1. Forums
  2. Discord
  3. About Mapcore
  4. Patreon Supporters
  • Login
  • Register
  • Search
Everywhere
  • Everywhere
  • Articles
  • Pages
  • Forum
  • More Options
  1. Mapcore
  2. Members
  3. aevirex

Posts by aevirex

  • TimeO game

    • aevirex
    • January 16, 2007 at 1:31 PM

    looking cool!

    (i didn't know that there is a game developer ~150km distanced from me )

  • The Hows And Whys of Level Design - Released!

    • aevirex
    • January 15, 2007 at 7:16 PM

    Got mine today

    Thanks Hourences for the good read!

  • totally random texture thread

    • aevirex
    • January 14, 2007 at 6:47 PM

    some wip

    [Blocked Image: http://img384.imageshack.us/img384/4268/fugly4ry6.jpg]

  • looking for the creative spark

    • aevirex
    • January 14, 2007 at 6:26 PM

    I find it quite inspiring browsing CG art forums like Sijun (speedmodel thread <3). People there do crazy stuff.

    However the (my?) biggest task is staying focused...

  • Unlimited Wii games for just 35$

    • aevirex
    • January 9, 2007 at 1:23 PM
    Code

    [/code]My favourite lines of code on this page ... excellent.

    They deserve getting slashdotted or something like that.

  • totally random texture thread

    • aevirex
    • January 8, 2007 at 9:57 PM

    [Blocked Image: http://img471.imageshack.us/img471/1324/coolshapeue5.jpg]

    messing with shapes, unfinished diffuse

  • Happy 2007!!!

    • aevirex
    • January 1, 2007 at 2:06 PM

    Happy New Year everyone!

    Actually, a Rocket didn't take off, so everyone was running ... funny to see sparks left and right outrun you.

    That was accidental.

    But then we did this intentionally

    ps: no one was injured.

  • totally random texture thread

    • aevirex
    • December 31, 2006 at 3:22 PM

    Thanks a lot!

    I've been messing around with self illumination, however i get strange results like lit edges (mostly because of ShaderFX and their parallax implementation, since it doesn't really occlude). Someone knows a good renderer for parallax mapping (like Unrealed4)? ... anyways:

    [Blocked Image: http://img389.imageshack.us/img389/6929/hexawlight2vy0.jpg]

  • totally random texture thread

    • aevirex
    • December 30, 2006 at 6:38 PM

    great textures everyone!

    [Blocked Image: http://img146.imageshack.us/img146/3401/hexafloortc0.jpg]

  • Wii friends! Let's exchange friend codes and mingle

    • aevirex
    • December 29, 2006 at 1:32 PM

    aevirex: 6808 0726 9864 6266

  • Internet Channel on the Wii

    • aevirex
    • December 23, 2006 at 1:42 PM

    i use a wlan-router to connect to the intarwebs, however i've heard that you can use a usb-dongle (for example the one from nintendo for the ds) ... not 100% sure on that, hit google.

    @opera: pretty nice, however my pc is right next to my tv, so ...

  • [Prey] Overhead

    • aevirex
    • December 22, 2006 at 9:14 AM

    looks nice, good job freakman!

  • totally random texture thread

    • aevirex
    • December 11, 2006 at 9:31 PM

    update on the texture:

    [Blocked Image: http://img186.imageshack.us/img186/199/walldt8.jpg]

    oh, and thanks reflex (was macht die kunst?).

  • totally random texture thread

    • aevirex
    • December 7, 2006 at 7:55 PM

    this thread deserves a "bump", a wip:

    [Blocked Image: http://img148.imageshack.us/img148/4654/tehugly2so2.jpg]

  • Megatexture 'proof of concept'

    • aevirex
    • December 7, 2006 at 7:39 PM

    so when you are talking of "proof of concept", what is so special about it?!

    you can have a 32k² mesh in pretty much every game nowadays (i guess so?) with multiple texture layers... the only interesting sentence i read in the various interviews is that you can have one diffuse map (and height?) @ 32k². but this on artistic side not very handy. and if it is just 32² times a 1024² texture with some variation, you can have this by standard methods (repeating a texture and blending others "in" by with vertex colors, alpha layer, layer masks, ...).

    so what is so special about mega texture?!

  • totally random texture thread

    • aevirex
    • November 15, 2006 at 7:43 PM

    I'm also very interested in this digicam thing. I own a Canon Powershot a510 (with video(clip) function).

    feel free to write a pm.

  • The random model thread!

    • aevirex
    • September 18, 2006 at 10:13 PM

    Warby, so awesome!

    (I might consider reinstall CSS when your map comes out)

  • European PS3 launch delayed until March

    • aevirex
    • September 8, 2006 at 10:52 AM

    i think they did this so that we can put some money aside, so it will be no problem to buy the console at start (maybe to get a second job)... thank you sony for making thoughts on our financial situations!

    [/irony]

    wiihihihuhahahahahahahahahahahaahhahahaha

  • The random model thread!

    • aevirex
    • September 2, 2006 at 1:20 AM

    hey michi (still know me ?)

    the idea behind the picture is pretty cool imo, but the lens flare is too exagerated as well as the "heat haze".

    i would suggest you using bloom and leaving other effects aside (if you find a good renderer maybe add 'some' DoF+heat haze).

    just my two cents, but please cut lens flare

  • totally random texture thread

    • aevirex
    • August 19, 2006 at 5:29 PM

    it has 'some' color

Discord

The Mapcore Discord is our lively IRC channel of the 2000s reborn. Chat about level design, gaming, and more.

Latest Posts

  1. Custom Gamemodes Contest

    Angel
    July 20, 2026 at 11:46 AM
  2. FAQ

    Angel
    July 20, 2026 at 10:14 AM
  3. Tangerine

    Harry Poster
    July 18, 2026 at 11:10 AM
  4. Any of the old guard still around? D:

    Warby
    July 12, 2026 at 8:23 PM
  5. About our archived forums

    Thrik
    June 30, 2026 at 2:12 PM
  6. Mapcore Discord

    mason_fan123
    June 24, 2026 at 8:52 PM
  7. [CS2] Valley

    Serialmapper
    June 22, 2026 at 11:56 AM
  8. Free Music / SFX Resource - Over 2500 Tracks

    Eric Matyas
    June 18, 2026 at 12:32 PM
  9. Pango [WIP]

    Elowen
    June 11, 2026 at 10:13 AM
  10. [CS2] Dvina

    Jeremy Rivera
    June 11, 2026 at 10:03 AM
  1. Privacy Policy
  2. Contact
Powered by WoltLab Suite™