I'm getting this for two equally strong reasons,
1. It's good for me
2. It's good for you
It's all good ![]()
I'm getting this for two equally strong reasons,
1. It's good for me
2. It's good for you
It's all good ![]()
Laughing curve:
Lethal stomach cramp
[Blocked Image: http://upload.wikimedia.org/wikipedia/commons/9/9c/Exp.png]Time
It's a masterpiece, Warby.
Yes - nice map, horrible presentation.
Also, you show the least interesting parts of your map - the climbing of a tall ladder, the waiting in an elevator going up etc. I know there is a hell lot more interesting detail to this, why not put emphasis on that instead?
Man... that really turned me off to play the map. You REALLY need to learn how to make decent videos, there's just too much uninteresting crap going on. The music is horrible. Maybe it's from your new album? I'm sorry, but that stuff should be interesting dancing to, now it's just a very aggressive pounding to the head.
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Just marvelous! The best of luck to the future of you and your modification.
Nice tomdon!
You might want to make the TV screen self-illuminated and light emissive to add to the realism. And I don't get the ceiling lamp... anyways, cool work ![]()
Ooghijmiqtxxa, I really like your map, the thumbs kind of remind me of the Q3 level design style.
wtf ferret, why am I not up yet? ![]()
Took me at least six screenshots to convince myself it wasn't source. Goddamn awesome.
Quote from MinotauroTeddy can join Hanson anytime he wants
YES
Quote from SnipaMastaThis is something I was thinking about - the scanning process used by some studios output's a completed model, whereas this seems to give a normal map which you then have to model around. Is this right, or am I missing something?
It seems like you guys are confusing two different methods with each other.
SnipaMasta: first of all, this is not meant to produce models. It is meant to produce normal maps to apply as materials on models. This method is quite simply tailored for the way I work. It differs no way from taking photo references for making diffuse texture maps such as, in this case, faces. You simply manipulate the reference to fit the UV structure. I wish I could post one of my face normal maps so you would get the idea but I'm not at home for the time being, so I will take some previous postings as example:
[Blocked Image: http://img294.imageshack.us/img294/1539/light2normalv1ms0.jpg]
=>
[Blocked Image: http://img132.imageshack.us/img132/2964/zombie3ur0.jpg]^ [Blocked Image: http://img297.imageshack.us/img297/3669/zombie10bmf4.jpg]
(One of the very early versions of the map appliance:)
[Blocked Image: http://img128.imageshack.us/img128/6015/zheadnv2.jpg]
Aslo, as a parenthesis, I think you are cofusing this method with my height map scanning technique - please don't because they differ quite alot (the latter technique however allows for model instantiation).
Sa74n: Hopefully what I just explained will answer your question too. ![]()
Thanks alot killertomato! I've had a very good friend of mine here tonight, he let me do some scans of his face and body. Here is some material of this night's experimental harvest:
Diffuse+normal
[Blocked Image: http://img377.imageshack.us/img377/9757/torsotw0.jpg]
R-channel of normal
[Blocked Image: http://img362.imageshack.us/img362/9765/grimasxf0.jpg]
Face normal map
[Blocked Image: http://img384.imageshack.us/img384/9280/ansiktebn6.jpg]
I'm just curious, what about it took time? How did the modelling go about?
Meotwister is absolutely right, R_Yell. With a sunlit day like that, shadows on the ground needs to be very crisp.
[Blocked Image: http://www.nicisoft.com/images/ex/desert-pictures/desert-picture-2.jpg]
[Blocked Image: http://www.nicisoft.com/images/ex/desert-pictures/desert-picture-6.jpg]
[Blocked Image: http://www.nicisoft.com/images/ex/desert-pictures/desert-picture-8.jpg]
Thanks ![]()
Just a small update before I go to school:
[Blocked Image: http://img167.imageshack.us/img167/8403/head046wv7.jpg]
I have had a fully functioning version of Sven Co-op 2 for the past 1½ years now but no-one has been working on it since then due to some priority conflicts. Gah, I'd love to release it just to see what new masterpiece you will come up with but I can't ![]()
Are you sure you posted in the right thread, Buddy? ![]()
Yup, I really like it
I've been thinking a long time about going back to my roots and make a map for HL, this sure gives me the inspiration to do it.
Wow Filip, so finally this map has come to its release... you've been working on this basically during a third of our friendship, it's so nice to see that you pulled it of. I hope I can help you more with whatever next project you are planning on doing. Remember, it's fine calling me in the middle of the night for photoshop advice :wink:
Also, great PDF, very interesting.