That link is dead @Sentura, can you attach it to your post instead? I'd be curious to check it out.
Posts by -HP-
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Seriously, did anyone here finish season 1 yet? Hopkins final speech kept playing in my head for days. ["Mozart, Beethoven and Chopin never died, they simply became music."]
Every time he opened his mouth during the whole season, poetry came out. Every word and every phrase was so well written it would send your brain into beautiful places trying to interpret what he just said.
Definitely one of the best shows I've seen in a while.External Content www.youtube.comContent embedded from external sources will not be displayed without your consent.Through the activation of external content, you agree that personal data may be transferred to third party platforms. We have provided more information on this in our privacy policy. -
Nice!! I need to pick this up again. Wanna try that arcade mode again too.
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Quote from D3ads
15 minutes ago, D3ads said: I still need to play the first one properly, I've played several hours of it at friend's houses though.
True story, I actually bought the game twice without being able to play;
First time, I ordered the game from Amazon and it came without a disc! So I sent it back and got a refund because they were out of stock. I then got it from a store only to find the disc did not work and it froze on loading!! Then the PS4 came out so I took it back and I figured I'd wait till I got one sometime in the future before playing again, because by then the sequel would probably be coming out... what would you know...
Due to reasons I am not going to spoil for you, TLOU needs to be experienced from start to end. There's a lot of emotional beats to it that you need to experience for yourself to be able to understand why this game resonates with so many. I believe the writing and the way it's so interwoven with the gameplay is the pinnacle of game design and game storytelling, it's an indication of the wonderful things our media can do moving forward.
We can do things books and movies can never do due to the obvious passive nature of the media, and TLOU touches on some stuff only games can do. Little moments like you having to press Square to kill the Boss at the end of MGS3 makes you feel something you've never felt before and TLOU explores that exact same side of the medium and I love it for it.
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Tbh I'm ok with the soundtrack being new, in fact I prefer it as long as they keep the same genre. You can only hear the same music so many times, specially when you already played the shit out of the game, so that actually ended up being a plus. I hope Swedish House Mafia - Antidote ends up being the only "mainstream" track they have on there tho, that track is so 2012.
But seriously... make this shit VR and you have a winner.
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Holy fucking shit seeing Trico moving around the environment is one of the most fascinating things I've seen in a video game, the fucking thing seems real.
The controls feel atrocious at first but you get used to it.
Game is incredibly imersive, you have to play this to be able to at the very least understand why it took 10 years to make.
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Fucking yes! I played the shit out of every single Wipeout release to date, Wipeout 3 is still very near and dear to my heart, specially it's soundtrack. If this comes with VR support, it might be the game to make me wanna get a PS VR.
Here's some gameplay, and yeah... it's good old wipeout! This game rules on co-op split-screen too.
External Content www.youtube.comContent embedded from external sources will not be displayed without your consent.Through the activation of external content, you agree that personal data may be transferred to third party platforms. We have provided more information on this in our privacy policy.Also.. the soundtrack, the fucking soundtrack of this franchise is possible the best ever for me.
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The Last Guardian runs 20-30fps on orig PS4, and only stable 30fps on new PS4 Pro.
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Not a fan of the lighting on that first level either, plus shadows look a bit faded. The assets are really nice tho.
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No Man's Sky was in the works before Sony's acquisition tho, right? It's possible Hello Games put that on the contract.
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For those that missed it! I'm so glad I went there, it was mini-E3 full of goodness.
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Quote from Jetsetlemming
3 minutes ago, Jetsetlemming said: I don't even have a TV, or a couch, so a PS4 would be a herculean investment. They pretty explicitly said they'd be multiplatform when Kojima Productions first went independent, hate to find out Sony forced them out of that.
Everything about this game is being paid for by Sony, a PC port is nearly an impossibility.
Also, both PS3's and PS4's work on PC monitors.
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YES!
i was at PSX and seeing this thing being anounced was dopeTlou is a true master piece with one of the most satisfying endings I've ever seen so whatever this turns out to be, it has some big shoes to fill
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For those who followed the release / trailers of every single MGS since 2, you'll know that the anouncement and the anual trailers is part of this crazy train ride Kojima takes you, following the trailers is a huge part of the enjoyment of all Kojima games cos he knows how to fuck with your head and your expectations.
Correct me if I'm wrong but he never really shows any gameplay on his trailers, but fuck am I curious to know how this thing will play like.
This looks so twisted and unique.
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Quote from Pampers
On 12/1/2016 at 3:23 PM, Pampers said:
External Content www.youtube.comContent embedded from external sources will not be displayed without your consent.Through the activation of external content, you agree that personal data may be transferred to third party platforms. We have provided more information on this in our privacy policy.I've yet to play this motherfucking game.
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Quote from Pampers
9 hours ago, Pampers said: afaik they are using a modified version of the Infamous Second Son engine
Those rumors apear to be false, we'll know for sure tomorrow.
QuoteQuote He [Kojima] also confirmed that the engine that powers Death Stranding is not the one used by Sucker Punch for Infamous Second Son and First Light.
QuoteQuote Hideo Kojima has promised to unveil more details on the engine behind Death Stranding at a special panel at PlayStation Experience on December 3. So stay tuned.