Posts by -HP-
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21st Amendment Brewery & Restaurant is a 5 minute walk from the Moscone Center, I'll just pick that one for now, we'll change it if we get a better recommendation.
Here we go: https://www.facebook.com/events/142508826261047/
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As long as it's not the same as the Polycount one, i'm game. I'll setup a Facebook event tonight so we can all start planning.
Edit: Not that I have anything against PC, lol. It's just that usually their meetups are 300+ people, we don't wanna be in the middle of that. lol
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Does anyone know a cool bar / restaurant where we can all meet?
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Quote from dux
6 hours ago, dux said: I watched Markiplier's playthrough and the game seems pretty cool. I chose to watch it and not buy it due to the very low FOV and my 780gtx not being up to the task. Will probably get it on sale or when I have a new card

This game runs at 1080p / 60fps on a PS4. The game was tweaked so it can run on VR, so it's very well optimized, so I assume the 780 could run this?
Edit: Just checked, the minimum recommended gfx card is a 760.
Spoiler As for the question, I couldn't really understand it either, I'd say the game takes place either before or right after Resident Evil 1, given the fact Chris is wearing the same uniform he wears in RE1.
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QuoteDisplay More
Quote John Carmack
Yesterday at 8:06am · The Zenimax vs Oculus trial is over. I disagreed with their characterization, misdirection, and selective omissions. I never tried to hide or wipe any evidence, and all of my data is accounted for, contrary to some stories being spread.
Being sued sucks. For the most part, the process went as I expected.
The exception was the plaintiff’s expert that said Oculus’s implementations of the techniques at issue were “non-literally copied” from the source code I wrote while at Id Software.
This is just not true. The authors at Oculus never had access to the Id C++ VR code, only a tiny bit of plaintext shader code from the demo. I was genuinely interested in hearing how the paid expert would spin a web of code DNA between completely unrelated codebases.
Early on in his testimony, I wanted to stand up say “Sir! As a man of (computer) science, I challenge you to defend the efficacy of your methodology with data, including false positive and negative rates.” After he had said he was “Absolutely certain there was non-literal copying” in several cases, I just wanted to shout “You lie!”. By the end, after seven cases of “absolutely certain”, I was wondering if gangsters had kidnapped his grandchildren and were holding them for ransom.
If he had said “this supports a determination of”, or dozens of other possible phrases, then it would have fit in with everything else, but I am offended that a distinguished academic would say that his ad-hoc textual analysis makes him “absolutely certain” of anything. That isn’t the language of scientific inquiry.
The notion of non-literal copying is probably delicious to many lawyers, since a sufficient application of abstraction and filtering can show that just about everything is related. There are certainly some cases where it is true, such as when you translate a book into another language, but copyright explicitly does not apply to concepts or algorithms, so you can’t abstract very far from literal copying before comparing. As with many legal questions, there isn’t a bright clear line where you need to stop.
The analogy that the expert gave to the jury was that if someone wrote a book that was basically Harry Potter with the names changed, it would still be copyright infringement. I agree; that is the literary equivalent of changing the variable names when you copy source code. However, if you abstract Harry Potter up a notch or two, you get Campbell’s Hero’s Journey, which also maps well onto Star Wars and hundreds of other stories. These are not copyright infringement.
There are objective measures of code similarity that can be quoted, like the edit distance between abstract syntax trees, but here the expert hand identified the abstract steps that the code fragments were performing, made slides that nobody in the courtroom could actually read, filled with colored boxes outlining the purportedly analogous code in each case. In some cases, the abstractions he came up with were longer than the actual code they were supposed to be abstracting.
It was ridiculous. Even without being able to read the code on the slides, you could tell the steps varied widely in operation count, were often split up and in different order, and just looked different.
The following week, our side’s code expert basically just took the same slides their expert produced (the judge had to order them to be turned over) and blew each of them up across several slides so you could actually read them. I had hoped that would have demolished the credibility of the testimony, but I guess I overestimated the impact.
Notably, I wasn’t allowed to read the full expert report, only listen to him in trial, and even his expert testimony in trial is under seal, rather than in the public record. This is surely intentional -- if the code examples were released publicly, the internet would have viciously mocked the analysis. I still have a level of morbid curiosity about the several hundred-page report.
The expert witness circuit is surely tempting for many academics, since a distinguished expert can get paid $600+ an hour to prepare a weighty report that supports a lawyer’s case. I don’t have any issue with that, but testifying in court as an expert should be as much a part of your permanent public record as the journal papers you publish. In many cases, the consequences are significant. There should be a danger to your reputation if you are imprudent.
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https://www.washingtonpost.com/news/morning-m…m=.df2d268cc9e7
Hilarious that we're seeing a comeback of whataboutism, only this time around it's in the US not in Russia and most of it is actually made up shit. "Oh, you people are mad about our decision? Obama did it too, so it's ok."
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Quote from Zarsky
14 hours ago, Zarsky said: I thought they cancelled the crowdfunding because of the feedback regarding not having any gameplay to show? They claimed they'd revisit the campaign once they got actual gameplay to demonstrate their concept.
Well, that's basically the same, the crowdfund wasn't picking up pace and from the looks of things it didn't seem like it would ever get funded. I hope they bring it back, he did say he's working on a "big" thing.
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ahah, yeah I thought I looked everywhere on my first playthrough and I only got half of them.

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They don't touch the subject actually. I think it's because the project wasn't fully backed.
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Quote from Sprony
The thing I like the most about it, is not necessarily the great editing, the great interviews or great production values, it's the mentality and reason behind the creation of these, specially given the state of the mainstream games media these days, he explains it better than I'll ever could in this video:
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I support him on patreon, I think he's doing a really bold thing that deserves support!
I didn't know where to post this either, but since it was recorded in Ireland, it seemed fitting to put it here, even if Blackroom is most likely canned forever, lol.
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Oh, I apologize should have searched for the possibility of an older thread about the game.
Well, from what I gather it's main goal is to be a heavy CO-OP game, (almost too much co-op) It seems to me that for now, they're just trying to nail the minute to minute gameplay, and then later they might add long term stuff such as progression and main game objectives, and even story; instead of trying to do the bulk of the game and then go back and polish it up, this is just me speculating though.
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ahah, man that's crazy!

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