Absolutely incredible!!! Loved D2, can't wait for this.
Congratulations.
Absolutely incredible!!! Loved D2, can't wait for this.
Congratulations.
Behind the scenes of Junkertown. Theres a few glimpses of the blockout stages of the map, along with time-lapses.
Amazing stuff fmpone.
Quote from Mazy44 minutes ago, Mazy said: Does make me wanna go back and try the old games, Shenmue 1 absolutely rocked my world back when it came out.
I did about a year ago, I got a Dreamcast off of ebay and a few games. (Games are also dirt cheap, or.. erm, free even)
Anyway, played about an hour of Shenmue (1) Had a laugh at the fact that you can open every cupboard, and grab every glass or plate inside... completely forgot about that. This in the late 90's, you can really see where the budget went, lol. Also interesting that the NPC's have lives and jobs, when you need to visit someone's home, he/she might be out for the day so you need to wait for right time.
It has a lot of tiny little details that are really ahead of it's time, but man, you really need to have a lot of patience and time on your hands to play this now, specially once your character gets a job as a forklift operator, oh gawd.
I really like that lighting, so clean and smooth, really kick ass work.
Quote from Pampers21 minutes ago, Pampers said: https://twitter.com/ishl3outyet
Lol ![]()
Kinda weird they put out a trailer where characters have no face rig/animation, in a game all about expression and story. I know it'll come later, it just, feels weird. Probably pressure from publisher to put *something* out.
I find the game to be way too contrasty, it's a really busy read right now, I hope they smooth it out.
Some gameplay from gamescom:
I'm particularly proud of this one, everybody involved really kicked ass on this. Really fun theme to work on since we haven't done this style in the game before.
Hell yeah dude! This is fun, will deffo be keeping an eye on!
Found some time to go through your tracks, really cool stuff man!
Quote from Radu22 hours ago, Radu said:
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lol, dude, I've seen Hans Zimmer live last weekend and they played this song, sang by the guy who originally sang the lyrics for this. Epicness ensued.
Quote from Vilham3 hours ago, Vilham said: Can't agree about the pacing tbh.
The combat pacing is great but the actual level pacing is very weak at times, as FMPONE says the foundry is a great example of this. The save points are all over the place and once you have cleared the area you just spend time running around this empty area. Too much exploring empty areas for bonus stuff which halts the pacing. You can go from 100 to 0 in 20 seconds and stay there for 10 minutes before its back to 100 again.
Yeap, to the point where I think it might actually be done on purpose. Juxtaposition in pacing is a thing if done well, when something goes from high octane to chill it's a good feeling. (Think village in Uncharted 2 after the train level) but it's really hard to pull off, specially if you do it repeatedly like Doom 4 does.