Quote from Buddy17 minutes ago, Buddy said: @[HP]Crack-Life level hard?
ahah, yes! Minus the trolling level design. xD
Quote from Buddy17 minutes ago, Buddy said: @[HP]Crack-Life level hard?
ahah, yes! Minus the trolling level design. xD
Quote from FrieChamp59 minutes ago, FrieChamp said: Have you tried PUBG?
Nope, I do realize this is a basically a copy of PUBG's game mode. Never played it tho, it sounds like one of those games that would absorbe my life for months, I know my addictive personality. lol
The fact that you just run around a map for 90% of the game puts me off a bit, even tho I know that's part of the appeal, when you die or when you get a kill it feels pretty significant in these games.
Tried that battle royal mode everyone's talking about, had to give it a go, this shit will turn into the next phenomenon for sure.
Really like it, after a few matches with a friend, we managed to get first. Knowing you won vs 99 other people is a pretty damn satisfying feeling, lol
The shooting feels a bit off, the weapons lack some feedback and swinging the pick-axe around feels very wavy, kinda hard to explain. I hope they keep working on it, I'd love to see vehicles get implemented.
Will deffo play it again.
Oh and as for the epic launcher, it's actually not that bad, i surprisingly don't find it much of a inconvenience, but it's also possibly because i already had it installed for UE4. But it is snappy and fast to load and it opens with your last game launched in its homepage so after first boot it becomes essentially invisible.
Really good read:
http://www.blog.radiator.debacle.us/2017/10/open-w…gn-spatial.html
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Oh and btw, if you're one of those PC Master race bros and never played this game, you are doing yourself a major disservice.
Awesome stuff, I'll make sure we post some of the OW blockouts.
I have this on my backlog, so many GOOD games lately!
Congratulations once more Mazy, big milestone in your career i reckon? ![]()
Quote from Minos21 minutes ago, Minos said: Great game, it feels amazing to play. I love how you walk in a world map to reach new levels
It is indeed pretty difficult but it's not as frustrating as it may seem.
That's the thing that really fascinates me, how they just nailed the difficulty. In many games, hard is just synonym for frustrating. In cuphead, it's like, hard but fun hard.
You know you're gonna die dozens of times, but every time you die, you learn from your mistakes and memorize the patterns! I am REALLY enjoying this game.
Playing couch co-op is fucking hilarious, spent most time cracking up.
Most if not all platformers that allow for co-op are just messy as hell, in this game it can actually help because you can bring back the player that died by jumping on his ghost, and each player earns and spends the gold he picks up.
Love how you have to memorize the sequences and have split second reaction to the jumps. Beating the bosses on simple then normal is fun too, what you thought it was impossible turns out to be only the beginning, shit is challenging for sure. Lol
Game looks amazing in movement man, also glad they added a chromatic aberration slider under options, really hate that filter looks so much better with it off or just drastically turned down.
Fallout is free to own on Steam, offer ends September 30th
Quote from FMPONE1 hour ago, FMPONE said: This game isn't easy
I would venture to call it borderline hard in fact.
It's incredible to look at, that's for sure. Looks astonishing in motion, this must have been tough to create.
This is out today! Incredible art direction.
Really impressed with this article, first time I see all this info compiled to just one simple page, worth reading specially if you're starting out.
https://jesshiderue4.wordpress.com/real-time-rend…ew-for-artists/
Hanz Zimmer man!
This also reminded me to order Planet Earth II!
Come to think of it, and looking back at RMD's history, it's actually quite surprising that for such a small company, they managed to find a writer, and such a good one at that too.
Usually in small companies you go for the "crucial" positions first, programmer, designer, etc. But by finding Sam Lake, it really propelled RMD to be in the forefront of storytelling with video games and it really gave Max Payne (and Alan Wake / Quantum Break) a very unique feel. It shows they really know and respect what their pillars are.
You know, I really liked Quantum Break, but as I keep looking back to my memories playing it, it really lacks the level of polish Max Payne 1/2 and to a certain extent Alan Wake. They're all phenomenal games, and Quantum Break does a lot right, but the gameplay doesn't feel as right as their previous games. I hope they learned a lot of lessons and implement them in the next game.
More though provoking than 90% of the movies Hollywood makes.
Quote from blackdog1 hour ago, blackdog said: I keep asking myself why Sam Lake is not also writing novels. In the Alan Wake Collector's edition there's a short story that tells about previous events and is very well written!
That short story he wrote is really good, yeah. he's not doing more books/novels because as we all know making video games is hard fucking work and he does more than just writing for RMD.
Trying to avoid footage of this is harder by the day, lol. So much looking forward to this. I hope they keep the gameplay interesting, and didn't just simply intensified the shooting moments.
Quote from blackdog6 hours ago, blackdog said: Great talk
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The original video is worth a watch too.