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  3. -HP-

Posts by -HP-

  • How not to play Hitman!

    • -HP-
    • November 6, 2007 at 6:20 PM

    AHAH, this was hilarious!

  • Promises in Crysis

    • -HP-
    • November 6, 2007 at 5:55 PM
    Quote from zeon

    shot one is taken while a nade explode. it will make it extremely blurry and shaking. you cant compare those two screens that are so deferent.

    Ok...

    Crysis original offering:

    http://stage6.divx.com/user/sjiske/vide ... ameplay-HD

    http://stage6.divx.com/user/sjiske/vide ... espot-HD-2

    Crysis PRE RELEASE DEMO @ High & DX10:

    http://stage6.divx.com/user/Reckon/vide ... DX-10-Demo

    Don't get me wrong here guys, I love Crysis as much as you do, I played the demo, loved it and I will DEFINITELY buy the game, and I will also try to make a couple of maps for this great engine, I'm just saying that if those videos released a couple of months ago were enhanced by CG techniques, It demonstrates lack of moral, honesty (or whatever you wanna call it) from EA.

  • Call of Duty 4 (reviews)

    • -HP-
    • November 6, 2007 at 5:41 PM

    Congrats to Infinity Ward, this is a true piece of art!

  • Promises in Crysis

    • -HP-
    • November 6, 2007 at 5:38 PM

    I didn't said Crysis doesn't look stunning, fuck yeah it does!

    In fact, I can even risk to say it's graphically the best game ever released 'till date, that's not the fucking point, I'm talking about misleading advertising here.

    I have no idea what happened here, but there's something that doesn't smell right. You really do expect to see any improvements to the level of the first screenshot in the full version? If this happens, I till ya, It's a gonna be a first in the games industry!

    Whatever man, dream on and keep on blaming the "PRE RELEASE DEMO", "very dense jungle" and "high above sun", yeah... I was naive too, once...

  • Promises in Crysis

    • -HP-
    • November 6, 2007 at 3:20 PM

    [Blocked Image: http://img140.imageshack.us/img140/6115/comparisonshotxt0.jpg]

    What the hell happened?

  • Interesting collaboration software for artists

    • -HP-
    • November 6, 2007 at 3:04 PM

    We use tortoiseSVN over here, it's free!

  • Making of COD4 maps

    • -HP-
    • November 6, 2007 at 11:33 AM

    Here's the GT video review btw.

    http://www.gametrailers.com/player/27458.html

  • Three maps.

    • -HP-
    • November 6, 2007 at 1:27 AM

    Indeed, looks neat and warm nevertheless!

  • Three maps.

    • -HP-
    • November 5, 2007 at 10:09 PM
    Quote from dissonance

    http://img28.imagevenue.com/aAfkjfp01fo1i-…22_659lo.jpgAre those tracks brushes or models?

    404

  • Microsoft, Direct X 10

    • -HP-
    • November 5, 2007 at 10:08 PM
    Quote from Defrag

    DX10 is the first big release in ages.

  • COD4 Engine

    • -HP-
    • November 5, 2007 at 4:30 PM

    I thought CoD2 used Doom3 engine...

  • Making of COD4 maps

    • -HP-
    • November 5, 2007 at 3:02 PM

    Kick ass, thanks for sharing

  • lol finally !

    • -HP-
    • November 5, 2007 at 2:53 PM

    lol, yeah.. and what the fuck is Knights of the sea?! 4.3 fps?!?!

    Edit :: rotf, ok, this is Knights of the sea!

    [Blocked Image: http://www.pt-boats.net/Files/media/2005_4.jpg]

  • lol finally !

    • -HP-
    • November 5, 2007 at 1:03 PM

    Just ordered my XFX GeForce 8800 GT 512MB DDR3 Extreme

    btw, for those who havent seen it yet: http://www.nvnews.net/vbulletin/showthr ... ost1421318

  • Microsoft, Direct X 10

    • -HP-
    • November 5, 2007 at 12:18 AM

    Indeed, what a load of bullshit!

    I even think microsoft bribes game companies to do this kind of stuff so they can sell they're shitty windows vista.

    Also, if Vista is sooo great for gaming, as microsoft say it is, WHY da fuck do you need more RAM and CPU to meet the minimum specs of modern games?

    Like, for instance, Crysis:

    Minimum System Requirements

    OS - Windows XP or Windows Vista

    Processor - 2.8 GHz or faster (XP) or 3.2 GHz or faster* (Vista)

    Memory - 1.0 GB RAM (XP) or 1.5 GB RAM (Vista)

    Video Card -256 MB**

    Hard Drive - 12GB

    Sound Card - DirectX 9.0c compatible

    One doesnt need to be a genious to take his own conclusions about this.. oh well...

  • Level Design Help Files

    • -HP-
    • November 4, 2007 at 8:49 PM
    Quote from buddy the designer

    Collectors edition of what? gears?

    Nope, UT3.

    - Collectible Hard Cover Art Book

    - Behind The Scenes DVD

    Over 10 hours of Unreal Engine 3 Toolkit Video Tutorials, The History of Unreal Tournament & Behind the Scenes videos

    - Limited Edition Collector’s Packaging

    Collector's tin with embossing and special printing.

    http://www.gogamer.com/Unreal-Tournamen ... ewprod.htm

  • Level Design Help Files

    • -HP-
    • November 4, 2007 at 11:41 AM

    ok, I guess we'll have to wait...

    In a few weeks, we're gonna put our hands on the official Epic tutorials that come with the collectors edition, so...

  • Level Design Help Files

    • -HP-
    • November 4, 2007 at 11:02 AM
    Quote from Hourences

    There is no reason not to learn UE3, knowing UE2 is pretty much entirely useless right now.

    Yeah, I guess so...

    If anyone knows any useful links regarding UT3 editing, post away please.

    I know the game isn't out yet, but RoboBlitz has been released ages ago, I bet there's already some tut's and articles around the internets.

  • WIP in WIP, post your level screenshots!

    • -HP-
    • November 3, 2007 at 10:44 PM

    Looks great man!

  • THIS IS SICK! 3DRipperDX

    • -HP-
    • November 3, 2007 at 10:24 PM

    rotfl!

    Something tell's me the number of rippers is gonna increase a loooot!

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