1. Forums
  2. Discord
  3. About Mapcore
  4. Patreon Supporters
  • Login
  • Register
  • Search
Everywhere
  • Everywhere
  • Articles
  • Pages
  • Forum
  • More Options
  1. Mapcore
  2. Members
  3. -HP-

Posts by -HP-

  • Doom Level Progress Diagram

    • -HP-
    • November 6, 2018 at 9:26 PM

    https://www.doomworld.com/forum/topic/100569-level-progress-diagrams-–-final-doom-complete/


    [Blocked Image: https://static.doomworld.com/monthly_2018_05/lvl_prog_types.PNG.1d0b3ca5e2ddc3503cd432730aa24632.PNG]


    [Blocked Image: https://static.doomworld.com/monthly_2018_05/5ae7b18d4a670_DooM1LPdiagrams.PNG.4b434e6f07d93e7f30cf1d1a3c667e45.PNG]


    [Blocked Image: https://static.doomworld.com/monthly_2018_05/5ae7b18a1e8ba_DooM2LPdiagrams.PNG.24e6d8b426b53e17019e026abce898c8.PNG]

  • Red Dead Redemption 2

    • -HP-
    • November 1, 2018 at 5:17 AM
    Quote from Vilham

    On 10/30/2018 at 2:44 AM, Vilham said: https://twvideo01.ubm-us.net/o1/vault/gdc20…tBUovNCSFJIhwxY

    similar technique i would think

    That's a badass link.

    I'm still lingering around Valentine, taking it all in.

  • Red Dead Redemption 2

    • -HP-
    • October 27, 2018 at 9:51 PM
  • Red Dead Redemption 2

    • -HP-
    • October 27, 2018 at 6:44 PM

    What a video game.

  • Red Dead Redemption 2

    • -HP-
    • October 25, 2018 at 11:10 PM

    Let's go.

    [Blocked Image: https://i.imgur.com/nw0NOx9.jpg]

  • Alan Wake

    • -HP-
    • October 25, 2018 at 10:48 PM

    Hell yeah, I've never played the DLCs. Really great game.

  • Fallout 76

    • -HP-
    • October 22, 2018 at 10:07 PM
    Quote from Minos

    20 hours ago, Minos said: So this basically Fallout without any of the things that made Fallout good? Long are the days this IP actually felt like a concise believable world ?

    External Content www.youtube.com
    Content embedded from external sources will not be displayed without your consent.
    Through the activation of external content, you agree that personal data may be transferred to third party platforms. We have provided more information on this in our privacy policy.

  • Fallout 76

    • -HP-
    • October 20, 2018 at 8:45 PM
    Quote from grapen

    27 minutes ago, grapen said: I love how some guy in the comments points out that the underworld didn’t even exist until much later, regarding what’s being talked about at 2:58. So not only is there hardly any story here, whatever scraps of it there are is not even canonically correct.

    When your fans know more about your IP than you do xD

  • Fallout 76

    • -HP-
    • October 19, 2018 at 10:29 PM

    External Content www.youtube.com
    Content embedded from external sources will not be displayed without your consent.
    Through the activation of external content, you agree that personal data may be transferred to third party platforms. We have provided more information on this in our privacy policy.

  • Red Dead Redemption 2

    • -HP-
    • October 19, 2018 at 7:05 PM
    Quote from blackdog

    On 10/15/2018 at 3:31 PM, blackdog said: It looks like very poor choice of words there to explain some dynamics there...

    https://www.gamesindustry.biz/articles/2018-…-under-46-hours

  • Red Dead Redemption 2

    • -HP-
    • October 19, 2018 at 8:58 AM

    1 week...

  • Fallout 76

    • -HP-
    • October 18, 2018 at 6:03 PM

    Yeah... no.

  • Fallout 76

    • -HP-
    • October 16, 2018 at 11:03 PM

    External Content www.youtube.com
    Content embedded from external sources will not be displayed without your consent.
    Through the activation of external content, you agree that personal data may be transferred to third party platforms. We have provided more information on this in our privacy policy.

  • Red Dead Redemption 2

    • -HP-
    • October 15, 2018 at 8:24 PM
    Quote from Radu

    3 minutes ago, Radu said: Yeah, I read that as well. I've been impressed with Rockstar's games for a long time now and RDR2's world design seems to be the pinnacle of their work. Still, 100 work hours weeks are insane.

    It's a ridiculous standard to work that many hours. Balance is key in life. I'm sure if they cut the RDR2 map 30% shorter and because of that they only needed to do 60 hour weeks, it would still be an amazing GOTY quality game. Bigger doesn't mean better, and these open world games keep getting bigger and bigger, boasting that the game is thousands of miles long is not necessarily a selling bullet point for me, quality over quantity.

    Damage control has started:

    Quote

    Quote Rockstar sent over a statement, also attributed to Dan Houser:

    There seems to be some confusion arising from my interview with Harold Goldberg. The point I was trying to make in the article was related to how the narrative and dialogue in the game was crafted, which was mostly what we talked about, not about the different processes of the wider team. After working on the game for seven years, the senior writing team, which consists of four people, Mike Unsworth, Rupert Humphries, Lazlow and myself, had, as we always do, three weeks of intense work when we wrapped everything up. Three weeks, not years. We have all worked together for at least 12 years now, and feel we need this to get everything finished. After so many years of getting things organized and ready on this project, we needed this to check and finalize everything.

    More importantly, we obviously don’t expect anyone else to work this way. Across the whole company, we have some senior people who work very hard purely because they’re passionate about a project, or their particular work, and we believe that passion shows in the games we release. But that additional effort is a choice, and we don’t ask or expect anyone to work anything like this. Lots of other senior people work in an entirely different way and are just as productive – I’m just not one of them! No one, senior or junior, is ever forced to work hard. I believe we go to great lengths to run a business that cares about its people, and to make the company a great place for them to work.

  • Red Dead Redemption 2

    • -HP-
    • October 15, 2018 at 7:58 PM
    Quote from Radu

    11 minutes ago, Radu said: https://www.gamesindustry.biz/articles/2018-…ad-redemption-2

    I would probably read the original article as well, it's actually a really interesting read. R* is a fascinating company to say the least.

  • [CS:GO] de_highlands (WIP)

    • -HP-
    • October 12, 2018 at 12:59 AM

    Looks phenomenal!

  • Call Of Duty Black Ops 4

    • -HP-
    • October 11, 2018 at 7:25 PM

    Fuck it, I picked it up too on the PS4. Let's go.

  • Red Dead Redemption 2

    • -HP-
    • October 9, 2018 at 5:05 AM

    YES. I hate mini maps.

  • Blade Runner 2049

    • -HP-
    • October 5, 2018 at 7:31 PM

    External Content www.youtube.com
    Content embedded from external sources will not be displayed without your consent.
    Through the activation of external content, you agree that personal data may be transferred to third party platforms. We have provided more information on this in our privacy policy.

  • Red Dead Redemption 2

    • -HP-
    • October 4, 2018 at 2:04 AM

    We'll see... I'm very skeptical about it, it'll probably be littered with microtransactions anyway. :(

Discord

The Mapcore Discord is our lively IRC channel of the 2000s reborn. Chat about level design, gaming, and more.

Latest Posts

  1. Custom Gamemodes Contest

    Angel
    July 20, 2026 at 11:46 AM
  2. FAQ

    Angel
    July 20, 2026 at 10:14 AM
  3. Tangerine

    Harry Poster
    July 18, 2026 at 11:10 AM
  4. Any of the old guard still around? D:

    Warby
    July 12, 2026 at 8:23 PM
  5. About our archived forums

    Thrik
    June 30, 2026 at 2:12 PM
  6. Mapcore Discord

    mason_fan123
    June 24, 2026 at 8:52 PM
  7. [CS2] Valley

    Serialmapper
    June 22, 2026 at 11:56 AM
  8. Free Music / SFX Resource - Over 2500 Tracks

    Eric Matyas
    June 18, 2026 at 12:32 PM
  9. Pango [WIP]

    Elowen
    June 11, 2026 at 10:13 AM
  10. [CS2] Dvina

    Jeremy Rivera
    June 11, 2026 at 10:03 AM
  1. Privacy Policy
  2. Contact
Powered by WoltLab Suite™