Quote from Seldoon182Me behind my friend's mobile taking a fucking picture of ass during the travel to DisneyLand Paris ! Awesome ![Blocked Image: http://pix.nofrag.com/e/4/4/c6ee4f396497041d3348463868934.jpg]
ah ah ah
Quote from Seldoon182Me behind my friend's mobile taking a fucking picture of ass during the travel to DisneyLand Paris ! Awesome ![Blocked Image: http://pix.nofrag.com/e/4/4/c6ee4f396497041d3348463868934.jpg]
ah ah ah
Nice stuff Skacky! I like the bloomish UE3 style!
Platform(s) Windows, PlayStation 3, Xbox 360
Damn, I searched for this thread to post the new screenshots yesterday, and couldn't find it! lol
Anyways, yeah, new screens look's good, I'm looking forward to see some gameplay videos! ![]()
The marines still look like kids... ![]()
Damn, I just played God Of War PSP, still going through it, but I can firmly state that this is definitely the best PSP game ever released! ![]()
Can't wait for June 12, 2008! ![]()
[Blocked Image: http://blog.ugo.com/images/uploads/mgs4_ps3_bundle_box.jpg]
So gonna buy it...
Quote from m8nkeyPersonally, I've devoted too much time to Source to explore anything else for a while.
Well, that's pretty much what we all feel around here, most of us have devoted many hours of learning and work on a specific engine/editor, and we all know how painful it was learning the in depths of it, because many things are not listed on tutorials, you just learn it by doing, and after a couple of months we master that specific engine, and get to love it, and we don't see ourselves using anything else, because one got used to that workflow/pipeline of making levels, importing assets, etc, etc, etc.
Every engine got It's bad and good sides, and It all comes down to a personal taste.
old, but yeah it would be great!
I'm not comparing it to nothing man, I was just expressing my opinion about the subject, besides it would be an error comparing the CE2 or UE3 editors to Source engine editor, it's totally different engines/editors, besides CE2 and UE3 are recent engines.
Because the two companies that made the two engines mentioned above, actually updated their editors withing each game release, HL2 has been released in November 2004, and the editor is still exactly the same on 2008.
It's not that valve doesn't make good games with it, I mean shit, look at Portal, TF2, EP1 and EP2... all excellent games, but the editor is definitely getting outdated, not to mention the modding tools!
Erm, sorry for the off-topic Defrag, besides this matter has already been discussed in another topic!
I love this thread! ![]()
Damn, that road gives me a huge deja vu, from a map I made for Max Payne 1, oh good old times! :roll:
Ok, so possible cool props: mail boxes, fire hydrant, small and large garbage bins, traffic signs, cables connecting the street lighting poles, let the imagination flyy! ![]()
oh and don't forget the man holes, they add alot to the atmosphere!
[Blocked Image: http://images.jupiterimages.com/common/detail/04/38/23123804.jpg]
Quote from duxI'd like to see a feature that magically makes Hammer not 100 years old.
ah ah!
So true... I wonder when valve is going to make another editor, or at least improve the current one! [Blocked Image: https://migrationtest.mapcore.org/public/style_emoticons/default/mapcore_smilies/emot_shakehead.gif]
I like the wood/rust part, very nice
just started playing gears of war PC, buggy piece of shit keeps crashing on me.