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  3. -HP-

Posts by -HP-

  • Crysis Map ~ Vulcano [WIP]

    • -HP-
    • March 17, 2008 at 5:47 PM

    Yeah Meotwister, thanks for the feedback! I understood your point, and although dark sand might look good on "real life", i doubt it would look good in a game environment, it would probably look like an error from the level designer itself or something... I'm using the original white sand texture from Crysis map Island, but giving it a slightly yelow/brown tint. (You can paint your textures on terrain with color/brightness variations in SandBox2)

    Thanks KT!

  • New attachment settings

    • -HP-
    • March 17, 2008 at 5:06 PM

    Good question, let's test it:

    [Blocked Image: http://www.harpgallery.com/assets/images/swaaye/quake3%202007-03-18%2017-32-44-90.jpg]

    Edit :: meh, does'nt work anymore?!

    And where the hell are the smileys? And the BBcode buttons? Õ_õ

  • MapCore Job Census

    • -HP-
    • March 17, 2008 at 4:57 PM

    Wow, grats atrocity and Sentura!

    Ahh sentura, play games for a living...

  • Series, what are you watching?

    • -HP-
    • March 17, 2008 at 3:35 PM

    I'm about to start watching Dexter, a friend of mine is a fan of this serie.

  • WIP in WIP, post your level screenshots!

    • -HP-
    • March 17, 2008 at 3:15 PM

    Wow, I love the first two shots! Love the lighting and the textures used!

  • Welcome back

    • -HP-
    • March 17, 2008 at 11:10 AM

    Where's the server located at btw?

  • Crysis Map ~ Vulcano [WIP]

    • -HP-
    • March 17, 2008 at 9:59 AM

    Yes, I added some more variation to that small area already!

    I've been doing some small mine workers encampment, will post some screens soon.

    Oh, and about the white sand... White sand is for paradisiac environments, which is definitely not what I'm aiming at!

  • New attachment settings

    • -HP-
    • March 17, 2008 at 2:05 AM

    finally, I've been asking for an automatic image resizer for ages now!

    Congrats guys, nice work!

    <3 Map core!

  • Welcome back

    • -HP-
    • March 17, 2008 at 2:01 AM

    woo.. and We're back!

    Images

    • hl2_episode_two.webp
      • 44.53 kB
      • 1,280 × 720
    • forum_logo.gif
      • 13.26 kB
      • 268 × 85
  • Aliens: Colonial Marines - WTF Happened!?!

    • -HP-
    • March 12, 2008 at 10:54 PM

    eh eh.. No sir!

  • Aliens: Colonial Marines - WTF Happened!?!

    • -HP-
    • March 12, 2008 at 10:44 PM

    Yeah well, i rather call it Aliens 2 than being misinterpreted.

  • Mapcore Downtime

    • -HP-
    • March 12, 2008 at 8:50 PM

    And maybe while your at it, put a decent PHPbb theme?

  • UT3 - DM-Cove

    • -HP-
    • March 12, 2008 at 1:36 AM

    Looking good mate! I think adding it a bit of vegetation (Other than palm trees) would bring it to a whole new level of beauty!

    I love the waterfall btw, It looks even better than the ones in Crysis. Is it a particle? A plane with some kind of special shader? Or...?

  • Aliens: Colonial Marines - WTF Happened!?!

    • -HP-
    • March 12, 2008 at 1:23 AM

    Man, this thread actually made me watch Aliens 2 again, last time I saw it was like maybe 6/7 years ago. This movie is made of pure awesomeness, I mean if this exact same movie was to be released on this year, 2008, it would still be a blockbuster hit! James Cameron did a phenomenal work back in 1986!

    After watching it again, and comparing to Aliens VS Predator 1 and 2, (The movies), and maybe even another recent action/horror movies, made me think on the lack of originality most of the movies has nowadays!

    Aliens 2 is a really bad-ass oldschool movie, and it still lives in my top5 favorite movies all times, so I hope Gearbox manages to capture the feeling, and to successfully integrate the player into the Aliens universe, and not only try to make another shooter with the word "Aliens" on it.

  • WIP in WIP, post your level screenshots!

    • -HP-
    • March 11, 2008 at 9:33 PM

    Looking good Skacky, It's all UT3 assets and textures?

  • Crysis Map ~ Vulcano [WIP]

    • -HP-
    • March 11, 2008 at 3:37 PM

    Just a small update:

    [Blocked Image: http://aycu27.webshots.com/image/48106/2000363548102563386_rs.jpg]

    Nothing major, because on the last few days I've been busy with the FlowGraph (Scripting) and messing with the enemy AI, which is a bit tricky and require alot of patience, but It's getting there...

  • Arpley Rail Bridge . CS FY map

    • -HP-
    • March 11, 2008 at 3:30 PM

    Correct me if I'm wrong, but FY stands for "fragging yard" or something, right?

    Anyways, I love the sharp look of the textures, definitely a great map with a good quality for a decent level designer portfolio, congrats.

  • Stylization with a Purpose - Team Fortress 2

    • -HP-
    • March 11, 2008 at 10:47 AM
    Quote from e-freak

    http://www.mapcore.net/forums/viewtop…=190259#p190259 - btw: there are simmilar reads by valve on the topic, going deeper into hl2 and ep1 render-techs (i just have to find the damn link again)

    Ouch, erm.. go ahead and lock this thread if you want, your call!

  • Stylization with a Purpose - Team Fortress 2

    • -HP-
    • March 11, 2008 at 10:06 AM

    I guess this definitely deserves It's own thread, really superb presentation about the the Illustrative World

    of Team Fortress 2.

    Take a look: http://www.valvesoftware.com/publicatio ... se_TF2.pdf

  • What Are You Playing '08 Thread

    • -HP-
    • March 11, 2008 at 10:04 AM

    Kick ass buddy the designer!

    Ah, kingpin, one of my main inspiration for my early Max Payne maps, I loved the level design in that game!

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