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  3. -HP-

Posts by -HP-

  • Unearthly Challenge - Environment Artist competition

    • -HP-
    • June 4, 2008 at 10:31 AM

    yeah, sounds great!

    - up to 3 man teams!

    Maybe some Mapcoreans could team up! Would be awesome...

  • Unearthly Challenge - Environment Artist competition

    • -HP-
    • June 4, 2008 at 10:06 AM

    Unearthly Challenge - Environment Artist competition

    Its like dominance war for environment artists, sounds good! About time we get a compo like this!

    http://www.gameartisans.org//forums/sho ... php?t=3747

  • What have you purchased recently?

    • -HP-
    • June 4, 2008 at 9:57 AM

    [Blocked Image: http://failblog.files.wordpress.com/2008/05/fail-dvd-rewinder.jpg]

  • What have you purchased recently?

    • -HP-
    • June 3, 2008 at 10:45 PM

    You guys are buying some really weird shit!!

  • What have you purchased recently?

    • -HP-
    • June 3, 2008 at 9:00 PM

    mazy, wtf is that? lol

  • Happy Bday Thrik!!!

    • -HP-
    • June 3, 2008 at 3:09 PM

    Well, it appears It's your turn! Happy Birthday dude!

    :party: :party: :bananawrench:

  • Bionic Commando

    • -HP-
    • June 3, 2008 at 2:50 PM

    I'm sure we had a Bionic Commando thread somewhere, but I couldn't find it anywhere...

    Anyways, some new screens have been released, shame on the Grin guys on mapcore that didn't posted them before me!

    Read hands on impressions here.

    [Blocked Image: http://i27.tinypic.com/waonrb.jpg]

    Imho, i think it looks gud!

  • Crytek drops Crysis patch support

    • -HP-
    • June 3, 2008 at 12:15 PM

    Tell me a single game you know that is perfect, and bug free! :roll:

    I'd recommend you play the full thing before risk giving fail statements.

  • Crysis Map ~ Vulcano [WIP]

    • -HP-
    • June 3, 2008 at 10:59 AM

    Thank you so very much guys, I appreciate that a lot! I dunno what else to say, it feels so good receiving such positive comments about our work.

    <3 mapcore!

    Anyways, that new idea i had regarding my next project. Is basically trying to recreated one of my favourite and most original scenes I've seen in a video game in the last couple of months, the submarine in the jungle level, of uncharted

    For those who don't know what I'm talking about, here's a concept art screen, and in game screenshot.

    [Blocked Image: http://i29.tinypic.com/okmnu1.jpg]

    [Blocked Image: http://i27.tinypic.com/5dmln9.jpg]

    it's about time I start making my "100% custom content" stuff, low poly, high poly, textures, etc. Oh and, of course I'll be using CryEngine2.

    Enough of that, for now, I'll concentrate on finishing this map.

  • WIP in WIP, post your level screenshots!

    • -HP-
    • June 3, 2008 at 10:39 AM

    Albatros, as usual, those screens looks great dude! Why don't you go ahead and create your own thread for that kick ass map, it surely deserves it?

    Anyways, are those screens photoshoped, or one can have that kind of color control in the engine itself? oh, and the screens looks way too dark buddy, you gotta calibrate that monitor of yours!

  • 6x Sci-Fi Sentryguns for unreal mutator

    • -HP-
    • June 2, 2008 at 10:44 PM
    Quote from FrieChamp

    Either way, calling warby your "hun" is not cool Unless...he is into...that stuff...

    What stuff ya perv?!

  • Fallout 3

    • -HP-
    • June 2, 2008 at 10:40 PM

    Why?! They have a good engine, look at Oblivion, the game still looks awesome!

    Of course, that engine require a lot of tweaks and improvements to handle a game such of Fallout..

    We'll see, I'm very disappointed of what I'm seeing from Bethesda lately, those shots are so not convincing me.

  • May/June's Low Poly Contest: Robots

    • -HP-
    • June 2, 2008 at 10:37 PM

    da core is the original!!

  • May/June's Low Poly Contest: Robots

    • -HP-
    • June 2, 2008 at 10:15 PM

    yeah, we'll see... eh eh!

    Kk, looking forward mate

  • May/June's Low Poly Contest: Robots

    • -HP-
    • June 2, 2008 at 9:39 PM

    I already tweaked the geometry of my robot to 348tris.

    Although, i don't think I'll be able to finish it on time! :roll:

    Not with MGS4 owning my living room this month!

  • go-kart model

    • -HP-
    • June 2, 2008 at 9:38 PM

    This thread continues to rock, over and over again!

    Just dropped by to let you know how awesome is the work you're doing zaphod, although, you already know that! Keep on rocking

  • 6x Sci-Fi Sentryguns for unreal mutator

    • -HP-
    • June 2, 2008 at 9:37 PM

    that's some fucking kick ass high poly meshs right there!

    3 hours each hun? Damn, you're a modeling machine.

  • Crytek drops Crysis patch support

    • -HP-
    • June 2, 2008 at 9:26 PM
    Quote from Thrik

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    Thrik, that's not the engine's fault. It's the guy who scripted the shark in that custom map, he forgot to limit the area where the shark can go, and one must do that by hand placing AI boundaries, so the AI knows where to go.

    Honestly, Crysis is far from being a bug free game, but the official maps are pretty much playable and enjoyable, apart from the buggy and dumb AI! :roll:

  • Fallout 3

    • -HP-
    • June 2, 2008 at 4:22 PM
    Quote from dux

    What should they be using?

    Smart usage of normal mapping.

    tbh, those shots are fugly! Desaturated, and way too normal mapped for my taste!

  • Crysis Map ~ Vulcano [WIP]

    • -HP-
    • June 2, 2008 at 3:49 PM

    Thanks lads!!

    I hope you all got to the opportunity to play it as soon as I release it!

    Psyshokiller, nope, zero custom content on this map. But don't worry about it, this project is almost finished, and I got a good idea for a new one, with 100% custom content.

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