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  3. -HP-

Posts by -HP-

  • E3 2008

    • -HP-
    • July 16, 2008 at 10:08 AM

    OMG at Jades New Game! Looks very, very promissing!

  • Wolfenstein

    • -HP-
    • July 16, 2008 at 10:03 AM

    Mmm, I'm not gonna say "disapointed", but I was expecting more. It's a teaser, so...

  • Fallout 3

    • -HP-
    • July 15, 2008 at 8:46 PM

    Interview: http://www.gametrailers.com/player/36162.html

  • Mirror's Edge

    • -HP-
    • July 15, 2008 at 6:18 PM

    [Blocked Image: http://freeweb.t-2.net/tron/1210251153889.jpg]

    <3

  • The random model thread!

    • -HP-
    • July 15, 2008 at 5:05 PM

    Thanks guys, I'll try to improve it a bit.

  • Prince of Persia E3 trailer is live

    • -HP-
    • July 15, 2008 at 4:16 PM

    the art of this game, is simply gorgeous.

    the gameplay looks decent as well, looking forward!

  • RAGE

    • -HP-
    • July 15, 2008 at 1:51 PM

    What green?!

  • E3 2008

    • -HP-
    • July 15, 2008 at 11:36 AM

    RE5!

    http://www.gametrailers.com/player/36226.html

  • RAGE

    • -HP-
    • July 15, 2008 at 11:05 AM
    Quote from Hourences

    I think it looks awesome, and looking way more Fallout than fallout itself:)

    That I must agree.

    I want to see more gameplay tho, what's this game about anyways?! A shooter? A racing game? Does anyone even know?

  • Mirror's Edge

    • -HP-
    • July 15, 2008 at 10:35 AM

    I love how this game looks! Let's see if the gameplay works...

    Zacker, what kind of crack have you been smoking?

  • The random model thread!

    • -HP-
    • July 15, 2008 at 1:30 AM

    1100 Tris -

    1024*1024 Difuse only -

    Just a prop for practicing texturing and UV'ing on 3dsmax. -

    Please, tell me what are your thoughts on it. tkx -

    _________________________________________________

    [Blocked Image: http://i36.tinypic.com/2ith8cj.jpg]

    PS. Thanks too Buddy, he's been helping me a lot.

  • WIP in WIP, post your level screenshots!

    • -HP-
    • July 15, 2008 at 12:56 AM
    Quote from Jetsetlemming

    Judging by the hint of light blue at the bottom of the visible sky in the last screen that's sky_borealis01.

    lol, woot! You guys know source engine from backwards to front, dont you?

  • Fallout 3

    • -HP-
    • July 15, 2008 at 12:52 AM
    Quote from Chunks

    I wish they would have shown some dialog or general roaming of the wasteland.

    On 3 minutes? How on hearth would they do that?

    Place yourself on their situation, you made a game that takes around 100 to 200 hours to finish, depending on the player, of course. What would you show first? The combat system, of course.

    Remember oblivion trailers? imho, those trailers are very misleading, since they only show combat scenes, while RPG's go WAY beyond combat.

  • Where are all the Level Designers?

    • -HP-
    • July 14, 2008 at 11:46 PM

    Exactly Furyo, and know your working on what you love, and for me that's what matters the most, being able to stick to a career we always envisioned doing.

    Quote from Jetsetlemming

    Since a lot of industry level designers are posting in this thread, I wanted to ask a question: How many of you have a responsibility in the project to actually create art assets over creating the level geometry, sticking the art assets in and on it, and scripting it all together?

    I actually do them all (especially the level geometry and most of the game art, I even got to model 2 characters for the game I'm working on atm), except for scripting, I don't need to do any scripting at all, apart from changing a few .XML's and stuff.

    But my case is different from probably most of the level designers of the core, that's why I don't like to call myself a "Level Designer", I'm more of a environment artist, since I'm mostly in charge of making the levels good looking, making props and textures, tweaking the lighting, etc.

  • Where are all the Level Designers?

    • -HP-
    • July 14, 2008 at 11:24 PM
    Quote from Furyo

    I can also definitely understand why some don't want to move anywhere and stay in their hometown, but life is about choices and priorities. If you want to work in the games industry, you will most likely have to move around from time to time at best, every year in the worst case scenario.

    I was lucky to get a job on my hometown, for now... but if I had to move to another country (which will probably happen in the future anyways, its my current goal) I wouldn't think twice about it! I didn't worked my ass of all this years to say "no" to a great career opportunity.

    But yes, that matter does worry me, we wont be young forever, and sooner or later we'll have to settle down. House, wife and kids.

  • Final Fantasy XIII for Xbox 360

    • -HP-
    • July 14, 2008 at 9:34 PM
    Quote from Mazy

    Guess its cool for those that like these games, does absolutely nothing for me tho

    What he said!

  • Fallout 3

    • -HP-
    • July 14, 2008 at 9:25 PM

    E3 trailer:

    http://www.gametrailers.com/player/36202.html

    Oh and it apears they have a new website?

    http://prepareforthefuture.com/

    Anyways, this game is Day1 to me.

  • Fallout 3

    • -HP-
    • July 14, 2008 at 8:03 PM

    Why? Because Oblivion is set in a fantasy world where you can cast spells?

    The gameplay mechanics can still work well for Fallout3, and I'm pretty much confident it will.

  • WIP in WIP, post your level screenshots!

    • -HP-
    • July 14, 2008 at 7:57 PM

    Ah, urban night maps rules, good job.

  • Fallout 3

    • -HP-
    • July 14, 2008 at 7:55 PM

    What?

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