OMG at Jades New Game! Looks very, very promissing!
Posts by -HP-
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Mmm, I'm not gonna say "disapointed", but I was expecting more. It's a teaser, so...

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Thanks guys, I'll try to improve it a bit.
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the art of this game, is simply gorgeous.
the gameplay looks decent as well, looking forward!
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What green?!
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I love how this game looks! Let's see if the gameplay works...
Zacker, what kind of crack have you been smoking?

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1100 Tris -
1024*1024 Difuse only -
Just a prop for practicing texturing and UV'ing on 3dsmax. -
Please, tell me what are your thoughts on it.
tkx -_________________________________________________
[Blocked Image: http://i36.tinypic.com/2ith8cj.jpg]
PS. Thanks too Buddy, he's been helping me a lot.
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Quote from Chunks
I wish they would have shown some dialog or general roaming of the wasteland.
On 3 minutes? How on hearth would they do that?
Place yourself on their situation, you made a game that takes around 100 to 200 hours to finish, depending on the player, of course. What would you show first? The combat system, of course.
Remember oblivion trailers? imho, those trailers are very misleading, since they only show combat scenes, while RPG's go WAY beyond combat.
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Exactly Furyo, and know your working on what you love, and for me that's what matters the most, being able to stick to a career we always envisioned doing.
Quote from JetsetlemmingSince a lot of industry level designers are posting in this thread, I wanted to ask a question: How many of you have a responsibility in the project to actually create art assets over creating the level geometry, sticking the art assets in and on it, and scripting it all together?
I actually do them all (especially the level geometry and most of the game art, I even got to model 2 characters for the game I'm working on atm), except for scripting, I don't need to do any scripting at all, apart from changing a few .XML's and stuff.
But my case is different from probably most of the level designers of the core, that's why I don't like to call myself a "Level Designer", I'm more of a environment artist, since I'm mostly in charge of making the levels good looking, making props and textures, tweaking the lighting, etc.
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Quote from Furyo
I can also definitely understand why some don't want to move anywhere and stay in their hometown, but life is about choices and priorities. If you want to work in the games industry, you will most likely have to move around from time to time at best, every year in the worst case scenario.
I was lucky to get a job on my hometown, for now... but if I had to move to another country (which will probably happen in the future anyways, its my current goal) I wouldn't think twice about it! I didn't worked my ass of all this years to say "no" to a great career opportunity.
But yes, that matter does worry me, we wont be young forever, and sooner or later we'll have to settle down. House, wife and kids.
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E3 trailer:
http://www.gametrailers.com/player/36202.html
Oh and it apears they have a new website?
http://prepareforthefuture.com/
Anyways, this game is Day1 to me.
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Why? Because Oblivion is set in a fantasy world where you can cast spells?
The gameplay mechanics can still work well for Fallout3, and I'm pretty much confident it will.
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Ah, urban night maps rules, good job.
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