Quote""We have the opportunity to reestablish [Duke Nukem] to younger players while keeping Duke as edgy as ever," he said. "Duke has been gone for a while.""
orly?!?!
Quote""We have the opportunity to reestablish [Duke Nukem] to younger players while keeping Duke as edgy as ever," he said. "Duke has been gone for a while.""
orly?!?!
Nice, very clean geometry!
Great job as always BJA! I see you'r using colored speculars now, cool.
Awesome stuff!
Is he registered on mapcore?
ah ah, Hurg ![]()
Good luck Adam!
he really did worked his ass of to get into Valve.
Most of the people that say that their dream is work at valve, does almost nothing to achieve it! Adam, is the pure example that when you really dream on something, and you work to achieve it, nothing can stop you.
Thrik, ok mate, sorry.
Hessi, ah ah, yeah I noticed that before as well.
The planes are not being illuminated on their rear face for some reason.
Quote from ThrikWell to be fair, they are making RAGE which looks amazing.
No they are not. id is making Rage.
Raven is making Wolfenstein.
Ah, I'd love to go... It would be awesome to get to know you Hourences, maybe next time! ![]()
Oh awesome, I guess It's time for me to apply to Grin?! ![]()
Loved this movie.
First map ever?
Well', there's not much to comment so far as this two screens don't show much, besides in a wild environment it's hard to state what's wrong or right, but I can see some of the stuff that can be considered "wrong".
Like the floor on this pic, you applied what appears to be a brown grass(?) and than you put a road tool on top, with a very bright texture. Imagine in real life, if cars were to pass by that kind of terrain, would it really leave that kind of trails behind?
When doing mapping for Crysis one has to appeal for the "realistic" side of things, and have a good feeling for environment. Do the textures and the props blend in toguether? Does that rock blend in on that forest, or a better texture should be applied? Props should not be placed randomly, as everything should live in harmony, there's lots of assets for you to play with.
Good luck
I think I discovered another color.. or two, while watching that.
Rumous say that it will be released in 2009, they have been working hard on the game all this long..
But, I was expecting to see some media this E3? C'mon Remedy, wtf?! ![]()
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Btw, where's Alan Wake?! ![]()
Very nice prop.
Normal map looks clean, maybe too clean. You should make an height map based on your difuse, use the nvidia filter or crazy bump on it, and overlay it on top of your normal map, it should stand out a little bit more.
Good job.
Oh noes!