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  3. -HP-

Posts by -HP-

  • Duke! The most weird trailer, ever?!

    • -HP-
    • July 17, 2008 at 5:37 PM
    Quote

    ""We have the opportunity to reestablish [Duke Nukem] to younger players while keeping Duke as edgy as ever," he said. "Duke has been gone for a while.""

    orly?!?!

  • The random model thread!

    • -HP-
    • July 17, 2008 at 5:07 PM

    Nice, very clean geometry!

    Great job as always BJA! I see you'r using colored speculars now, cool.

  • Bionic Commando

    • -HP-
    • July 17, 2008 at 2:35 PM

    Awesome stuff!

  • Finally, Adam Foster joins Valve

    • -HP-
    • July 17, 2008 at 12:39 PM

    Is he registered on mapcore?

  • The random model thread!

    • -HP-
    • July 17, 2008 at 10:42 AM

    ah ah, Hurg <3

  • Finally, Adam Foster joins Valve

    • -HP-
    • July 17, 2008 at 10:39 AM

    Good luck Adam! he really did worked his ass of to get into Valve.

    Most of the people that say that their dream is work at valve, does almost nothing to achieve it! Adam, is the pure example that when you really dream on something, and you work to achieve it, nothing can stop you.

  • WoW is 500x better when you're dead.

    • -HP-
    • July 17, 2008 at 10:34 AM

    Ugh... :ssj:

  • Duke! The most weird trailer, ever?!

    • -HP-
    • July 17, 2008 at 10:30 AM

    http://www.gametrailers.com/player/36747.html?type=

  • Wolfenstein

    • -HP-
    • July 16, 2008 at 11:48 PM

    Thrik, ok mate, sorry.

    Hessi, ah ah, yeah I noticed that before as well.

    The planes are not being illuminated on their rear face for some reason.

  • Wolfenstein

    • -HP-
    • July 16, 2008 at 10:11 PM
    Quote from Thrik

    Well to be fair, they are making RAGE which looks amazing.

    No they are not. id is making Rage.

    Raven is making Wolfenstein.

  • Meeting?

    • -HP-
    • July 16, 2008 at 9:29 PM

    Ah, I'd love to go... It would be awesome to get to know you Hourences, maybe next time!

  • Crysis Map ~ Operation Codename: Vulcano

    • -HP-
    • July 16, 2008 at 6:07 PM

    HOLY SHIT I WON!!!!!!!!!

    http://www.crymod.com/thread.php?threadid=32523

  • Guess whos working on the Wanted movie game

    • -HP-
    • July 16, 2008 at 5:41 PM

    Screens! http://ps3.ign.com/dor/objects/14266797 ... 36620.html

  • Guess whos working on the Wanted movie game

    • -HP-
    • July 16, 2008 at 5:24 PM

    Oh awesome, I guess It's time for me to apply to Grin?!

    Loved this movie.

  • WIP in WIP, post your level screenshots!

    • -HP-
    • July 16, 2008 at 4:43 PM

    First map ever?

    Well', there's not much to comment so far as this two screens don't show much, besides in a wild environment it's hard to state what's wrong or right, but I can see some of the stuff that can be considered "wrong".

    Like the floor on this pic, you applied what appears to be a brown grass(?) and than you put a road tool on top, with a very bright texture. Imagine in real life, if cars were to pass by that kind of terrain, would it really leave that kind of trails behind?

    When doing mapping for Crysis one has to appeal for the "realistic" side of things, and have a good feeling for environment. Do the textures and the props blend in toguether? Does that rock blend in on that forest, or a better texture should be applied? Props should not be placed randomly, as everything should live in harmony, there's lots of assets for you to play with.

    Good luck

  • E3 2008

    • -HP-
    • July 16, 2008 at 3:55 PM

    I think I discovered another color.. or two, while watching that.

  • E3 2008

    • -HP-
    • July 16, 2008 at 2:34 PM

    Rumous say that it will be released in 2009, they have been working hard on the game all this long..

    But, I was expecting to see some media this E3? C'mon Remedy, wtf?!

  • E3 2008

    • -HP-
    • July 16, 2008 at 12:21 PM

    Btw, where's Alan Wake?!

  • The random model thread!

    • -HP-
    • July 16, 2008 at 10:39 AM

    Very nice prop.

    Normal map looks clean, maybe too clean. You should make an height map based on your difuse, use the nvidia filter or crazy bump on it, and overlay it on top of your normal map, it should stand out a little bit more.

    Good job.

  • Wolfenstein

    • -HP-
    • July 16, 2008 at 10:35 AM

    Oh noes!

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