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  3. -HP-

Posts by -HP-

  • Fallout 3 lock-ups

    • -HP-
    • November 9, 2009 at 3:01 PM

    Yeah, the PS3 is always the console that hurts the most when running multiplatform games. Blame Sony for that.

  • man cuts up his head and wears it on halloween

    • -HP-
    • November 9, 2009 at 10:23 AM

    viewtopic.php?f=9&t=14629

  • Fallout 3 lock-ups

    • -HP-
    • November 9, 2009 at 9:22 AM

    That's what you get for not buying the PC version...

  • Skype group

    • -HP-
    • November 8, 2009 at 7:05 PM

    So, does anyone know where to get a TS server with enough slots for like 20 people at least?

  • Chrome Engine 4 Level Editor - ChromED

    • -HP-
    • November 8, 2009 at 3:22 PM
    Quote from Rick_D

    External Content www.youtube.com
    Content embedded from external sources will not be displayed without your consent.
    Through the activation of external content, you agree that personal data may be transferred to third party platforms. We have provided more information on this in our privacy policy.

    laddergoat, you so random...

  • Timothy Langdell is at it again

    • -HP-
    • November 7, 2009 at 11:55 PM

    Industry gossip!

    I just don't think this kind of topics fits mapcore, this kind of stuff is not why people visit mapcore for.

  • Timothy Langdell is at it again

    • -HP-
    • November 7, 2009 at 11:39 PM

    And this is mapcore turning into kotaku?

  • MapCore Job Census

    • -HP-
    • November 7, 2009 at 6:48 PM
    Quote from Rick_D

    remove me from rebellion

    <3

  • Borderlands E3 walkthrough

    • -HP-
    • November 6, 2009 at 4:27 PM

    lol, well... you got to limit the player somehow!

    I really like how Fallout3 did this. The world is so big you never really encounter any "invisible barrier" or colision. But I once tried to just walk in one direction and they use either very tall buildings or mountains that you can't walk.

    In crysis 1 there was sharks, boats with missiles and water mines, depending on the levels.

    In Half-Life2 there was piranhas.

    list goes on

  • Borderlands E3 walkthrough

    • -HP-
    • November 6, 2009 at 3:12 PM
    Quote from dux

    - Not as open ended as I had hoped. You are constantly teased with huge expansive looking areas but try and head towards it and the game kills you.

    What do you mean? It actually kills you in the game?!

  • Two potentially naked men and a dog

    • -HP-
    • November 6, 2009 at 1:52 PM

    that was awesome

  • God of War III

    • -HP-
    • November 6, 2009 at 1:10 PM

    Me too... this game is far from looking good. People keeps saying this look good and all, but I don't understand why the fuck they say that. It's almost the same "syndrome" as Gears of War, good art, but the filters and shit really fucks up with the graphics.

  • God of War III

    • -HP-
    • November 6, 2009 at 12:59 PM

    http://www.gametrailers.com/video/demo- ... -war/58693

    I wonder if this is going to be released in germany and australia...

  • EIGA 2009

    • -HP-
    • November 6, 2009 at 11:25 AM

    never heard about it... Where is it? Website? More info?

  • Dropbox

    • -HP-
    • November 6, 2009 at 10:39 AM

    What's the non shitty way then?

    Edit: Well yeah, I could have mentioned it, ma bad! It's pretty cool, each guy that registers through your referral link you get an extra 250mb, so you can have up to 3gb!

  • Dropbox

    • -HP-
    • November 6, 2009 at 9:42 AM

    Yeah Sentura. Maybe you got a little confused, because I posted a link to a public gallery I did.

    Actually, having public folders is a feature, not the whole thing. Everything you put in there, is private by default.

    It's great to have the ability to have public stuff, but where this program shines is in the automatic file syncing with your work and home PC with that little folder. Put something in there, and as you get home it automatic syncs the new files, this is fucking badass!

  • Call of Duty: Modern Warfare 2 Teaser

    • -HP-
    • November 6, 2009 at 9:32 AM
    Quote from D3ads

    Call Of Duty: VietnamYou know it makes sense

    I know I'm going to be quoting this post 6 months from now.

    Edit, on shit, just noticed Composite post... Rage too?

  • Development Blogs - What when and where?

    • -HP-
    • November 6, 2009 at 9:31 AM
    Quote from Sentura

    Same here!

    It's pretty much my personal place, where I post the stuff I worked on my free time.

    it isn't as much a blog as it is a portfolio then? i honestly think i'm too lazy to have a blog. or don't care enough. or both. i much prefer writing a document to larger projects documenting reflections, analysis, thoughts etc.

    Yeah maybe a mix of portfolio/blog.

    I rarely write in there tho, just brief comments to explain what are those pics I'm posting. I might explain a little bit the workflow, but then again, very briefly.

    It's also good because, if you have something to say to the world, you can also post personal stuff there, better than using twitter or facebook i guess.

  • Unreal engine 3 for consumers? WTF ?

    • -HP-
    • November 6, 2009 at 9:27 AM

    I miss lightmaps actually... They're more work, but they look better in a way.

    Anyways, what's this lightmass thing everyone's been talking about?

  • The first DirectX 11 benchmark

    • -HP-
    • November 6, 2009 at 9:26 AM

    Really?! Cos that's exactly the same visual bug that happens with Parallax, but never with actual tessellation.

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