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  3. -HP-

Posts by -HP-

  • God of War III

    • -HP-
    • March 30, 2010 at 9:27 PM

    nice share!

    Interesting read.

  • What have you purchased recently?

    • -HP-
    • March 30, 2010 at 6:55 PM

    I might be wrong, but I think It's the original.

  • The Iraq War: 7 Years and still not done

    • -HP-
    • March 30, 2010 at 4:22 PM
    Quote from PogoP

    Some great pics on there. My favourite was the Resident Evil 5 re-enactment.[Blocked Image: http://static.totallycrap.com/2010/03/tWS1DRdxwqMe6JBW/sizes/totallycrap_com/iraq_135_totallycrap_com_750.jpg]

    And then I saw a screenshot of Left 4 Dead 2!

    [Blocked Image: http://static.totallycrap.com/2010/03/tWS1DRdxwqMe6JBW/sizes/totallycrap_com/iraq_31_totallycrap_com_750.jpg]

    omg, that's amazing! Nice observation, ahah.

  • The random model thread!

    • -HP-
    • March 30, 2010 at 3:28 PM

    Depends on the object really, but yeah apart from very very rare occasions, I never use a single smoothing group for the WHOLE object.

    Bottom line is, try to have as least smoothing groups as possible. Cos the shading comes from the normal map (high poly) not from the low poly, that's why some people just apply SG1 and let the normal map do the shading work. But this rarely works tbh!

    Quote

    [unless you're using object space normal mapping, but that's topic for another day]

    It's a very complex topic, and highly disused on polycount, but like I said, try and keep the smoothing groups count very very low, so you can define some hard edges where you need to, (Like 90º angles) and let the normal map do the shading at the same time.

    Also, chanfering 90º angle edges might work and it's preferable to chanfer an edge and have those 3 polys use a single smoothing group, than break that edge with two separate smoothing groups. Not only you'll get a ugly hard edge on the bake, but also you'll have a higher number of vertices. (Yes, many smoothing groups actually increase the vertex count)

  • The Iraq War: 7 Years and still not done

    • -HP-
    • March 30, 2010 at 2:22 PM

    http://www.totallycrap.com/galleries/ga ... _not_done/

    Some sensitive material, but great pics.

  • Heavy Rain

    • -HP-
    • March 30, 2010 at 10:46 AM

    lol my pinto

  • Heavy Rain

    • -HP-
    • March 30, 2010 at 1:41 AM

    I played Heavy Rain until my save file corrupted and I was having a great time actually. If anything, it makes you laugh at how cheesy and bad some of the scenes were made!

    Quote

    (the scene where you have to change the diapers of a baby, or even cook an egg, ROTFL, wtf. But hey, I bet you never did that in a game before!

    )

    Art wise, it's top notch stuff. both characters, and environments, gotta give 'em that.

    prolly will give it a second chance when my gf comes over this week.

  • [HP] ~ 3D Sketchbook Thread

    • -HP-
    • March 29, 2010 at 9:43 PM

    [Blocked Image: http://i41.tinypic.com/nbcj9h.jpg]

    fart

  • METRO 2033

    • -HP-
    • March 29, 2010 at 9:38 PM

    Ok, I finally felt the urge of playing this. Went to steam, 49.99€, wat.

    amazon.co.uk 29€ with shipping.

    We live in a weird world.

  • Totally random concept/sketch thread

    • -HP-
    • March 29, 2010 at 5:12 PM

    I like the style, but it looks like she's doing this

    [Blocked Image: http://i39.tinypic.com/2vmznty.jpg]

  • A tragic Animal Crossing tale...

    • -HP-
    • March 29, 2010 at 3:18 PM

    Yeah, god damn pianos.

  • Mafia 2 website/screens

    • -HP-
    • March 29, 2010 at 2:03 PM

    http://ve3d.ign.com/videos/play/69531/P ... lash-Video

    I'm starting to have the feeling that the game is not out yet and It's already aging.

  • What have you purchased recently?

    • -HP-
    • March 28, 2010 at 4:19 PM

    Thanks man, but we already booked the hotel, it came with the ticket travel pack!

    We're staying in Tulip Inn Amsterdam Riverside, then a bus will take us to Utrecht. But we still need to find a way from the train station to the hotel, we'll prolly gonna take the metro, or taxi. I'll avoid Bus, or I might feel a urge to call the driver unpleasant names!

  • What have you purchased recently?

    • -HP-
    • March 28, 2010 at 3:02 AM

    You live in Utrecht? me, Chris and a few more friends gonna be there next weekend for the Trance Energy party!

  • Phillip Shepherd / Level designer

    • -HP-
    • March 27, 2010 at 2:45 PM

    I don't see anything in there that couldn't be achieved with HTML better and faster.

    And you forgot to put your name and portfolio URL on all your pics, you should do this.

    Apart from that, i absolutely love the content, really nice levels! You should also put a top view screenshot of each level (blue print sort thing) and / or flythrough of the levels. Cos these help to explain what kind of design is going on, since you're aiming towards a level design job in the industry, you should make it so the easier it is for employees / recruiters to see your work the better.

  • What have you purchased recently?

    • -HP-
    • March 26, 2010 at 2:40 PM

    I once had to pay a hooker cos she was threatening she would tell the pimp if I wouldn't, outrage!

  • Michael Abraham - Level Designer

    • -HP-
    • March 26, 2010 at 2:09 PM

    I think you need to read this:

    viewtopic.php?f=65&t=15050

  • Tom Clancy's Future Soldier

    • -HP-
    • March 26, 2010 at 10:07 AM

    The trailer is awesome... the game on the other hand, I have my doubts.

  • WORK FROM HOME ONLINE JOBS AVAILABLE IN MUMBAI.

    • -HP-
    • March 25, 2010 at 9:37 PM

    Stand by please, you'll be contacted by our attorneys Cooper&Norman soon.

    Sincerely,

  • Adobe Photoshop CS5 - finally a worthy upgrade?

    • -HP-
    • March 25, 2010 at 7:40 PM

    Erm... yes.

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