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  3. -HP-

Posts by -HP-

  • Post Your Pic Extravaganza 2010

    • -HP-
    • April 12, 2010 at 2:28 AM

  • Crysis 2

    • -HP-
    • April 12, 2010 at 1:26 AM

    At the moment, there is no gameplay videos from Crysis 2, so those comparison screenshots are senseless.

    And that screenshot from "Crysis 2" is not exactly from Crysis 2, it's a screencap from the CryEngine3 video released a few months ago.

  • Crysis 2

    • -HP-
    • April 11, 2010 at 10:38 PM

    It's called Color Grading.

  • Splinter Cell: Conviction

    • -HP-
    • April 11, 2010 at 4:17 PM

    yep, I'm buying this!

  • Post Your Pic Extravaganza 2010

    • -HP-
    • April 10, 2010 at 10:10 PM

    me, furyo, 2d-chris, sektor-effector, e-freak and a coder, lol.

    [Blocked Image: http://i44.tinypic.com/234itz.jpg]

  • Polish Presided died in plane crash

    • -HP-
    • April 10, 2010 at 2:27 PM

    This is unbelievable!

    Rest in peace! And good luck for Poland, this is a terrible day for this country so I hope they manage to unite and get through this.

  • Crysis 2

    • -HP-
    • April 9, 2010 at 2:03 PM

    http://www.sosnewyork.com/en_GB

    And some interesting read:

    http://kotaku.com/5511492/crysis-2-prev ... k-new-york

    Interview to Cevat and C2 writter:

    http://www.giantbomb.com/crysis-2-interview/17-2300/

  • F.E.A.R 3

    • -HP-
    • April 9, 2010 at 9:42 AM

    I still didn't even finish the 2nd one.

  • Post Your Pic Extravaganza 2010

    • -HP-
    • April 7, 2010 at 11:52 PM

    Nice tummy man!

  • Alan Wake

    • -HP-
    • April 7, 2010 at 11:33 PM

    Game will be out on May 14!!

    And make sure you watch this, pretty cool:

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  • Resident Evil Afterlife trailer.

    • -HP-
    • April 7, 2010 at 12:34 AM

    No comments on this faggotery.

  • Heavy Rain

    • -HP-
    • April 7, 2010 at 12:16 AM
    Quote from D3ads

    Someone tell me why

    Oh and I completely sucked balls during

    Madison's dream, she'd be so dead if that was for real

    Cos ethan shower is still part of the "tutorial" of the game, it's a perfect scene to teach you some of the controls.

    my gf loved the game, she played it in almost a single play trough, Jesus, never seen her this hooked in a game, lol.

  • What have you purchased recently?

    • -HP-
    • April 5, 2010 at 4:32 PM
    Quote from DaanO

    Train is much quicker from Amsterdam to Utrecht. Anyway, if you're looking for an afterparty let me know

    Oh damn, i only read this post now!

    anyways, got back from Amsterdam yesterday. Absolutely lovely city! Very nice people, and really beautiful city!

    And the trance event was badass, will be there next year again for sure!

    if any of you are into trance, here's a few vids:

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  • The 'Watah' has gone but the glass remains!

    • -HP-
    • April 4, 2010 at 11:40 PM

    RIP mate.

    Been one year already? Damn...

    I wonder how his girlfriend is doing after one year. hope she recovered.

  • Adobe Photoshop CS5 - finally a worthy upgrade?

    • -HP-
    • April 1, 2010 at 4:17 PM
    Quote from deceiver

    I have the feeling I'm being captain obvious o-o.

    Oh, you think?

  • Splinter Cell: Conviction

    • -HP-
    • April 1, 2010 at 9:43 AM
    Quote from Bic-B@ll

    johnny cash

    Jonhy Cash ftw indeed!

    And nice trailer!

  • Adobe Photoshop CS5 - finally a worthy upgrade?

    • -HP-
    • April 1, 2010 at 9:26 AM

    ahah

  • WIP in WIP, post your level screenshots!

    • -HP-
    • March 31, 2010 at 9:35 AM

    BLOOM!!

    I really feel like being an ass here and ask if there's a level behind that bloom filter, but since I'm a good person, I wont!

    Yeah man, get rid of that! Nice environment / architecture tho. But it needs light, colors, contrast, and variation.

  • [HP] ~ 3D Sketchbook Thread

    • -HP-
    • March 31, 2010 at 9:19 AM
    Quote from Minotauro

    Yeah, I did that but I had to rush it so some of the areas were left intact. it's the downside of using lot's of flotaters. The normal maps comes out clean, but one must do lot's of clean up on the AO map.

    Could you elaborate on that?

    The trick is to separate concave floaters and base geometry in different IDs, render out one AO map for each ID, and then combine both in photoshop. Much easier than fixing this stuff by hand. The same technique can be used to fix convex floaters. Just render one AO map with everything (floaters included) and another one with floaters only. Hope that makes sense.

    Actually Minos, there's a much much easier trick that I learnt yesterday. A friend of mine told me about it, so I haven't tried yet, but basically what you do is right click on the floater and untick "Cast shadows" AND tick "backface cull". This of course, if your rendering on Max, and this settings should be used to render the AO only, for the NM put those values to default.

    If your using xnormal there's also a way, go to the Ambient Occlusion bake properties and tick "ignore backface hits".

    Happy Baking!

    Oh and for those that doesn't know what a floater is, a pic is worth a thousand words so:

    High Poly with floaters:

    [Blocked Image: http://i47.tinypic.com/s4ckr5.jpg]

    Low poly (just a box with the normal map applied to it)

    [Blocked Image: http://i46.tinypic.com/2yzlzxu.jpg]

  • God of War III

    • -HP-
    • March 30, 2010 at 9:27 PM

    nice share!

    Interesting read.

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