Posts by -HP-
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At the moment, there is no gameplay videos from Crysis 2, so those comparison screenshots are senseless.
And that screenshot from "Crysis 2" is not exactly from Crysis 2, it's a screencap from the CryEngine3 video released a few months ago.
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It's called Color Grading.
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yep, I'm buying this!
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me, furyo, 2d-chris, sektor-effector, e-freak and a coder, lol.
[Blocked Image: http://i44.tinypic.com/234itz.jpg]
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This is unbelievable!
Rest in peace! And good luck for Poland, this is a terrible day for this country so I hope they manage to unite and get through this.
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http://www.sosnewyork.com/en_GB

And some interesting read:
http://kotaku.com/5511492/crysis-2-prev ... k-new-york
Interview to Cevat and C2 writter:
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I still didn't even finish the 2nd one.
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Nice tummy man!

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Game will be out on May 14!!
And make sure you watch this, pretty cool:
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No comments on this faggotery.
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Quote from D3ads
Someone tell me why
Oh and I completely sucked balls during
Madison's dream, she'd be so dead if that was for real

Cos ethan shower is still part of the "tutorial" of the game, it's a perfect scene to teach you some of the controls.
my gf loved the game, she played it in almost a single play trough, Jesus, never seen her this hooked in a game, lol.
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Quote from DaanO
Train is much quicker from Amsterdam to Utrecht. Anyway, if you're looking for an afterparty let me know

Oh damn, i only read this post now!

anyways, got back from Amsterdam yesterday. Absolutely lovely city! Very nice people, and really beautiful city!
And the trance event was badass, will be there next year again for sure!

if any of you are into trance, here's a few vids:
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RIP mate.
Been one year already? Damn...
I wonder how his girlfriend is doing after one year. hope she recovered.
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BLOOM!!

I really feel like being an ass here and ask if there's a level behind that bloom filter, but since I'm a good person, I wont!

Yeah man, get rid of that! Nice environment / architecture tho. But it needs light, colors, contrast, and variation.
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Quote from Minotauro
Yeah, I did that but I had to rush it so some of the areas were left intact. it's the downside of using lot's of flotaters. The normal maps comes out clean, but one must do lot's of clean up on the AO map.
Could you elaborate on that?
The trick is to separate concave floaters and base geometry in different IDs, render out one AO map for each ID, and then combine both in photoshop. Much easier than fixing this stuff by hand. The same technique can be used to fix convex floaters. Just render one AO map with everything (floaters included) and another one with floaters only. Hope that makes sense.
Actually Minos, there's a much much easier trick that I learnt yesterday. A friend of mine told me about it, so I haven't tried yet, but basically what you do is right click on the floater and untick "Cast shadows" AND tick "backface cull". This of course, if your rendering on Max, and this settings should be used to render the AO only, for the NM put those values to default.
If your using xnormal there's also a way, go to the Ambient Occlusion bake properties and tick "ignore backface hits".
Happy Baking!
Oh and for those that doesn't know what a floater is, a pic is worth a thousand words so:
High Poly with floaters:
[Blocked Image: http://i47.tinypic.com/s4ckr5.jpg]
Low poly (just a box with the normal map applied to it)
[Blocked Image: http://i46.tinypic.com/2yzlzxu.jpg]
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nice share!
Interesting read.