Posts by -HP-
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Oh you hackers...
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lol, you hooligans.
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Amazing...
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Omg, the one with the mask is awesome.
How did you do that one with the street at night? There's a light in the back of the girl?
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RAAM was hardly a boss... I'd rather have no boss to have a "boss" like that, jebus! :X
I killed the guy faster than I killed a ordinary locust enemy. (My friend that was with me, told me that I just lucked out trowing a grenade exactly where I should. lol, whatever)
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Oh, shut up.
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I had good fun with GoW 1 and 2 tbh.
The levels are very well polished, I may not agree with many art direction decisions but they made some good shit as well.
Gameplay wise, well... Everyone knows it's a mindless shoot-fest, but hey, we need this kind of games to ease the stress sometimes!

PS. Look at all that juice!
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Man... I'm applying!
Nah, just kidding
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Quote from 3Dnj
Because tf2 is very addictif

that.
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Where there's money...
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Sorry to ear that ginger. Fuck it man, it could be worst. Don't give up now...
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... On your lap.
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Nice stuff!
Didn't played as I try to stay away from TF2 like a junkie from cocaine, but it looks great!
Grats. -
No replies on this?!

Anyway, I remember I played this at your place and the design was pretty good, should be alot of fun on clan matches.
Art wise, I see a lot of work to be done there, but I know your aiming towards design so I wont go that way.
Good luck man.
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Not bad, not bad! Wanna see moar!
Keep up Stepp! 
schoft, welcome to the core man. Good stuff you got there, I like the atmosphere!

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I had the specularity and glossiness really high up on my face skin that day.
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Just because Crytek is making games for consoles as well now, doesn't mean that Crytek gave up on PC, oh no...

If you've been following the media / Interviews, like those interviews to Cevat, and Nathan (Crysis2 Executive Producer), you can see that the nano-suit wasn't dumbified, It's the other way aroun in fact, you can do muuuch more with the new one. I wont go into details cos I'm afraid I might reveal more than I should, but like I said i've read some interviews and articles around that proves my point (Like this one: http://kotaku.com/5511492/crysis-2-prev ... k-new-york )
The weapons closer to the screen, is a art direction decision, afaik.