As a big Remedy fan, I can unfortunately say that Quantum Break is a very passable game.
Deffo not the case with Control or Alan Wake.
As a big Remedy fan, I can unfortunately say that Quantum Break is a very passable game.
Deffo not the case with Control or Alan Wake.
One of the most memorable levels I've played last year. It stuck with me for days, the game couldn't have a better climax hit.
If Control isn't your cup of tea and you're just curious to see the level being played, you have to see this. Such a tripy design and seeing the level shapeshift is pretty fucking dope.
Quote from PogoPOn 12/10/2019 at 7:46 AM, PogoP said: I loved Halo, played it soooo much at uni. Got together with the same bunch of mates to play Reach the other night and... Damn, it doesn't feel the same. I guess older games will never feel exactly the same, but we were actually pretty bored. Dunno why!
Nostalgia man.
Quote from will2k23 hours ago, will2k said:
If you liked the first one back in 2009, then you'll like this one too!External Content www.youtube.comContent embedded from external sources will not be displayed without your consent.Through the activation of external content, you agree that personal data may be transferred to third party platforms. We have provided more information on this in our privacy policy.A nice Sunday afternoon movie that doesn't take itself seriously; some light-hearted comedy with some zombie slashing while poking fun of itself.
Loved the first one, watched it twice already. Perfect stoner movie too! xD
Quote from MinosOn 12/26/2019 at 6:17 PM, Minos said: Great series, especially the AvP one. Really made me think about how the average game is made these days. Due to the complexity of art creation, physics, and everything else, it seems that there's little room for exploration and happy accidents to happen along the way, like how it happened to them. I dream of the day (which I think is very near), when mid sized teams can make relevant and groundbreaking games again (and I mean games with actual gameplay, not interactive movies like Senua ?)
This will, and has to happen eventually. Most likely in the next few years. AAA is becoming very bloated, and it's stalling.
Think of your 3 favourit video games of all time, I can almost guarantee you, that they were all made by a core team of 30 to 40 people. We need a return of "AA" games/studios, asap if this industry is to go anywhere.
Dude, this is amazing. In this phase in my life, I have very little free time, but if I do come up on some of that, I'll deffo take this for a spin.
Quote from blackdog7 hours ago, blackdog said: really curious to see if the rumors are real that GTA 6 might be set in London.
Also, am I the only one that would like to see a more stylised version of GTA? I love the promo illustrations they create, I think the game would look better with them characters.
Nice, London could be good, I hope they go all "South Park-esque" on the humour, I wanna see no cultural sacred cows. This could be amazing, as long as they stay true to the franchise values.
As for stylization, hells to the yeah! I didn't like how GTAV went a bit too photo realistic, it looses some of the appeal, even if it does make for some nice Tech videos on youtube. Thematically GTA Vice City is still the best out of all of them, and it's heavily stylized. If they go that same route, it could be awesome.
Wait... wat? Didn't telltale close down and fired everyone?
That link just made my day.
Alright, just finished the game a couple of days ago. The last 2 or so chapters are absolutely amazing, it all comes together really nicely! Great story, even if confusing at times with some really interesting delivering and there's no way you can't respect the moral of the story behind the game.
I finished it clocking in 77 hours, although sometimes I would leave the game running playing music in your safe house while I cooked dinner or something, so it's not really an accurate measure, but I still think the game is a tad too long, although I might be the one to blame there since It's too easy to just keep accepting standard orders, (side quests) and then you have a gigantic list of shit to do, that becomes unmanageable real fast. You know, it's funny, I think I must have learned more about self-management with this game than I expected. The lesson is, don't bite more than you can chew, and finish what you started before keeping accepting more stuff, as tempting as it is. Do like, 2 things at once tops, a main quest item, then a standard quest IF it's on the way, you can always come back and so some more later. I wish I knew that going in, but if I did that the lesson wouldn't have hit me as hard...
I still recommend this game to anyone, it's definitely a breath of fresh air in a sea of recycled ideas.
btw:
[Blocked Image: https://www.residentevil.com/3/assets/images/art_img01.jpg]
[Blocked Image: https://www.residentevil.com/3/assets/images/art_img10.jpg]
[Blocked Image: https://www.residentevil.com/3/assets/images/art_img09.jpg]
[Blocked Image: https://www.residentevil.com/3/assets/images/art_img07.jpg]
[Blocked Image: https://www.residentevil.com/3/assets/images/art_img06.jpg]
[Blocked Image: https://www.residentevil.com/3/assets/images/art_img05.jpg]
[Blocked Image: https://www.residentevil.com/3/assets/images/art_img04.jpg]
[Blocked Image: https://www.residentevil.com/3/assets/images/art_img02.jpg]
Jill looks fucking hot and badass! ![]()
[Blocked Image: https://pbs.twimg.com/media/ELbrLSxUUAMOsgy?format=jpg&name=large]
[Blocked Image: https://pbs.twimg.com/media/ELbrLSyU8AICrH3?format=jpg&name=large]
[Blocked Image: https://pbs.twimg.com/media/ELbrLSxVAAA99DU?format=jpg&name=large]
[Blocked Image: https://pbs.twimg.com/media/ELbrLSwVAAMTTqG?format=jpg&name=large]
PS. That fucking first person section should NOT be in that trailer at all, not only is vomiting inducing, the lighting in it looks very rushed and overall meh presentation. Rest of trailer looks good.
Mmm, I'm going to assume the RE2 team just got to work immediately on this as soon as the game came out. Probably a lot of asset reusage, which is absolutely fine (original RE3 did the same) and it is the same engine, same workflow, same art direction, so It kinda makes sense they were able to put this out so fast.
It is possible when they started the RE2 remake, they were already planning on eventually doing this, and they had a skeleton crew on this in parallel with RE2 as well, because making a a brand new game this fast is quite an achievement, even considering it's the same franchise.
If you're like me, and the announcement of Alyx makes you wanna replay HL2, this mod seems to enhance things a little bit. I absolutely love the feature that turns the projectiles from hitscan to "bullet drop".
The original is an amazing game. Still is.
It polished what RE2 did even further. Loved RE2 remake, will certainly be playing this too.