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  3. -HP-

Posts by -HP-

  • Totally random concept/sketch thread

    • -HP-
    • May 12, 2010 at 12:31 AM

    in my very humble opinion, it needs moar orangy and bloomy feel, then again it's 2 am so don't quote me on that!

    Oh and the reflections on the ground are wrong!

    [Blocked Image: http://i40.tinypic.com/261c5uc.jpg]

  • Lost Love Trailer - Chell's Legend

    • -HP-
    • May 11, 2010 at 9:15 PM
    Quote from marnamai

    I am sort of dissapointed that it didn't reveal anything about the mod itself, if you're going to make another trailer, include gameplay footage!

    that's the point.. next time he releases a trailer, you'll so wanna see it!

    Nice job vivi!

  • [Crysis] | [WIP] - Hongzhou Harbor *New Pics and Video.*

    • -HP-
    • May 11, 2010 at 8:48 PM

    Nope, you're only thinking in "one dimension" lighting wise. Lighting bounces around from surface to surface, the sun would hit the floor and bounce back into that cliff, almost like having a light in the floor, which is something you may use. Just place a light in the floor with a 180º angle shooting upwards, click on the light color eye drop and click on the floor to get the correct color, adjust the intensity and be amazed at the difference!

    We were using this technique to fake GI!

    No GI!

    [Blocked Image: http://i42.tinypic.com/2s6vr7q.jpg]

    GI!

    [Blocked Image: http://i40.tinypic.com/2z89oav.jpg]

    Another example:

    [Blocked Image: http://www6.incrysis.com/screenshots/cryengine3_global_illumination_on_off.png]

    Oh and about the watter, the fog is way too bright. Reduce the fog color multiplier AND make the color darker for a more realistic look.

  • LittleBigPlanet 2

    • -HP-
    • May 11, 2010 at 5:04 PM

    Even the OST from the first one is awesome. If that OST and this game doesn't put a smile on your face, nothing will.

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  • [Crysis] | [WIP] - Hongzhou Harbor *New Pics and Video.*

    • -HP-
    • May 11, 2010 at 2:49 PM

    Lion bar for arhurt's awesome communication skills!

  • LittleBigPlanet 2

    • -HP-
    • May 10, 2010 at 11:39 PM

    LittleBigPlanet 2!

    [gametrailers]100038[/gametrailers]

  • James Russell - Level Designer

    • -HP-
    • May 10, 2010 at 10:43 PM

    A portfolio with 7mb, flash, slow host... Good luck getting a job mate.

  • The Iraq War: 7 Years and still not done

    • -HP-
    • May 10, 2010 at 10:41 PM

    "Being drunk doesn't change who you are, it just reveals it"

  • [Crysis] | [WIP] - Hongzhou Harbor *New Pics and Video.*

    • -HP-
    • May 10, 2010 at 5:53 PM

    That's a beautiful screenshot man!

    And yeah, exactly! Get rid of those pepples in the way tho!

  • Sonic back to 2D!

    • -HP-
    • May 10, 2010 at 8:59 AM

    lol, sentura doesn't know about super sonic.

  • RAGE

    • -HP-
    • May 9, 2010 at 11:17 PM

    What, no! Are you trying to bring the UT3 era back? Fuck desaturated environments... I'm sorry seir, but I so don't agree with you!

    When i said it looked a bit too brownish for me, i was talking about the art direction and the kind of mood those screenshots are selling, I didn't said it was wrong (It's actually probably pretty accurate, it is a desert) and if anything I would ADD a few more color variation. You're saying you would remove color, remove the contrast, and have desaturated and pale environments?

  • Sonic back to 2D!

    • -HP-
    • May 9, 2010 at 10:34 PM

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  • The Iraq War: 7 Years and still not done

    • -HP-
    • May 9, 2010 at 4:30 PM
    Quote from Chavvo

    About the photos, I didnt feel a shit for the people in there. I remember when I was ~19, I began to realize that my behavior with the others was not being the appropriate in this world of disputes, i was to gentle with people. At that moment I began to transforme my heart into a rock and I did it. Today, i'm sure it was the greatest change i made in my fuckin life.

    [Blocked Image: http://pix.motivatedphotos.com/2009/1/7/633669123060607919-UberBadass.jpg]

  • [Crysis] | [WIP] - Hongzhou Harbor *New Pics and Video.*

    • -HP-
    • May 9, 2010 at 4:14 PM

    Sorry, I was meant to reply to this but never got the chance to!

    Really really nice results here! Looks very good!

    What e-freak was trying to say is that there is no obvious leading in this level. When doing level design, is very important to know how to lead the player with visual hints, so the player wont get lost. (Strong lights, composition of roads or smart placement of rocks, placement of dense vegetation on the boarders and less dense on the main paths, etc, etc, etc)

    Free roam is important, adds realism and well, it's what CryEngine does best! But there always needs to be one main "path" for the player to go, and then add a couple "Off the Beaten Path" paths, does that makes any sense? Then again, I didn't played the map so I'm not sure if your map suffers from this, I'm just trying to make a point!

  • RAGE

    • -HP-
    • May 9, 2010 at 11:48 AM

    article: http://g4tv.com/games/xbox-360/46600/ra ... pressions/

    hd video: http://g4tv.com/videos/45710/Talkabouts ... quality=hd

    Quote

    "theres a lot of combat variety in Rage, through engineered weapons (like turrets and a toy car with a bomb strapped to it), environmental kills (electrocuting water, etc.) and your arsenal of guns""I was not prepared to see how the AI moves through the world and reacts to damage. There are many clans in the Rage world, all with their own attributes, and the one we saw were particularly acrobatic, swinging down from the pipe fixtures and flipping off walls as they executed attacks. Most impressive was when the player turned down a hallway and one came in, bouncing off the walls before roundhouse kicking our character in the face. They quickly knocked down turrets and got right back to their primary target"

    Interesting small bit from video (not in text preview) - when player dies, it's not forced to repeat game since last checkpoint, "Nanotech" revives player and continues playing from same position.

  • Street Fighter IV

    • -HP-
    • May 9, 2010 at 11:31 AM

    Drop by my place later tonight, I'll show ya!

  • Inception

    • -HP-
    • May 8, 2010 at 3:35 PM

    I definitely don't hate him but I'm with stepp on this one, even on the blood diamond I thought he was too young for the role he was trying to portrait, the beard helps but it doesn't make miracles.

    still, great actor featured on great movies.

  • The random model thread!

    • -HP-
    • May 8, 2010 at 2:03 PM

    Just use xNormal, there's might be a bit of rebaking with trial and error and adjusting parameters but no cage.

  • Prometheus

    • -HP-
    • May 7, 2010 at 11:14 PM

    No watch Aliens, and be ready for some awesomeness.

  • MapCore Job Census

    • -HP-
    • May 6, 2010 at 10:00 AM

    He sure did! Welcome to crycore!

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