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  3. -HP-

Posts by -HP-

  • E3 2010

    • -HP-
    • June 14, 2010 at 9:15 PM

    http://e3.gamespot.com/video/6265343/

    wow, just wow.

  • E3 2010

    • -HP-
    • June 14, 2010 at 6:21 PM

    http://www.gametrailers.com/e3/livefeed/microsoft

    It's started folks!

  • Smoothing Group Trouble... Help needed!

    • -HP-
    • June 14, 2010 at 5:44 PM

    Try chanfering your geometry!

  • What have you purchased recently?

    • -HP-
    • June 14, 2010 at 5:42 PM

    Really need to replay it, and this time im blowing up with megaton, mwahahah!

  • 3D gaming (stereoscopic etc kind...) do you care?

    • -HP-
    • June 14, 2010 at 4:35 PM
    Quote from dux

    I'm about as interested in 3D as fingering some guys asshole.

  • Smoothing Group Trouble... Help needed!

    • -HP-
    • June 14, 2010 at 11:01 AM

    Wtf Nysuatro?!

    Anyway PogoP, yeah, the first bakes are always a fuckign nightmare, you never know what you're doing wrong. Bottom line is, you will never be able to bake a perfect normal map with perfect shading, try to live with the fact. What you can do, is try to minimize the shading errors. There's a few tricks for that.

    - Chanfer most of your 90º problematic edges on your LP, and play around with your smoothing groups, try to have as few as possible. (You wont need many due to the chanfers)

    - Play with smoothing groups, add a smoothing group change in places where the player will most likely wont notice, like back areas, etc. Remenber tho, each smoothing group transiction will be a very hard edge on your normal map, therefor breaking the smooth shading, therefor avoid placing one in noticable places.

    - Use only one smoothing group for the whole LP, and bake a Object Space Normal map. (All the shading will be read from the normal map normals, and not from the polygons normals)

    - Don't forget your UV's also pay an important role, each shell UV will be a hard edge on your normal map, that's why you should try and sync the smoothing group hard edges with your UV boundaries.

    I'd recomend you practice with a cube. Bake, rebake, rebake, rebake, rebake and rebake! Test with diferent settings!

    Make like a dice or whatever. Then chanfer the edges of the LP, mess with the UV's, mess with the smoothing groups, etc. I too jumped to more complex shit when I started and I wish I didn't, it's a lot of head aches.

    And yeah, use xnormal, I know it's a bit of a pain having to export the HP and LP to .obj's, but it's much easier not having to mess around with cages!

    I don't want to overflow you with info, but when you have some time for some good old reading, here:

    Normal Mapping

    http://www.bencloward.com/resources_tutorials.shtml

    http://www.poopinmymouth.com/tutorial/tutorial.htm

    http://www.gameartisans.org/gamecon/tutorials/tut_3.htm

    http://www.game-artist.net/forums/4693-post74.html

    viewtopic.php?t=6806

    http://saschahenrichs.de/midsizedocs/nvidiatut.html

    http://www.svartberg.com/tutorials/arti ... lmaps.html

    http://wiki.polycount.net/Normal_Map#he ... 1698abbf3f

    http://www.poopinmymouth.com/tutorial/n ... flow_2.htm (workflow)

    http://boards.polycount.net/showthread.php?t=51088 ( tutorial: fixing mirrored normal map seams )

    http://www.dregsld.com/tutorialfiles/normedit.html (Adding more detail to baked NM's)

    http://boards.polycount.net/showpost.ph ... stcount=12 (Combine normal maps in photoshop)

    http://www.evermotion.org:8080/exclusiv ... L_MAPS.pdf (Normal maps, and bakings *Must read*)

    PS. Don't forget to use a viewport shader, Xoliul's 3DS Max Viewport Shader is the one I recomend.

    But the 3ps guys recently release a much more powerful one, that will probably help you get rid of most if not ALL of your shading errors, check polycount and http://www.3pointstudios.com/3pointshader_about.shtml

    PPS. Mmm... with a second look at your screenshot, I think your normals are flipped. Go to PS, and flip the green channel. (Or if your using Xoliul's shader, flip the normal map) It should fix most of your problems, but there still is some shading errors there'.

  • Post Your Pic Extravaganza 2010

    • -HP-
    • June 13, 2010 at 11:27 PM

    He has balloons for tits, pay no attention. And yeah, as an extra, he's french.

  • Deus Ex 3

    • -HP-
    • June 13, 2010 at 10:59 PM
    Quote from Chimeray

    Too bad I haven't played any game in the series, and I really can't remember why I hadn't picked it up back then o.OMaybe it still isn't too late

    (

    Go play DX1, now!

  • StarCraft II

    • -HP-
    • June 13, 2010 at 10:25 PM
    Quote from Seldoon182

    External Content www.youtube.com
    Content embedded from external sources will not be displayed without your consent.
    Through the activation of external content, you agree that personal data may be transferred to third party platforms. We have provided more information on this in our privacy policy.

    Yep... i can see some Koreans getting all wet over this.

    personally, this game doesn't do jack shit for me! A total skip for me

  • MapCore Job Census

    • -HP-
    • June 13, 2010 at 6:57 PM

    Grats e-freak!!

  • Post Your Pic Extravaganza 2010

    • -HP-
    • June 13, 2010 at 5:59 PM

    wtf Seldoon

  • What have you purchased recently?

    • -HP-
    • June 12, 2010 at 11:16 PM

    Metal Gear Rulez!

  • Deus Ex 3

    • -HP-
    • June 11, 2010 at 11:56 AM

    Damn, klein is having loads of fun with those textures!

  • Deus Ex 3

    • -HP-
    • June 11, 2010 at 11:11 AM

    [Blocked Image: http://pcmedia.ign.com/pc/image/article/109/1096065/deus-ex-human-revolution-20100609094718886.jpg]

    [Blocked Image: http://pcmedia.ign.com/pc/image/article/109/1096065/deus-ex-human-revolution-20100609094703824.jpg]

    [Blocked Image: http://pcmedia.ign.com/pc/image/article/109/1096065/deus-ex-human-revolution-20100609094707121.jpg]

    [Blocked Image: http://pcmedia.ign.com/pc/image/article/109/1096065/deus-ex-human-revolution-20100609094736933.jpg]

    [Blocked Image: http://pcmedia.ign.com/pc/image/article/109/1096065/deus-ex-human-revolution-20100609094742386.jpg]

    [Blocked Image: http://pcmedia.ign.com/pc/image/article/109/1096065/deus-ex-human-revolution-20100609095202113.jpg]

    [Blocked Image: http://pcmedia.ign.com/pc/image/article/109/1096065/deus-ex-human-revolution-20100609094745292.jpg]

    [Blocked Image: http://pcmedia.ign.com/pc/image/article/109/1096065/deus-ex-human-revolution-20100609094749479.jpg]

    [Blocked Image: http://pcmedia.ign.com/pc/image/article/109/1096065/deus-ex-human-revolution-20100609095210082.jpg]

    [Blocked Image: http://pcmedia.ign.com/pc/image/article/109/1096065/deus-ex-human-revolution-20100609095215754.jpg]

    [Blocked Image: http://pcmedia.ign.com/pc/image/article/109/1096065/deus-ex-human-revolution-20100609094730167.jpg]

    Most of those screenshots look like ingame screenshots, with paintovers on top.

    Very interesting and futuristic art direction.

  • Red Dead Redemption

    • -HP-
    • June 11, 2010 at 9:36 AM

    He still manages to get a point tho. Or at least it's the way he puts things in perspective that makes it work.

  • What have you purchased recently?

    • -HP-
    • June 10, 2010 at 11:28 PM

    Well, what can I say.. I'm a fanboy!

  • E3 2010

    • -HP-
    • June 10, 2010 at 10:06 PM

    http://kotaku.com/5557304/e3-2010-previ ... s-we-think

    Long live FPS's! o/

  • What have you purchased recently?

    • -HP-
    • June 10, 2010 at 10:02 PM

    Man, now and then Kotaku comes up with really interesting articles.

    Trying to make up your mind whether or not you should get a ps3? read this:

    http://kotaku.com/5559983/should-you-bu ... ystation-3

  • MapCore on social networks (LinkedIn, Twitter)

    • -HP-
    • June 10, 2010 at 9:53 PM

    Imprisoned by the chains that will never rust,

    carrying the burden that will never lift.

    sentura... sentura never changes.

  • Fallout (New Vegas)

    • -HP-
    • June 10, 2010 at 9:10 PM

    they really need to license CE3! Or hell... bethesda is alied with id now, right? Let 'em use idtech5, cos that my friends, looks fugly!

    (I know it will play well tho, i loved f3)

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