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  3. -HP-

Posts by -HP-

  • Call of Duty 7: Black Ops

    • -HP-
    • November 9, 2010 at 2:28 PM

    wtf, gay romance?

  • Call of Duty 7: Black Ops

    • -HP-
    • November 9, 2010 at 2:10 PM

    It's gonna be dificult for us living in germany to find the uncesored version tho! :X

    http://gamerant.com/call-of-duty-black- ... pen-49626/

    I really don't want to fire up utorrent for this, I havent downloaded a game for years now! I am willing to pay for this game, but not for a chopped version! I mean:

    Quote

    • A scene where an enemy is shot in slow motion with copious amounts of gore has been toned down for the German release.• A torture scene involving a prisoner has been completely eliminated from the German version.

    • The song “Sympathy for the Devil”, made famous by the Rolling Stones, has been removed.

    • No explosions that lead to limb loss.

    • Removal of what Germany deems ‘anti-constitutional symbols’.

  • 3DS Max - Cylindrical Mapping Problem

    • -HP-
    • November 9, 2010 at 9:57 AM

    Max UV editor takes a while to get used to it... ok, maybe more than a while, but it's very powerful!

    Here's the only plugin i use:

    http://renderhjs.net/textools/

    moar info:

    http://www.polycount.com/forum/showthread.php?t=69736

    http://www.youtube.com/user/renderhjs#p/u

  • Call of Duty 7: Black Ops

    • -HP-
    • November 9, 2010 at 9:33 AM

    http://www.gametrailers.com/video/revie ... -of/707272

    I am impressed by the amount of content on the game! Can't wait to take it for a spin!

    Also:

    http://www.gametrailers.com/video/blood ... -of/707247

  • 3DS Max - Cylindrical Mapping Problem

    • -HP-
    • November 8, 2010 at 10:32 PM

    It depends really, when your object is very cylindrical, might as well use the cylindrical projection, and be done with it.

    But to be honest, what I use in 80% of my UV's is the "Unfold mapping", it's the do all be all tool in the Unwrap UVW in max and I couldn't live with out it! Assign it to a key and it's all you need!

  • FPS design ~ the evolution

    • -HP-
    • November 8, 2010 at 4:07 PM
    Quote from twiz

    [Blocked Image: http://img577.imageshack.us/img577/5455/dux.png]

    ahahahhahaha, dude this is win!

    Thrik, you know what to do!

  • FPS design ~ the evolution

    • -HP-
    • November 8, 2010 at 12:51 PM
    Quote from Taylor

    E1M6?

    Yeap, you just grew 5 points in my consideration!

  • Your favourite movies

    • -HP-
    • November 8, 2010 at 10:39 AM

    SPELLY!! <3

  • FPS design ~ the evolution

    • -HP-
    • November 8, 2010 at 10:09 AM

    [Blocked Image: http://i54.tinypic.com/5bbvvq.jpg]

    After loling hard at this pic, and loling again. It really made me think about it. It's incredible how FPS games went from being "games", to "interactive cinematic experiences".

    Not exactly a bad thing, but sometimes you do miss your good old games from the last decade where you needed to explore worlds.

    Edit: oh and btw: http://vectorpoem.com/news/?p=74

  • 3DS Max - Cylindrical Mapping Problem

    • -HP-
    • November 7, 2010 at 11:58 PM

    What PogoP said works but it's extra work than it's needed.

    With the cylindrical projection still active, notice how you see the gizmo in the object and a yellow cage, select rotate and rotate the projection around the object, or move it even.

    What i use to do is, I press reset, than I scale and rotate the projection around my mesh and look to the UVW window until I have the result I want.

    [Blocked Image: http://i55.tinypic.com/jjqtrt.jpg]

  • Where's They Hunger: Lost Souls gone?

    • -HP-
    • November 7, 2010 at 1:34 PM

    [Blocked Image: http://media.moddb.com/images/mods/1/12/11147/college10000.JPG]

    lol at chairs and tables placed in the middle of a corridor?

  • Where's They Hunger: Lost Souls gone?

    • -HP-
    • November 7, 2010 at 12:43 PM
    Quote from Buddy

    Doesnt look like it

    Yeah, no where near it.

  • Getting Started with Texturing (Tutorial Req)

    • -HP-
    • November 7, 2010 at 12:16 PM

    http://www.dregsld.com/tutorials/FloorT ... tut01.html

    http://www.shotgun-graphics.com/tutorials.htm

    http://www.dregsld.com/tutorialfiles/tu ... Study.html

    http://forums.cgsociety.org/showthread. ... 6&t=373024

    http://www.duber.tv/cs/tutorialy/

    http://www.aaronjclifford.com/images/tu ... torial.jpg

    http://www.game-artist.net/forums/suppo ... #post52339

    http://racer445.com/

    http://www.leighvanderbyl.com/tutorials.html

    http://www.amc.ro/shares/tutorials/2008 ... _Vijoi.pdf

    http://www.youtube.com/user/rooz3d

    http://eat3d.com/texturing

  • The Walking Dead

    • -HP-
    • November 6, 2010 at 11:45 PM
    Quote from D3ads

    I have to admit a little tear crossed my eye when he said to the

    'I'm sorry this happened to you...' before

    blowing her face off

    .

    Rly? For me it felt cheesy as fuck, and unnecessary!

  • Jason Rubins DICE 2004 Speech

    • -HP-
    • November 6, 2010 at 11:41 PM

    I saw this posted on PC, I didn't knew about it and I found it to be insanly interesting! So I'm sharing the love here at mapcore.

    It's a talk of the co-founder of ND in DICE back in 2004, he left ND one week after this talk!

    http://video.google.com/videoplay?docid ... 994293221#

    PS. If this is old for you, keep it to yourself, it's new to some people!

  • God of War III

    • -HP-
    • November 6, 2010 at 1:49 AM

    maybe you could hook up with dux then!

  • Portfolio Nysuatro / Technical Artist

    • -HP-
    • November 5, 2010 at 2:46 PM

    Apart from what's been said, I think It's a really good start to get an internship. It shows some nice technical knowledge in plenty of areas, which is what a tech artist is, a jack of all trades.

    Good luck man!

  • God of War III

    • -HP-
    • November 5, 2010 at 9:10 AM

    http://blog.us.playstation.com/2010/11/ ... -revealed/

    And for those who didn't play GoW3 yet... Just get it, It's so epic!

  • Dead Space 2

    • -HP-
    • November 4, 2010 at 3:08 PM
    Quote from D3ads

    Nice! I still need to play the first one :E

  • genuinely scary/disturbing movies for halloween?

    • -HP-
    • November 4, 2010 at 12:41 AM
    Quote from Serenius

    ..is fucking shit compared to the original, American remakes need to fuck off.

    Never saw the original. All I know is the last scene in the movie is the only time cinema has managed to get my adrenaline running and heart pounding the first time I saw it.

    I pity you for having watched the American remake first. Just watch the original (Rec), you'll love it with all it's glory.

    Anyway, nice thread going on here, I'll be sure to watch all of the above as well. Any more recommendations, post em boys.

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