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  3. -HP-

Posts by -HP-

  • Deus Ex 3

    • -HP-
    • November 18, 2010 at 5:45 PM

    Oh, that's nice! Looking forward to see a HD mirror

    Edit: http://www.gametrailers.com/video/penet ... -ex/707555

  • Post Your Pic Extravaganza 2010

    • -HP-
    • November 18, 2010 at 1:30 PM

    You look better, beards are for bums

  • Your favourite movies

    • -HP-
    • November 18, 2010 at 2:04 AM
    Quote from D3ads

    I watched an hour of that and I had no idea what was going on so I turned it off.. seriously what the fuck is it about?

    Indeed, reminds me of The Fountain! bleh!!

  • WIP in WIP, post your level screenshots!

    • -HP-
    • November 17, 2010 at 5:48 PM
    Quote from Buddy
  • 3DS Max - Cylindrical Mapping Problem

    • -HP-
    • November 16, 2010 at 11:58 PM

    I think you're adopting the trial and error and posting on forums tactic here, before doing almost no study at all. Just stop, and read this:

    http://www.poopinmymouth.com/tutorial/n ... flow_2.htm

    http://wiki.polycount.com/NormalMap?act ... 1698abbf3f

    http://www.svartberg.com/tutorials/arti ... lmaps.html

    viewtopic.php?t=6806

    http://www.game-artist.net/forums/4693-post74.html

    http://www.gameartisans.org/gamecon/tutorials/tut_3.htm

    http://cg.tutsplus.com/tutorials/autode ... n-3ds-max/ <- very good tut

    Read that like it's the bible, only THEN start fucking around with bakings! otherwise you'll waste your time with trial and errors and headaches that can be avoided if you give it the proper study.

  • Post Your Pic Extravaganza 2010

    • -HP-
    • November 16, 2010 at 2:10 PM

    Jesus, next time spend 30 seconds fixing your pics in PS!

  • [Mirror's Edge] "Overtime"

    • -HP-
    • November 15, 2010 at 8:00 PM
    Quote from Serenius

    Don't hate on Lightmass. It's pretty amazing. I'm sure CE3's GI beats it since it's in real time though.

    CE3 GI is one bounce only tho (Can I even talk about this? ), whereas on Lightmass or The Beast, you can render various light bounces, having realistic color bleeding throughout your environments. But their not realtime, of course.

  • [Mirror's Edge] "Overtime"

    • -HP-
    • November 15, 2010 at 4:28 PM

    I doubt Lightmass is better than The Beäst

  • [Mirror's Edge] "Overtime"

    • -HP-
    • November 15, 2010 at 4:01 PM

    Yeah fair enuf. Does it need to be UT3? Can't it be UDK? That way you could at least use lightmass.

  • [Mirror's Edge] "Overtime"

    • -HP-
    • November 15, 2010 at 3:13 PM

    Meh.. if you can't have that awesome GI, no point in modding Mirror's Edge then! ;( imho, obviously.

  • Kinect Open Source Driver

    • -HP-
    • November 15, 2010 at 3:09 PM

    Ordinary cameras don't have this:

    External Content www.youtube.com
    Content embedded from external sources will not be displayed without your consent.
    Through the activation of external content, you agree that personal data may be transferred to third party platforms. We have provided more information on this in our privacy policy.
    I wanna see someone try 3 of these at the same time, full virtual 3d!

  • What have you purchased recently?

    • -HP-
    • November 15, 2010 at 1:30 PM

    [Blocked Image: http://t1.gstatic.com/images?q=tbn:5InNxkxSNJdQiM:http://i44.tinypic.com/esqion.jpg&t=1]

    I bought the game when it came out, I still have the case at home but my little brother lost the manual with the serial on it when I was still living in Portugal! ~_~

    So, got it on steam, pretty cheap and I wanna play it again! I'm sure it will be an artistic inspiration injection again!

  • OnLive

    • -HP-
    • November 15, 2010 at 9:19 AM

    That's rather nice!

  • ZeniMax Acquires Ex-Starbreeze Founder's Studio Machinegames

    • -HP-
    • November 14, 2010 at 4:03 PM

    I played Quake4 not so long ago, and for some reason I loved it. I think I already said this here at mapcore a few months ago, but when Quake4 came out, I was such a Quake3 fan that I bashed it to shit for some reason. But it is a really neat game!

  • My Development blog

    • -HP-
    • November 14, 2010 at 2:43 PM

    Hey man!

    Not bad stuff!

    I think it's a bit too noisy for my taste, most textures have way too much high frequency detail.

    You need to work on your lighting also, and general art direction of it. Those yellow windows are way too bright, tone it down a notch, and the blue lighting is not helping to sell the steampunk feel. Not all color theory book tricks work with stylized environments such as steam punk.

    I also think that it needs more mechanical stuff, and less architecture. I know it's pretty common and easy to bring up example, but look at Blade Runner. The pipes and mechanical stuff covering the buildings help a whole lot.

    Which concept art are you using for direction on this?

  • [Mirror's Edge] "Overtime"

    • -HP-
    • November 14, 2010 at 2:33 PM

    Woa, I had no clue Mirror's Edge was moddable! ;O

  • ZeniMax Acquires Ex-Starbreeze Founder's Studio Machinegames

    • -HP-
    • November 14, 2010 at 12:27 PM
    Quote from Serenius

    Also, is anyone honestly surprised that idTech 5 is becoming the universal platform for Bethesda/ZeniMax games?

    That's probably the reason number #1 for why Zenimax bought id.

  • Call of Duty 7: Black Ops

    • -HP-
    • November 13, 2010 at 4:08 PM

    I hope this is bullshit, seriously! I hope... this is... bullshit!!

  • Retail threatens Steam ban

    • -HP-
    • November 13, 2010 at 12:09 AM

    I still get most of my games on retail, steam is way too fucking expensive. I only buy shit on steam when they have those special cheap discount occasions.

    Example, CoD. get it on steam, you pay 60€! On amazon.co.uk, you pay 40€.

  • ZeniMax Acquires Ex-Starbreeze Founder's Studio Machinegames

    • -HP-
    • November 12, 2010 at 3:38 PM

    http://en.wikipedia.org/wiki/Quake:_The ... r_producer

    Quote

    Quake 5 - Unknown developer (2013)

    My money is on id!

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