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  3. -HP-

Posts by -HP-

  • Happy Birthday [HP]!

    • -HP-
    • May 20, 2011 at 3:07 PM

    ah ah, shit, thanks everyone!!

  • ITT: Post maps/scenes that never saw the light of the day.

    • -HP-
    • May 18, 2011 at 10:00 PM

    That's why you should always put your name / website on the work that you decide to put on the net.

  • PSN down

    • -HP-
    • May 18, 2011 at 9:28 PM

    Apparently there was no hack

    http://blog.us.playstation.com/2011/05/ ... t-process/

  • Helder Pinto - Level / Environment Artist

    • -HP-
    • May 18, 2011 at 10:12 AM

    ah ah, sure thing man!

    And thanks guys, it means a lot!

  • Hitman: Absolution

    • -HP-
    • May 17, 2011 at 11:55 PM

    It was a matter of time till it was 47 vs the agency. It was always a bomb waiting to go off since the first hitman.

  • Your advice . . .

    • -HP-
    • May 17, 2011 at 10:14 PM

    Again... you are making the same mistakes most people do when they start. Have you watched the tutorial that I posted? It mentions the wavy lines problem and how to fix it.

    And yes, check Bunglo's link!

  • WIP in WIP, post your level screenshots!

    • -HP-
    • May 17, 2011 at 5:05 PM
    Quote from Serenius

    Can't you just place point lights to simulate lighting bounces?

    ^ this!

    Remember making games is one huge hackery and trickery. Whatever gets the job done!

  • Your advice . . .

    • -HP-
    • May 17, 2011 at 5:04 PM

    More tips:

    Watch your triangles distribution. Does it really pays off to have the mesh so dense in top left corner? And why is there a edge loop cutting through it? That only doubles the tri-count.

    Your UV's are also wrong and too packed. Also, try and avoid wavy lines, everything that looks like this: ) straight it up to make it look like this: |. Otherwise you'll get artifacts when you bake, plus straight UV's will make your life easier when you get to the texturing phase.

    Learning as you go is good but don't jump the gun on this one, watch at least a couple of tutorials on baking, I recommend at least this one:

    http://cg.tutsplus.com/tutorials/autode ... n-3ds-max/ (Yes it's max, but who the fuck cares, it works the same in maya)

  • PSN down

    • -HP-
    • May 17, 2011 at 4:55 PM

    And get this Germany is even more fucked!

    PS3:

    • Dead Nation (Deutschland: Hustle Kings)

    • inFAMOUS (Deutschland: Super Stardust HD)

    • LittleBigPlanet

    • Ratchet and Clank: Quest for Booty

    • Wipeout HD + Fury

    PSP:

    • LittleBigPlanet (PSP)

    • ModNation Racers

    • Pursuit Force (Deutschland: Everybody’s Golf 2)

    • Killzone Liberation (Deutschland: Buzz Junior Jungle Party)

  • What have you watched recently?

    • -HP-
    • May 17, 2011 at 2:07 PM
    Quote from knj

    Last saturday i went to se the Unknown, it is pretty good, some nice story twists there[Blocked Image: http://www.paparazzijournal.com/wp-content/uploads/Unknown-movie.jpg]

    I love that actor

  • L.A. Noire

    • -HP-
    • May 17, 2011 at 2:06 PM
    Quote from knj

    Hmm maybe you are right, but it really doesn't matter to me

    What is this supposed to mean? Matter to you or not, it's highly unlikely that you'll get the PC version for the reasons stated above, and others.

  • L.A. Noire

    • -HP-
    • May 17, 2011 at 12:11 PM

    This will bever be out for PC guys, face it and get a PS3 if you wanna be cool and all.

  • ITT: Post maps/scenes that never saw the light of the day.

    • -HP-
    • May 17, 2011 at 12:09 AM

    The wisdom is strong with this one.

  • Portfolio Question

    • -HP-
    • May 17, 2011 at 12:05 AM

    Ouren, whatever you use to express your creativity is valid. I've seen LBP levels made out of pure design genius, and I've also seen levels made in hammer or other complex editor that are shit.

    A shoddy workman doesn't blame his tools, whatever gets the job done.

  • Portfolio Question

    • -HP-
    • May 17, 2011 at 12:01 AM
    Quote from insta

    If I ever make a SC2 map it's going straight to the top of my portfolio, no question about it.

    lol

    Quote from Vilham

    wot? really insta? Maybe a really complex custom but I do mean like top 50 on the popular list.

    LOL

  • New alien game

    • -HP-
    • May 16, 2011 at 11:46 AM
    Quote from Rick_D

    your portfolio is pretty dull though man, no offence but it doesn't seem all that creative. Hopefully you will land the job but perhaps you could polish your folio and make it all sparkly?

    http://www.basementrenegades.com/index.html

  • Helder Pinto - Level / Environment Artist

    • -HP-
    • May 16, 2011 at 11:01 AM

    Wow, I totally forgot about that. Aye, I will have those uploaded into the museum section today! Good call, thanks!

  • Helder Pinto - Level / Environment Artist

    • -HP-
    • May 16, 2011 at 10:37 AM

    Aye, like Corwin said, click on the "i" button next to the magnifying glass icon. It will take you to a dedicated page with full description of what my duties were on the given screenshot. (If it's empty, bear with me, i'm still filling out those, so there will be plenty of text to read if you want)

  • Helder Pinto - Level / Environment Artist

    • -HP-
    • May 15, 2011 at 9:26 PM

    Ok here it is, after a few weeks struggling with the design and wordpress, my portfolio and new devblog are now live!

    I'm still filling out a few descriptions for the screenshots, so bear with me. Nevertheless, hope you like it and post some feedback if you will.

    http://www.helderpinto.com/

    [Blocked Image: http://www.helderpinto.com/wp-content/uploads/2011/05/Untitled-2.jpg]

  • "Modern Warfare 3" ??

    • -HP-
    • May 14, 2011 at 7:19 PM
    Quote from Mazy

    http://www.rockpapershotgun.com/2011/05/14/cal…-3-teasers/Hand, forced. I could so see this being something they'd trickle out over the next couple of weeks towards E3, putting them all out there seems a bit forced.

    So is this Ukrainian against the entire world? And who's developing this? Wtf is going on? Activision never changes...

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