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  3. -HP-

Posts by -HP-

  • Hitman: Absolution

    • -HP-
    • July 4, 2011 at 3:35 PM

    47... 47 never changes.

  • new forum stuff

    • -HP-
    • July 4, 2011 at 2:46 PM

    Take my money!

  • WIP in WIP, post your level screenshots!

    • -HP-
    • July 4, 2011 at 1:12 PM

    Nice seir!

  • new forum stuff

    • -HP-
    • July 4, 2011 at 9:48 AM

    lol, just kidding! ) Was on a sunday mood!

    Anyway, yeap, I kinda agree. Whereas thrik does the best he can patching the forum up, I think we deserved to have a few more things being put into the forum, a theme other than PHPbb's default for instance.

  • new forum stuff

    • -HP-
    • July 3, 2011 at 10:50 PM

    [Blocked Image: http://valid-webs.com/media/2010/04/invictaC.gif]

  • WIP in WIP, post your level screenshots!

    • -HP-
    • July 2, 2011 at 4:33 PM

    God damn 3Dnj!!!

    Only thing that hits my eye as negative is the roofs, they have this sploshy grey white marks on them, fix that!

  • WIP in WIP, post your level screenshots!

    • -HP-
    • July 2, 2011 at 4:22 PM

    That is definitely nice, reminds me of rage!

    it's a bit too monochromatic, don't let yourself be affect by the Unreal Tech syndrome and pimp-it up with more colorful stuff and trow more materials into the mix. (Vegetation, cloth, etc)

    keep up dude!

  • What have you purchased recently?

    • -HP-
    • July 2, 2011 at 2:04 PM

    :santahurg:

  • RAGE

    • -HP-
    • July 1, 2011 at 4:47 PM

    http://www.eurogamer.net/articles/2011- ... -interview

    Quote

    On the consoles we're 60 frames per second. One of the things that always sucked about 60Hz games is traditionally, if you're v-syncing on there, if you miss by a tiny bit it drops to 30FPS, which is catastrophic. That's a fall off a cliff difference there.So what we do on the consoles, where we have this tight control, is we say, OK, you're going 60FPS, it's v-syncing, there are no tear lines. But if you miss by a tiny little bit, we'll let it tear at the top of the screen and we adjust the resolutions dynamically to let it catch back up.

    Nice!

  • RAGE

    • -HP-
    • July 1, 2011 at 1:07 PM

    lmao sentura

  • RAGE

    • -HP-
    • July 1, 2011 at 10:49 AM

    Yeah they use a stamping system, it's in some ways similar to our decals system. Also, on idtech5 you can stamp decals both on terrain and objects alike, this is good to disguise seams.

  • Crysis 2

    • -HP-
    • July 1, 2011 at 12:56 AM

    lol

  • RAGE

    • -HP-
    • July 1, 2011 at 12:47 AM

    The good thing about it is that you can uniquely texture everything!

    The bad thing about it is that you need to uniquely texture everything!

    It pretty much boils down to that.

    I know I would love to get my hands on this tech, being the detail whore that I am. I mean, we used a lot of decals on our levels, open any C2 level with the SDK and you'll see, but we were still limited with overdraw and limited due to texture memory since a decal is typically a 512 diffuse (and possibly spec and normal); with idtech you can have as much decals as you want, as much textures as you want with no impact on performance since everything is baked down into the mega texture.

  • RAGE

    • -HP-
    • June 30, 2011 at 5:27 PM

    [gametrailers]716965[/gametrailers]

  • Crysis 2

    • -HP-
    • June 30, 2011 at 10:06 AM

    I made a few workshops myself, but afaik it's for internal use only, but we can try and release it. But yes, a few video tuts would be awesome.

  • Deus Ex 3

    • -HP-
    • June 30, 2011 at 9:38 AM

    [Blocked Image: http://www.xbox360achievements.org/images/screenshots/509/med_First%20screenshot%20unlock%20-%20AdamTank.jpg]

    !!

  • Crysis 2

    • -HP-
    • June 29, 2011 at 5:28 PM

    We're going to have a brand new Crymod.

    For now use: http://www.mycrysis.com/support/

  • Crysis 2

    • -HP-
    • June 29, 2011 at 5:20 PM

    Btw, SDK is out today! Enjoy

    Any questions just shout and we'll help the best we can.

  • The Elder Scrolls V: Skyrim

    • -HP-
    • June 28, 2011 at 3:18 PM

    External Content www.youtube.com
    Content embedded from external sources will not be displayed without your consent.
    Through the activation of external content, you agree that personal data may be transferred to third party platforms. We have provided more information on this in our privacy policy.

    God damn, I want this so badly!

  • Crysis 2

    • -HP-
    • June 28, 2011 at 3:15 PM
    Quote from Minotauro

    Looks awesome. What the hell is SSDO tho?

    It's the new SSAO!

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