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  3. -HP-

Posts by -HP-

  • Diablo 3

    • -HP-
    • August 12, 2011 at 4:24 PM

    lol, no it's not, check out his channel.

  • Counter-Strike: Global Offensive

    • -HP-
    • August 12, 2011 at 4:17 PM

    [Blocked Image: http://i.imgur.com/JAlxR.gif]

    No iron sights? No cover system? No +5XP when you kill someone? No care-package? No perks? This will obviously be a flop!

  • ULTIMATE CHALLENGE: Design the MapCore logo — new deadline!

    • -HP-
    • August 12, 2011 at 3:00 PM
    Quote

    ":5nly6sqf]

    Oh man, yes! Can't we hire the guy to do a M version? :PP

    I'm really in love with this idea, the execution needs a lot of work tho.

    [Blocked Image: http://i.imgur.com/tH0Ia.png]

    But again, we need vector stuff, not 3d! Check out the gamecube logo, if you look carefully, there's a G, a C and a cube, genious!

    [Blocked Image: http://www.gamecubicle.com/images/logo-gcn-3.gif]

    [Blocked Image: http://www.infendo.com/uploaded_images/cubelogo-768011.jpg]

    Anyway, what vector app you guys recommend?

  • Counter-Strike: Global Offensive

    • -HP-
    • August 12, 2011 at 2:54 PM
    Quote from dux

    I am excite.Ammo better start costing money again, and armour.

    I agree, I hated it when valve changed the game so you spawn with insane amount of ammo.

  • Crytek Frankfurt - Senior Environment Artist

    • -HP-
    • August 12, 2011 at 2:08 PM

    Crytek is constantly on the lookout for the very best talent in the industry. Do you have what it takes?

    Responsibilities:

    Work with Art Director and other artists to ensure consistency between vision and implementation of environment assets.

    Work within inter-disciplinary teams of Artists, Level Artists and Designers

    Supervise and mentor Junior Artists on the team.

    Provide and accept direction.

    Ensure that all aspects of art production are completed on a timely basis to a high standard.

    Understand and follow style guides to guarantee the consistency of the game.

    Explore new technologies on the given platforms to achieve best possible results.

    Work together with our Research and Development department to improve workflow.

    Coordinate with other studio groups including animation and production to achieve project objectives.

    Complete all tasks in a timely manner and to a consistent high quality standard.

    Demonstrate a desire to learn and grow professionally.

    Requirements:

    Minimum of 1 shipped AAA title on next gen consoles (PS3; Xbox 360).

    Good communication skills and a great team-player attitude.

    Strong knowledge of 3dsmax and Photoshop.

    Strong passion for making the highest quality state of the art games.

    Ability to communicate in English.

    Established interpersonal and organizational skills.

    Expert understanding of current game environment development processes, limitations and dependencies.

    Ability to deliver and receive constructive feedback.

    A portfolio or reel that demonstrates the following:

    Strong artistic background

    Heavy focus on photorealistic art, environments level design and lighting

    Clear understanding of the normal map creation process

    Strong ability to create photorealistic high poly models

    Clear understanding of efficient UV layout for low poly objects

    Keen eye for detail and realism

    Strong texturing skills

    Willing to relocate to Frankfurt, Germany.

    Preferences:

    Ability to contribute innovative and original ideas towards all aspects of game production and development.

    A very strong understanding of technical limitations of game engines and console platforms.

    Working knowledge of CryEngine and the according toolset.

    Strong communicator, able to easily present ideas and information to the team.

    Experience in agile development environments.

    Please apply online at:

    http://crytek.com/career/offers/overvie ... -3d-artist

  • Diablo 3

    • -HP-
    • August 12, 2011 at 1:14 PM

    External Content www.youtube.com
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  • Interesting Video Game Demographics

    • -HP-
    • August 12, 2011 at 11:28 AM

    It's US only (afaik) but interesting facts.

    [Blocked Image: http://cdn.gamerant.com/wp-content/uploads/ESRB-Video-Game-Facts-Demographics-Infographic.jpg]

  • What are you playing now?

    • -HP-
    • August 12, 2011 at 11:11 AM

    I've been playing me some

    [Blocked Image: http://ecx.images-amazon.com/images/I/51tPCaGMWCL._SL500_AA300_.jpg]

    And it's so fucking awesome

  • Deus Ex 3

    • -HP-
    • August 12, 2011 at 11:05 AM
    Quote from Kedhrin

    I finally started playing through the first one and i'm glad this is out but i was playing it on onlive so i can't install these textures... i'm not TOO far from the beginning but restarting always sucks - not sure how much of a difference the textures would really make.

    They make a lot of diference, to make DeusEx1 less painful on the eyes, I suggest installing a DX10 render and New Vision. (Google for it, you'll find the files you need and guides)

    As of gameplay, I also suggest installing "Deus Ex Revision mod", don't worry, it wont change the game drastically, it just fine tweaks the game here and there and make it even more awesome.

  • Counter-Strike: Global Offensive

    • -HP-
    • August 12, 2011 at 10:28 AM

    http://kotaku.com/5830230/is-valve-rele ... trike-game

    Quote

    All of the testers are involved in some way or another with the eSports scene, in particular competitive Counter-Strike gaming, and have apparently been down at Valve HQ giving their thoughts on a current build of the project.Its full name is supposedly Counter-Strike: Global Offensive, and is due out in Q1 2012. Whether it's a major update to the existing Counter-Strike or an all-new title isn't clear yet.

    Also, from reddit ( http://www.reddit.com/r/IAmA/comments/j ... dquarters/ ):

    (They're not under any NDA so they're talking about the whole experience, quite a good read)

    Quote

    Ammo is free as in source, it was debated a couple of times through the day though, so it might not be how it's going to be in the final version, even though I personally think it won't have ammo-buying.There are a few new guns (and all the guns have been changed more or less, but their current versions aren't at all final). There are also a couple of new nades, which are pretty cool. There are molotov grenades, which create a fire-blanket that slows players are little. It sounds crazy, but it actually played really well I think, even though the size/dmg might need a bit tweaking. The other new nade is a decoy-nade, that can play firing-sounds, so it can be used to fake that a player is in a position. Not sure how usable it is, but the idea is pretty nice I think.

    In the current build armor is also free, but I am pretty sure this will be changed, at least for the competitve mode, since most people here thought it was a bad idea and there basically was no point to even have armor in the game, if it was given for free every round.

    Because of this armor-change they also revamped the money system, which wasn't too nice, you didn't really get enough money, so sometimes you would end up needing to have 3-4 ecos or having won 5 rounds in a row and still only have 4k left xD This was also down to more grenades and other equipment being available though.

    All the maps have names you know, but most of them have been altered. Dust2 only has very minor changes from the source version, but the other maps have some pretty big changes (most importantly dust and aztec have been changed to try and make them more usable for 5on5 play)

    The deagle is about as powerful as in source, but it's hard to tell after such little playing time, we spent more time trying out other guns/stuff mostly.

    [Blocked Image: http://i.qkme.me/3sjg.jpg]

  • some contract work: RIFT

    • -HP-
    • August 12, 2011 at 10:19 AM

    Really good art, nice presentation too, even tho it hides some of the art. What was your workflow for these? Did you use any high polys or did it oldschool?

    I wish we had a spotlight banner to put stuff like this on there! Amazing.

  • RAGE

    • -HP-
    • August 12, 2011 at 10:16 AM
    Quote from PogoP

    Sure, they have graphical fidelity with Crysis 2... But the environment is pretty boring. It's just a city, not exactly hard to re-create a city is it!.

    Oh dude.. you have no idea what you're talking about. Making an intact city or recent destroyed city is much harder than making post-apocaliptic or natural environments like a jungle.

    On a tottaly destroied environment (like post apocaliptic) you put a rubble pile in the middle of the road, and it's ok, you put a destroyed pillar in the middle the road, and it's ok, you get away with a lot of stuff, cos it's destroyed.

    Same with jungle environments, you quickly brush a few trees, bushes and grass, and shit looks real.

    Recreating a city, you need to follow rules, loads of them. Something as small as putting a street sign in the middle of the sidewalk, instead of the edge, and you'll see how it will stand out like a sore thumb, the eye can tell in a second there's something wrong there; that's something you can't have on more stylized / natural / destroyed environments.

  • WIP in WIP, post your level screenshots!

    • -HP-
    • August 11, 2011 at 6:42 PM

    Love the GI working on there too, nice stuff!

  • RAGE

    • -HP-
    • August 11, 2011 at 3:43 PM

    External Content www.youtube.com
    Content embedded from external sources will not be displayed without your consent.
    Through the activation of external content, you agree that personal data may be transferred to third party platforms. We have provided more information on this in our privacy policy.

  • ULTIMATE CHALLENGE: Design the MapCore logo — new deadline!

    • -HP-
    • August 10, 2011 at 4:37 PM
    Quote from zaphod

    Saw this on dribbler and made me think of this thread. http://dribbble.com/shots/231428--P-for ... r&offset=5

    [Blocked Image: http://i.imgur.com/o71Uu.png]

    Oh man, yes! Can't we hire the guy to do a M version? :PP

  • New Source Based Conversion looking for help

    • -HP-
    • August 10, 2011 at 11:19 AM

    Wow

  • WIP in WIP, post your level screenshots!

    • -HP-
    • August 9, 2011 at 12:20 PM

    Compete or not, it's worth showing!

    Really nice stuff ShadoW_

  • Space program coming to an end

    • -HP-
    • August 8, 2011 at 4:12 PM

    All we need is Douglas Quaid.

  • Prey

    • -HP-
    • August 8, 2011 at 4:09 PM

    [Blocked Image: http://www.rockpapershotgun.com/images/11/aug/id/pre1b.jpg]

    [Blocked Image: http://www.rockpapershotgun.com/images/11/aug/id/pre2b.jpg]

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    [Blocked Image: http://www.rockpapershotgun.com/images/11/aug/id/pre12b.jpg]

  • Deus Ex 3

    • -HP-
    • August 8, 2011 at 10:41 AM
    Quote from Nysuatro

    http://www.moddb.com/mods/deus-ex-n…ion-10-released

    Awesome, it's finally out!

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