They got month 19 in america? What do they call it?
Posts by -HP-
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You fuckers......

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I read on RPS that quicksave is there.
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Quote from arhurt
Another oddity is me making cover to hack in peace, and no one thinks its weird that I'm carrying cardboard boxes around, or that I mysteriously creep out of vents everywhere.
lmao.. the fact that your complaining about this and nothing else means the game must be really fucking good.
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Well, I think everyone would agree that Stanley Kubrick is pretty much one of the best genius of cinematography, and comparing a movie to his work is actually a compliment not that other way around.
next to watch: Evil
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Because the whole movie is insanely claustrophobic, have you watched it?
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Quote from Buddy
[Blocked Image: http://www.benchmark.pl/uploads/backend_img/Wacom-Cintiq-21UX-Tablet.jpg]And after that I got to know that the 24HD version is coming soon lol. I was lucky besides that though, usually there are months wait time for it and I had next day delivery because I happened to call the wacom shop just moments after they received 1 of those.
Wants!

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It was alright, a good 7/10 for me. Reminded me of the shinning here and there.
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http://www.rockpapershotgun.com/2011/08/22/70336/
Amazing article is amazing!
Also, this is fucking amazing, the art direction in this game is really cool:
[Blocked Image: http://www.rockpapershotgun.com/images/11/aug/dx/dxh10.jpg]
And on the topic of The Wilhelm scream:
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Really nice, thanks for the share!
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This is such a huge pass for me...
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Quote from Sentura
also, for all you fanatics out there: http://www.eurogamer.net/articles/2011- ... -announced
Aye, this is amazing!
http://eu.deusex-store.com/category/29_ ... Collection
Btw, launch trailer: (Can you find the The Wilhelm Scream?
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Deus Ex : Human Revolution™ - Augmented Edition pre-ordered, can't wait for Thursday.
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[gametrailers]719502[/gametrailers]
So basicaly all the "negative" points they point out is that it plays a little bit too old school... Well, fuck me, lol.
Here's some more reviews:
Edge - 9
IGN - 9.0
1UP - A
PCGamer - 94/100
Gamespy - 4/5
Joystiq - 4.5/5
Eurogamer - 9
Gametrailers - 8.7
Destructoid - 9.5
TheSixthAxis - 9
Videogamer - 9
IncGamers - 10
C&VG - 94
WorthPlaying - 9.7
Strategy Informer - 9.5
Guardian - 4/5
Metro - 5/5
Telegraph - 4/5
Bit Gamer - 90
Ars Technica - BUY
Rock, Paper, Shotgun - Recommended
GamesTM - 8
MTV Multiplayer Blog - BUY
RPG Fan - 90
VE3D - 4.5/5
X360A - 94
Gamersyde - 5/5
Nowgamer: 360 (7.5), PS3 (7.1)
Dealspwn - 9
Gamespot - 8.5
Meristation - 9
Vandal - 9.4
Gamestar - 85
PC Games - 84
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God damn... I am a happy fanboy right now.
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Shit looks hot
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I would give my left testicle to be able to open the scene and tweak it for a few minutes, this is looking so good but it feels like it's lacking that final layer of polish to make it look "shippable".
If you look at the concept, and compare it with your results so far, it's lacking contrast (AO) and better material work.
I see most of your materials are a bit washed out, which means the spec and gloss work can and should be worked on further, also don't be afraid to go ahead and add a very slight detail normal map to it, give it a bit of high frequency noisy to the surfaces, but not too much so it ruins the clean look.
Here's what I mean, look at how clean your result is, and the one in the concept; it's still clean but you can see some spec/gloss work going on and high frequency detail goodness.
[Blocked Image: http://i.imgur.com/iS2Au.jpg]
I also think your lights are way too bright, I know they are also pretty bright on the concept but on your scene it's taking a bit too much on the screen, especially the coronas. Here's a little trick that only takes 1 second, go to your light material in the material editor, copy the difuse map and paste it a copy of it on the "decal" slot, it works as a mask and generally the lights look better that way.
Here's an example of what I would do. (Still missing the wear and a bit more word out crevices, etc)
[Blocked Image: http://i.imgur.com/QxCB4.jpg]
Hit me up on Skype if you need help with the sandbox material editor.