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  3. -HP-

Posts by -HP-

  • What have you purchased recently?

    • -HP-
    • August 24, 2011 at 11:53 PM

    They got month 19 in america? What do they call it?

  • Deus Ex 3

    • -HP-
    • August 24, 2011 at 9:53 PM

    You fuckers......

  • Deus Ex 3

    • -HP-
    • August 24, 2011 at 8:35 PM
    Quote from arhurt

    Nah don't quickload if you are spotted, live with the consequences.I do my best not to load from a previous save just to get a second chance at something.

    Exactly, I keep telling myself this when playing Fallout.

  • Deus Ex 3

    • -HP-
    • August 24, 2011 at 7:08 PM

    I read on RPS that quicksave is there.

  • Deus Ex 3

    • -HP-
    • August 24, 2011 at 6:29 PM
    Quote from arhurt

    Another oddity is me making cover to hack in peace, and no one thinks its weird that I'm carrying cardboard boxes around, or that I mysteriously creep out of vents everywhere.

    lmao.. the fact that your complaining about this and nothing else means the game must be really fucking good.

  • What have you watched recently?

    • -HP-
    • August 24, 2011 at 5:21 PM

    Well, I think everyone would agree that Stanley Kubrick is pretty much one of the best genius of cinematography, and comparing a movie to his work is actually a compliment not that other way around.

    next to watch: Evil

  • What have you watched recently?

    • -HP-
    • August 24, 2011 at 4:44 PM

    Because the whole movie is insanely claustrophobic, have you watched it?

  • What have you purchased recently?

    • -HP-
    • August 24, 2011 at 11:00 AM
    Quote from Buddy

    [Blocked Image: http://www.benchmark.pl/uploads/backend_img/Wacom-Cintiq-21UX-Tablet.jpg]And after that I got to know that the 24HD version is coming soon lol. I was lucky besides that though, usually there are months wait time for it and I had next day delivery because I happened to call the wacom shop just moments after they received 1 of those.

    Wants!

  • What have you watched recently?

    • -HP-
    • August 24, 2011 at 10:59 AM

    1408

    It was alright, a good 7/10 for me. Reminded me of the shinning here and there.

  • Aliens: Colonial Marines - WTF Happened!?!

    • -HP-
    • August 23, 2011 at 9:22 PM

  • Deus Ex 3

    • -HP-
    • August 23, 2011 at 4:32 PM

    http://www.rockpapershotgun.com/2011/08/22/70336/

    Amazing article is amazing!

    Also, this is fucking amazing, the art direction in this game is really cool:

    [Blocked Image: http://www.rockpapershotgun.com/images/11/aug/dx/dxh10.jpg]

    And on the topic of The Wilhelm scream:

    External Content www.youtube.com
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  • Introduction to Visual Thinking

    • -HP-
    • August 23, 2011 at 3:35 PM

    Really nice, thanks for the share!

  • How to break in the games industry - an insiders' guide

    • -HP-
    • August 23, 2011 at 3:31 PM
    Quote from Ginger Lord

    I have an art team for that

    lol lazy bastard...

    Seriously tho, you wanna know at least the basics of modeling, like scratching the basics of Maya would be enough. The artists will fill in the gaps.

  • Warhammer 40.000 Space Marine

    • -HP-
    • August 23, 2011 at 1:51 PM

    This is such a huge pass for me...

  • Deus Ex 3

    • -HP-
    • August 23, 2011 at 11:32 AM
    Quote from Sentura

    also, for all you fanatics out there: http://www.eurogamer.net/articles/2011- ... -announced

    Aye, this is amazing!

    http://eu.deusex-store.com/category/29_ ... Collection

    Btw, launch trailer: (Can you find the The Wilhelm Scream? )

    External Content www.youtube.com
    Content embedded from external sources will not be displayed without your consent.
    Through the activation of external content, you agree that personal data may be transferred to third party platforms. We have provided more information on this in our privacy policy.

  • Deus Ex 3

    • -HP-
    • August 23, 2011 at 11:24 AM

    Deus Ex : Human Revolution™ - Augmented Edition pre-ordered, can't wait for Thursday.

  • Deus Ex 3

    • -HP-
    • August 23, 2011 at 10:27 AM

    [gametrailers]719502[/gametrailers]

    So basicaly all the "negative" points they point out is that it plays a little bit too old school... Well, fuck me, lol.

    Here's some more reviews:

    Edge - 9

    IGN - 9.0

    1UP - A

    PCGamer - 94/100

    Gamespy - 4/5

    Joystiq - 4.5/5

    Eurogamer - 9

    Gametrailers - 8.7

    Destructoid - 9.5

    TheSixthAxis - 9

    Videogamer - 9

    IncGamers - 10

    C&VG - 94

    WorthPlaying - 9.7

    Strategy Informer - 9.5

    Guardian - 4/5

    Metro - 5/5

    Telegraph - 4/5

    Bit Gamer - 90

    Ars Technica - BUY

    Rock, Paper, Shotgun - Recommended

    GamesTM - 8

    MTV Multiplayer Blog - BUY

    RPG Fan - 90

    VE3D - 4.5/5

    X360A - 94

    Gamersyde - 5/5

    Nowgamer: 360 (7.5), PS3 (7.1)

    Dealspwn - 9

    Gamespot - 8.5

    Meristation - 9

    Vandal - 9.4

    Gamestar - 85

    PC Games - 84

  • Deus Ex 3

    • -HP-
    • August 23, 2011 at 10:25 AM

    God damn... I am a happy fanboy right now.

  • Metro: Last Light

    • -HP-
    • August 22, 2011 at 4:48 PM

    Shit looks hot

  • Mass Effect 2 inspired scene

    • -HP-
    • August 22, 2011 at 10:21 AM

    I would give my left testicle to be able to open the scene and tweak it for a few minutes, this is looking so good but it feels like it's lacking that final layer of polish to make it look "shippable".

    If you look at the concept, and compare it with your results so far, it's lacking contrast (AO) and better material work.

    I see most of your materials are a bit washed out, which means the spec and gloss work can and should be worked on further, also don't be afraid to go ahead and add a very slight detail normal map to it, give it a bit of high frequency noisy to the surfaces, but not too much so it ruins the clean look.

    Here's what I mean, look at how clean your result is, and the one in the concept; it's still clean but you can see some spec/gloss work going on and high frequency detail goodness.

    [Blocked Image: http://i.imgur.com/iS2Au.jpg]

    I also think your lights are way too bright, I know they are also pretty bright on the concept but on your scene it's taking a bit too much on the screen, especially the coronas. Here's a little trick that only takes 1 second, go to your light material in the material editor, copy the difuse map and paste it a copy of it on the "decal" slot, it works as a mask and generally the lights look better that way.

    Here's an example of what I would do. (Still missing the wear and a bit more word out crevices, etc)

    [Blocked Image: http://i.imgur.com/QxCB4.jpg]

    Hit me up on Skype if you need help with the sandbox material editor.

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