It did indeed fail to keep me hard.
Posts by -HP-
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Quote from dux
Well.... he designed "face" for Unreal99.
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Cedric 'Inoxx' Fiorentino made Facing Worlds.
What, really? I could swear it was him, oh well, misinformation ftw.
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Quote from PogoP
Most overrated person in the games industry.
Well.... he designed "face" for Unreal99.
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Anyway, kidding aside, it's easy to hate on the guy, but he knows the industry and the market, and he knows what sells and what doesn't and he's actually a great game designer.
And say what you want, but he deserves a lot of merit for Gears of War.
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Damn!! :OO
http://epicgames.com/community/2012/10/ ... arts-epic/
Anyway...
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With things like these, I would take a break too.
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Well, no shit!
This is gonna be perfect, I must try my new living room set up with SS2!
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Wtf happened to the Resident Evil movies and why do people still go and watch it? Every single one was horrible! I don't even know why they're called Resident Evil, they have nothing to do with Capcoms universe.
It's like, you see a slice of cake and you really want to buy it, it looks like any other delicious cake, but you know it's not, and you know it's going to taste like a turd, but you still buy it and you eat the entire thing.
The only decent Resident Evil movie is Resident Evil: Degeneration (CG movie), which is the actual direct sequel to RE2!
I'm curious about the next one, Resident Evil: Damnation.
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I still can't wrap my head around how fucking awesome this game is!!
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Quote from Buddy
Especially in Cryengine.
CryEngine3 now uses SSDO, a much better system.
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I also hate SSAO with a passion, it indtruduces shitloads of artifacts, ghosting, picture noise among other stuff. But I guess that's the problem with using screen space sollutions, it's cheaper (way cheaper) but it doesnt look as good as full blown photons or radiosity solution, of course.
Having worked at Crytek for so many years, I predict it will probably the first to make a decent one in the future, Mr Tiago Sousa will make sure of that, the best god damn graphics programmer I've ever seen. For now, other engines are trying workarounds such as a blend of the two techniques, look at DICE's engine, you have a bunch of ScreenSpace stuff working on top of baked GI lighting and it works great but it's obviously not as pleasant to work with baked solutions as it is with real-time.
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Quote from 3Dnj
Thanks guys
The outside is still in wip but Moroes is working hard to make it cool :[Blocked Image: http://www.minerality.fr/images/maps/csgo/2012-09-25_00003.jpg]
Wat, this is source? More info plz, this looks amazing.
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One can dream, this is still ways off...
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Thanks bros! Portugal is indeed nice, comparing it to other places I've been, it has a very cozy identity to it. Tourists love it.
Here's a tease of what to come from the pics I've been taking here in cali.
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Venice Beach by HelderP, on Flickr
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Exactly, not everything needs to be need for speed pew pew! I like to enjoy my experience and stare around now and then.
But again, and its been said already, it depends on the game at hand.
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More like +10000. Health regen is the biggest fad ever in the FPS genre.
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Bit of a bump, but I think this game deserves it!
Played through it this week, and had a BLAST! Exactly a up-my-alley kind of game. It has some rough edges, gameplay is not as dynamic and fluid as MP1 and 2, too much cover gameplay for my taste, and the controlls are very stiff, but fuck me I had a blast!
Also, the environment art is second to none, I specially loved playing in the
Quotefavelas
!
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