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  3. -HP-

Posts by -HP-

  • Dishonored

    • -HP-
    • August 14, 2013 at 10:00 PM

    God damn, so much stuff to play! I really wanna grab this, and the previous DLC so bad! Looking great.

  • Splinter Cell: Blacklist

    • -HP-
    • August 14, 2013 at 8:10 PM

    http://www.gametrailers.com/videos/rxf7ea/…-launch-trailer

    Is there a reason why you guys used Unreal2.5 instead of Unreal3?

  • WIP in WIP, post your level screenshots!

    • -HP-
    • August 14, 2013 at 7:15 PM

    [Blocked Image: http://fatkidatcamp.com/wp-content/uploads/2010/02/cant-see-shit.jpg]


    The brightness of your lights / glow don't fit the brightness of your ambient light, there's a HUGE discrepancy there making it very weird to look at. I would increase the ambient light quite a bit, i know what you're trying to do, but trust us on this one.

  • GTA V

    • -HP-
    • August 14, 2013 at 6:23 PM

    Yeah, i know what you mean man, I'm so tempted as well but I know I'm not gonna be able to wait. Not with mazy cumming his eyes out and posting glorious stuff about gta5 here on mapcore. ahah

  • How can i import my 3ds max models in udk with texture?

    • -HP-
    • August 14, 2013 at 7:15 AM

    Why is it annoying? After clicking that link, I see at LEAST 3 or 4 youtube videos explaining exactly what you wanna know, what's your doubt/problem exactly?

  • Splinter Cell: Blacklist

    • -HP-
    • August 14, 2013 at 2:08 AM

    http://www.youtube.com/watch?v=C8p_2PQOYgg

    Can anyone tell me if this will be out on PS4? Cos I'm going on vacation in September, and when I get back GTA5 will be out, and I know that game will keep me busy for months, so I'm really considering waiting and getting it for PS4.

  • GTA V

    • -HP-
    • August 13, 2013 at 9:42 PM

    http://www.rockstargames.com/V/


    ahah

  • Going to the gym is like a korean MMORPG

    • -HP-
    • August 13, 2013 at 7:43 PM
    Quote from PogoP

    I've never really got much enjoyment from exercise haha.


    Enjoyment is not why we do it, health is the main reason why I do it at least. Eventually, when you get into a routine, you actually start to feel some enjoyment tho, which is great.

  • Recommendations for a good Beginner tutorial into 3DSMAX and 2D texturing?

    • -HP-
    • August 13, 2013 at 7:37 PM

    I started with 3DBuzz many years ago and I can still recommend then. I believe they've since rerecorded their intro to 3dsmax series, it's hours and hours of content, get some popcorn, relax, sit back, and learn! Fun times!


    Eat3D also has a pretty comprehensive intro to 3dsmax series.

  • Going to the gym is like a korean MMORPG

    • -HP-
    • August 13, 2013 at 1:14 AM

    Speaking of which, what kind of gloves do you recommend to lift weights?

  • Xbox One

    • -HP-
    • August 13, 2013 at 12:55 AM

    [Blocked Image: https://sphotos-a-sjc.xx.fbcdn.net/hphotos-prn2/1098226_410304815740516_1080584668_n.png]

  • Anybody want to work on a map together?

    • -HP-
    • August 11, 2013 at 6:18 AM

    lmao

  • Elysium - From the director of 'District 9'

    • -HP-
    • August 11, 2013 at 3:42 AM

    Absolutely fucking awesome movie, holy shit! I can recommend this movie wholeheartedly, a good 9.7/10, would give a 10 if the soundtrack wouldnt be so generic epic orchestral, but other than that... AMAZINE!

    [Blocked Image: http://3.bp.blogspot.com/_9MYixPWxtF0/SjBE_58xtjI/AAAAAAAAAm8/u5saw5qBFMw/s320/stamp-of-approval.jpg]

  • Awesome UI's

    • -HP-
    • August 9, 2013 at 8:26 PM

    Hah, really? Fair enough, It's been a while since I played that game.

  • Awesome UI's

    • -HP-
    • August 9, 2013 at 7:59 PM

    +1 for Doom 3


    And I agree that less is more!


    This is bad in my opinion:

    [Blocked Image: http://www.felix-garcia.com/me_pics/me1_hud.jpg]


    Also bad:

    [Blocked Image: http://thestranded.files.wordpress.com/2011/04/brink-hud.jpg]


    I way prefer to see contextual and minimal HUDs. This obviously depends heavily on the game, some games demand more prominent HUDs because of their complexity but I still believe a lot more work can still be put into making game HUDs be better.


    Last of us is the perfect example of good contextual HUDs. If you don't need that kind of info, get it the fuck out of the screen!

    [Blocked Image: http://images.eurogamer.net/2013/articles//a/1/5/9/0/9/6/8/1.bmp.jpg/EG11/resize/1280x-1]


    [Blocked Image: http://cdn2.dualshockers.com/wp-content/uploads/2013/05/Last-of-Us-crafting-health-kit.png]

  • Wolfenstein Returns?

    • -HP-
    • August 9, 2013 at 7:39 PM
    Quote from SpronyvanJohnson

    Yeah, I was really disillusioned by that in Rage. From a far everything looked like a painted master piece but as soon as you came up close the textures were lower in quality than that of the original Doom


    [Blocked Image: http://i.imgur.com/wWrn0.jpg]


    Yeap, and the painful reason it looks like that is because it is too ahead of it's time. Not enough memory buffer and not enough disk space to hold all that texture info.


    Key to play this game is not to get too close to the textures xD


    [Blocked Image: http://farm9.staticflickr.com/8552/8711357121_0a6f8e9880_o.png]


    [Blocked Image: http://farm9.staticflickr.com/8361/8341419548_feeb94e47e_o.png]


    It's in the interiors where everythign REALLY goes to shit since the mega texture can't hold

    [Blocked Image: http://farm9.staticflickr.com/8070/8179058948_a11bfdeeb5_o.jpg]


    And yes, I did just post 3 beautiful screenshots of Rage in contrast of that ugly one. ahah such a bipolar game

  • Playstation 4

    • -HP-
    • August 8, 2013 at 11:51 PM

    http://www.youtube.com/watch?v=DuFFbuFfMk8


    http://www.youtube.com/watch?v=0a6cjcB085s

  • Splinter Cell: Blacklist

    • -HP-
    • August 8, 2013 at 11:00 PM

    Tom Clancy's Splinter Cell: Blacklist Has Gone Gold

    http://www.ign.com/articles/2013/…t-has-gone-gold

  • Xbox One

    • -HP-
    • August 8, 2013 at 10:39 PM
    Quote from Thrik

    You guys still press the button on your console to turn it on?


    Lol, good point.

  • Wolfenstein Returns?

    • -HP-
    • August 8, 2013 at 9:08 PM

    Yeap, exactly.


    dkm, I hope you guys manage to make the detail textures look better than that Rage patch did! That noise texture being used in every surface is literally a photoshop noise filter, it's so obvious it hurts. It kinda helps getting rid of the blurry look and I also like how it sharpened everything a bit but it's a shame it's spreaded even by every single surface, but again, it's part of the "curse" of megatextures, everything IS one texture.


    Is specularity still being baked down in the megatexture as well? That's what really killed it for me, all the surfaces looked like the same material, no matter if it's wood or metal. I'm asking because since Carmack talked so much about physically based materials during this year talk, I hope he manages to pull both spec and gloss out of the mega texture so you as an artist have more control over the readability of the surface.

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