Quote from MinosI honestly can't believe the whole internet is raging over the choice of an actor for a superhero movie...
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Quote from MinosI honestly can't believe the whole internet is raging over the choice of an actor for a superhero movie...
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Quote from blackdogWhy in the night zombies become so lethal again?
Don't... just... dont!
This is looking really good man, gameplay looks interesting as well! Deffo a must get, it's different enough to spike my interest.
Also, that e3 trailer is so amazing, I must have seen it a handful of times.
Quote from FMPONEI mean the character has a shrowd around them with a lit torch fighting shadow monsters... come on now.
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It's not the same people, it's a spanish developer. This reminds me the Doom days where every new FPS was considered a Doom clone, lol. Who knows, a new genre might very well be in the making here, games like ICO, SOTC, Journey, etc.
My body is ready, this indystry needs new original stuff.
Cool feedback, very direct, I like it boyz!!! Thanks a lot!
I am really tired of this scene by now, but those are actually some really compelling points, I might fix it real quick and repost the shots! That's preview render settings anyway, so maybe the lighting will look even better.
@Koko: I opened Jordan Walker BathHouse scene to learn how he achieved the great screenspace effects he has going on there, and pretty much used the same technique. A highly tweaked Lensflare entity on top of the bright spots of the scene.
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Quote from MinosI think I'll wait a few days before I get it, both Red Dead Redemption and GTA 4 were crazy better on the 360...
Exactly... but no fucking way I'm paying for xbox live gold again only to play it online. (I actually never thought i'd get this excited about multyplayer on a GTA game)
Here's hoping the PS3 version of GTAV is not as low res and laggy as hell as GTA4 was.
Just get it from amazon guys, they also have a downloadable version.
I seriously can't believe how stupid this sounds...
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http://www.youtube.com/watch?feature=…d&v=V-JunUax8xg
I might very well be more looking forward to this than the BF's and CoD's of this world! That said, I am so excited about next gen! Both indies and AAA's are thriving! Amazing!
Wow, this looks great! Can't wait to play it, fuck!
Quote from FMPONEThe leaves are dominating the scene a little bit imo
Maybe so but, It was intended and I personally like it, in fact I even wanted to put some more around the ceiling but it would require at least another couple asset variations and I wanted to keep the scene to a minimum asset usage. I wanted to achieve something like this:
Thanks for the feedback!
Quote from seirHow about making the same scene in different lighting sets like night, cloudy etc.?
Now that you mention it, I can't unsee those fucking glows, ahah. The reason they're so prominent and why I didn't spot them in the first place is because I used the tiledshot command and it generated a 4 times the original size image of the scene, therefor the glows are 4 times tighter and I forgot to tweak them for that purpose. I love their color and strenght, I stole the idea from the Uncharted games (1, 2, 3) but they are indeed too tight. I might rerender the scene with production quality, as this is preview but by now I'm really fatigued of looking at it so I'll at least give it a few days, although I gotta say I really love your idea of different lighting scenarios, I was thinking about exactly the same thing last night at bed.
I know man.. It's fucking beautiful!
Quote from Rick_DWhat was it supposed to do? Some great art and neat effects, but uninspired storytelling, bland cutscenes, awful combat and AI, and "epic events" that are jaw achingly dull.
I feel like video games are being let down by story and design at this point - we've spent so much time pushing the graphical fidelity that gameplay and narrative have been neglected, and it's really starting to show. More explosions doesn't mean more intense or exciting. Been watching the first season of 24 again, and the drama they manage to get across in very few locations and zero explosions puts videogames to shame.
Aka, my signature.
Quote from IzunoGuess who gave me a demo at the Sony booth?
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And here IR is demoing for the person before me:
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Awesome! How does the game actually feels like to play? Is it less stiff than the previous Killzone games? They're really good looking games, epic set pieces, etc, but seriously controls in this franchise are some of the worst I've ever played, extremely stiff and weird off-standard button combinations. Really hope they listened to gamer feedback and concentrated more on that as It's a really deal breaker for me.