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  3. -HP-

Posts by -HP-

  • Alien: Isolation

    • -HP-
    • October 9, 2014 at 11:23 PM
    Quote from holiestcows

    Yeah I dont get those people who play scary games or scary movies and dont get tense at all or dont get "startled" by the scary parts. I have a friend whos like that and im like why bother getting the game and playing when you're just gonna be a zombie while playing it, being 0% immersed in the game since your "unspookable" I for one, get incredibly tense in some horror games, and specifically this one. Often times ill be walking and think I hear something else walking and panic/freeze and then realize it was me stepping on a suit case or some shit.


    You actually learn a lot about yourself with this game. The first few times I saw the Alien, instinct would trigger and I would sprint outta there and of course the fucker would run after me and fuck me in the ass.

    You quickly learn that if the Alien is close to you, crouch, crawl and pray he doesn't see you, lol.


    This is a trully terrifying fucking game man. My wife was watching me play and she screamed for a few times when the Alien came outta fucking nowhere and killed me.


    FMPONE, the game is not for everyone for sure, if you like stealth games you'll enjoy it, if not you'll find it frustrating and maybe even boring. You're gonna be hiding in closets a lot, lol. I for one love stealth games.

  • Killing Floor 2

    • -HP-
    • October 9, 2014 at 8:15 PM

    So you kill floors in this game? What did the floor ever did to you?


    Srsly tho, this is looking pretty good. Bring it!

  • What's going on with your life?

    • -HP-
    • October 9, 2014 at 8:14 PM

    yeah, work for cash, who cares about following what you love.


    I mean sure, finish your degree, at this stage might as well but professionally you should follow what you enjoy doing, not money. I know saying this is a bit cliche by now "follow your passions, sea of roses and whatnot" but I'd take making games on top of a more "normal" job anyday.

  • What's going on with your life?

    • -HP-
    • October 9, 2014 at 8:08 PM
    Quote from Pericolos0

    You should look at maybe a career in videogames


    Maybe.

  • Reflex

    • -HP-
    • October 9, 2014 at 7:39 PM

    Fuck... if it was a Candy Crush remake it'd have a million backers

  • Alien: Isolation

    • -HP-
    • October 9, 2014 at 6:26 PM
    Quote from Vaya

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    They mostly... cone out at night... mostly.

  • Mapcore Introductions Thread

    • -HP-
    • October 8, 2014 at 11:32 PM

    Someone needs to remind Squad about the first rule of Fight Club

  • Alien: Isolation

    • -HP-
    • October 8, 2014 at 9:45 PM

    Oh of course, that should go without saying. Get a plated one too to avoid static

  • Alien: Isolation

    • -HP-
    • October 8, 2014 at 8:29 PM

    Get a long HDMI cabble, I got a 15 meter one a couple years ago and it works flawlessly. So you can still leave your PC in another room and controll it with one of these so you wont have to get your ass off the couch.


    [Blocked Image: http://www.geeky-gadgets.com/wp-content/uploads/2008/10/tiny_keyboard3.jpg]

  • Mapcore Introductions Thread

    • -HP-
    • October 8, 2014 at 8:24 PM

    Welcome to all the new guys! Mapcore has come a long way since the early days, now go out there and kick ass peeps! Claim your glory!

  • Alien: Isolation

    • -HP-
    • October 8, 2014 at 8:11 PM

    Pelt mapping?


    It's mostly tilables, you just need to put your seams in places where you can't see it.

  • Alien: Isolation

    • -HP-
    • October 8, 2014 at 7:09 PM
    Quote from 3Dnj

    I want to play it after seen it at work.


    Wait, there is no normal map on evn ? Even on floor with metal plates ?


    Yeap, absolutely everything was modeled. I guess I saw some floor grates use a cutout alpha map here and there, but it's rare. They seem to have more or less zero bakes, it's all tilable materials and gloss maps got 90 percent of the way there, they do all the job along side good lighting too.


    All round edges seemed to be done using custom normals, so most if not all the mesh uses one smoothing group; that's really good because smoothing groups (hard edges) actually add up a LOT of vertices to your models, so they had twice the tricount to play with.

  • Alien: Isolation

    • -HP-
    • October 8, 2014 at 7:00 PM

    I have some quick tech questions, maybe Mark could answer?


    What custom normals solutions did you use? Did you guys develop a inhouse script? I know max isn't very good with custom normals, mainly because the nature of the modifier stack. How did you work around that? Did you leave the smoothing for last? What about asset iteration?


    What AO solution(s) did you use? This engine has a really decent SSAO, but I noticed there's something else going on there, did you bake AO on vertices as well, or?


    I'd be extremely interested in seeing a break down on the environment modularity, with a environment like this it's extremely easy to see repetition everywhere, but I found you guys managed to mask it very well. I figure due to the nature of the workflow you used, you can always just model some extra tech doodads, quick UV, throw a tillable material on it and mask a few areas? I'd love to hear a few words from a artist that worked on this on that topic. (Maybe a GDC talk or something, hint hint)

  • Alien: Isolation

    • -HP-
    • October 8, 2014 at 6:48 PM

    Holy shit, sat down at 8pm yesterday and only stopped at around 2am cos my eyes wouldn't take it anymore, this game is SO right up my alley.


    Gameplay is very unique, it's a different kind of stealth, it's fearful stealth not the typical stealth where you sneak behind a enemy then press a button to take him down, if you're seen you gotta be extremly resourceful and gtfo and hide for a while, very good system I can see why some don't like it but I LOVE it.


    The environments are the crown jewel of this game imo, so creepy and atmospheric, this is the most atmospheric game I've played in a while. (If you have a good surround setup, make sure you use it, this engine has some of the best surround mixing I've experienced. It had me turning back and look behind me a couple times, i could swear something fell on my kitchen or something, ahah)


    The environment art is also extremely well done, (geo geo geo, bevels, custom normals, decals, done) I was wondering since a couple of years now when was a game going to just stop using baked tangents and straight off model everything. On today's hardware, tri count is the least of our worries whereas texture memory is still a bit of a bottleneck. With this workflow, you keep material count to a minimum which is good for memory and is also good for artists because they can really focus on making all those tillable materials look good and reuse them at will.

    I loved how you just modeled everything, and overlayed decals for details on what seems to be like what, 90% of the whole game? Leaving tangent space baked stuff for hero / unique assets.

    It's a GREAT workflow, finally a game has decided to step up and do that, I genuinely think this is almost a revolutionary step in the right direction, it wouldn't work on all kinds of art diection of course but it's perfect for hard surface environments like this.


    Please, extend my honest congratulations to the whole team! Specially the environment and tech art team, nailed every aspect you should have nailed.

  • (UE4) Sci-fi Colony Bunk Room

    • -HP-
    • October 8, 2014 at 6:36 PM

    Awesome! Congrats dude, great exposure.


    You releasing the package? Would love to dissect it!

  • Alien: Isolation

    • -HP-
    • October 8, 2014 at 12:25 AM

    http://www.gamespot.com/videos/alien-i…y/2300-6421336/

  • Alien: Isolation

    • -HP-
    • October 8, 2014 at 12:23 AM

    Do you recommend Normal or hard mode for first playthrough?

  • Assassin's Creed: Unity

    • -HP-
    • October 8, 2014 at 12:21 AM

    lol

  • Middle-Earth: Shadow of Mordor

    • -HP-
    • October 7, 2014 at 8:08 PM

    All the game needed was a difficulty setting, or at least some automatic dificulty system that adapted to your gameplay. Also, fuck man, that's one cynical dude.


    Still getting this, also, looks amazing. Will be getting this in the mail today alongside Alien, but i'm more excited for alien tbh.

  • The Black Glove - kickstarter, ex Irrational

    • -HP-
    • October 7, 2014 at 7:54 PM

    Backed.

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