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  3. -HP-

Posts by -HP-

  • Overwatch

    • -HP-
    • May 24, 2016 at 10:42 PM
    Quote from PogoP

    2 hours ago, PogoP said: How many maps and heroes are there on release?

    On release day there's 21 heroes, 12 maps and 4 different game modes.

    More to come of course and all future content will be free.

  • Uncharted 4

    • -HP-
    • May 23, 2016 at 9:57 PM
    Quote from blackdog

    33 minutes ago, blackdog said: Wow, such vistas. So "tenuta Rossi", means they also go to Italy? That looks like the Costiera Amalfitana, do they make any reference to real world places?

    They do, yes.

  • Overwatch

    • -HP-
    • May 23, 2016 at 8:38 PM

    ahah, sorry dude. There's a lot going on today! xD

  • Overwatch

    • -HP-
    • May 23, 2016 at 8:35 PM
    Quote from Tisky

    8 minutes ago, Tisky said: WHAT. SO I CAN PLAY IN 30 minutes?!?" OMG

    Actually I gave you wrong info, sorry.

    Here's the correct times

    4pm PDT, May 23 (Western US) 7pm EST, May 23 (Eastern US) 00:00 BST, May 24 (UK) 1am CEST, May 24 (Europe) 9am AET, May 24 (Sydney, Australia) [/list]

  • Overwatch

    • -HP-
    • May 23, 2016 at 7:46 PM
    Quote from Tisky

    56 minutes ago, Tisky said: No. Tomorrow is the day. Fucking europe and timezones. [Blocked Image: https://migrationtest.mapcore.org/uploads/emoticons/default_mapcore_smilies/emot_sad.gif]

    No, it's at 8pm GMT today.

    Edit, that's wrong info. It's at midnight, sorry.

  • Overwatch

    • -HP-
    • May 23, 2016 at 7:28 PM

    Fuck man... it sure is!

    [Blocked Image: http://i.imgur.com/7drHiqr.gif]


  • Dishonored II

    • -HP-
    • May 22, 2016 at 9:54 PM

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    [Blocked Image: http://image.jeuxvideo.com/medias/146347/1463466969-902-capture-d-ecran.jpg]

    [Blocked Image: http://image.jeuxvideo.com/medias/146350/1463497741-9236-capture-d-ecran.jpg]

    [Blocked Image: http://image.jeuxvideo.com/medias/143435/1434353372-91-artwork.jpg]

    [Blocked Image: http://image.jeuxvideo.com/medias/146347/1463466967-7505-capture-d-ecran.jpg]

    [Blocked Image: http://image.jeuxvideo.com/medias/146347/1463466967-3481-capture-d-ecran.jpg]

    [Blocked Image: http://image.jeuxvideo.com/medias/143435/1434353369-9046-artwork.jpg]

  • Uncharted 4

    • -HP-
    • May 20, 2016 at 10:41 PM

    Grappling to shit never gets old in this game! You feel like an absolute badass.

  • What's going on with your life?

    • -HP-
    • May 20, 2016 at 7:39 PM
    Quote from Sigma

    1 minute ago, Sigma said: If you do get the wisdom teeth out - and you need a painkiller - tea bags. Stuff one or two in your mouth, and they have a chemical that helps alleviate pain in them (as well as something soft to bite on).

    So much this! It really worked for me, it makes your blood clog faster in your mouth as well so you wont bleed for too long.

  • What's going on with your life?

    • -HP-
    • May 20, 2016 at 6:46 PM

    You fuckers should ALL get glasses while working on the computer, you only get a pair of eyes and it's not like your monitors will care if you look like a nerd, just do it!

    Stepp, good luck with that stuff man. I'm willing to bet it's your wisdom teeth, Many doctors recommend you just remove all 4 and get it done with. It's better if we do it now.

  • FINAL FANTASY XV

    • -HP-
    • May 19, 2016 at 10:34 PM
    Quote from Steppenwolf

    25 minutes ago, Steppenwolf said: I feel tempted by the environments but i don't know if i could get over the unlikable main characters. They give me gonorrhea just looking at them.

    They'll grow on you, I'm sure. If anything, it'll be worth the laugh if they turn out to be a gay band and you'll get your first gay orgy in a video game, ever!

    I'm ashamed to admit I never played any FF game, and this one is looking like it'll be my first.

  • Doom (4)

    • -HP-
    • May 19, 2016 at 10:28 PM

    [Blocked Image: http://i.imgur.com/kmcoW5T.gif]


    [Blocked Image: http://i.imgur.com/aaxP2zx.gif]


    [Blocked Image: https://abload.de/img/fpsmapdesign2016o7ju5.png]


  • [UE4] Station C3 - Sci-fi Environment (WIP)

    • -HP-
    • May 19, 2016 at 12:56 AM

    So far so awesome!

  • FINAL FANTASY XV

    • -HP-
    • May 18, 2016 at 7:04 PM

    u w0t mate!


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  • Doom (4)

    • -HP-
    • May 18, 2016 at 6:00 PM

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    Dude's pretty spot on! (This channel is amazing btw, check out his other vids)

  • Uncharted 4

    • -HP-
    • May 18, 2016 at 1:49 AM

    http://magazine.artstation.com/2016/05/uncharted-4-art-blast/


  • Doom (4)

    • -HP-
    • May 18, 2016 at 1:48 AM

    I don't even know why I bother buying boxed games... You have to download 90% of the game off of steam anyway.

    Anyway, you guys weren't kidding the gameplay is absolutely phenomenal. So smooth and fast, I'm loving the game mechanics with the melee kills dropping health and the chainsaw kills dropping ammo, it adds a really interesting gameplay layer.

  • RAGE

    • -HP-
    • May 17, 2016 at 11:52 PM

    I said it a million times, I'll say it again... this is the most underrated video game ever! Sure, had it's fair share of problems, and it seems everyone and their mother has an opinion about this game. Funny you reboot this thread, I was going through some of my old stuff and found my notes/critiques on Rage the first time I played it, figure I post it here.

    Quote

    Quote Art

    Lacks variety in the environments / themes. As much beautiful as the environments look, they get old after being looked at for too long; players need changes of visual themes now and then to stay engaged. A good example of this is the surprisingly good difference in visual theme of the eastern wastelands and the last sci-fi level, they felt refreshing and awesome to look at. The game art direction could be so much better if it had more themes, take for instance HL2 or Uncharted games, as you progress in the game you see more different areas and themes, in Rage I had the feeling there was a lot of recycling. (Too much of the same wasteland and metal corridors)


    Design

    You have always the feeling that you’re between two walls, even on the outdoors / wasteland there was too much driving between two walls of rock.

    - Too many invisible walls that block the player from going places that look accessible. A good guideline I always use in my work is, If it looks to the player that he can go to a certain place in the level, he should be able to, and not be blocked by a 1.5meter wall or fence that looks perfectly climable; it breaks the immersion and reminds you that you are on a on-rails shooter. Designers should have found better/smarter ways to block the player (Level boundaries)

    - You spend too much time on Hub areas (such as Wellsprings). Quests are given, you drivr somewhere, you fight trhough a linear level and get back to the Hub you can from, this is in a nutshell the gamedesign formula of Rage; and this mix between linear and open world gameplay feels a bit weird.

    - Main quests often felt too linear and too short.

    - Secondary quests felt too disconnected from the game. You accept a quest, and you get automaticly teleported somewhere, where you have to achieve an objective (like Snipe 30 incoming mutants) and once you finish it you receive money for it.

    - Same formula applies for the racing in the game, there’s no real incentive to go in there and race! I think the game stands in a weird place where it’s neither a “flow” shooter a-la HL2, nor RPG a-la Fallout3 and it’s missing elements that made those two good.

    - Game is too easy at times. Only a couple of levels like the Jackal Canyon actually posed a challenge to me.

    - I would like to see longer main quest levels AND some more gameplay elements other than run and shoot, something more like level specific basic puzzles or just some more gameplay challenges to keep the pacing and gameplay fresh throughout the game. (Example) HL2 buggy level, it has perfect pacing and was long enough, with some combat pauses like the Magnet crane area in the beach to move the buggy back into the main road. I was expecting something like this on Rage, something that actually ties racing and driving in the main game; and all I got was disconnected and optional races and sporadic vehicle encounters in the wasteland.

    - Regarding the games HUD and inventory, the idea of only being able to carry 4 gadgets at a time is very limiting, I would rather see something along the lines of Bioshocks Plasmids management; it’s perfect in the sense that you can select any plasmid anywhere antytime rather quickly without needing to pause the game and select the plasmid you wanna use. And speaking of Bioshock, I think the semi-RPG elements worked a bit better than the ones in Rage do, I wouldn’t mind seeing more of it there.

    - The inventory is a mess! Gadgets (Bots, turrets, grenades, etc) are mixed among with the trash you pick, and the engineering parts. So if the gadget you want to use is not in that 4 gadget quick-use panel you need to look for it in the middle of that mess. I would have loved to have an inventory more like the well-organized Fallout3’s Pip-boy.

    Display More
  • Dishonored II

    • -HP-
    • May 17, 2016 at 11:49 PM

    oh my fucking god, that looks absolutely amazing! Very unique art style!

    [Blocked Image: http://cdn.mos.cms.futurecdn.net/YH5MSa2b3TwKTAkaC73A6h.jpg]

    [Blocked Image: http://cdn.mos.cms.futurecdn.net/L28vBLkkwhhQGisWxuAq6h.jpg]

  • Doom (4)

    • -HP-
    • May 16, 2016 at 10:21 PM
    Quote from dux

    4 hours ago, dux said:

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     [Blocked Image: http://www.reactiongifs.com/wp-content/uploads/2012/11/laker_fan_dudes.gif][Blocked Image: http://www.reactiongifs.com/r/drumming.gif][Blocked Image: http://www.reactiongifs.com/wp-content/uploads/2013/10/doggie-rave.gif][Blocked Image: https://media.giphy.com/media/14xAw2hSwvhpC/giphy.gif]

    Fucking phenomenal tracks.

    This is indeed ridiculously good!


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