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  3. -HP-

Posts by -HP-

  • Tutoring Service?

    • -HP-
    • June 10, 2016 at 10:36 PM

    Mapcore is your tutor and your master! :]

  • Quantum Break - Remedy's next game!

    • -HP-
    • June 10, 2016 at 7:18 PM

    Alright, played about 3 hours of this yesterday, until I got interrupted by an earthquake, perks of living in California. Basically finished Act1 which is the tutorial and lays the ground for the whole story.

    Only when I booted up the game and I saw that bullet shaped Remedy logo I actually realized I was about to play a fucking Remedy game and right off the bat I started getting excited. Everything about the game screams Remedy, the story, TPS like gameplay, the main hero narrating what's going on, fantastic storytelling, etc.

    Presentation wise, the game looks fairly decent. I'm not a fan of the overly used screenspace relfections in almost every shader, even on High settings there's still reflection bleeding on the edge of the screen that annoys the shit out of me. That said, whatever they did for the time-stopping shader trickery is fucking amazing, I have no idea how they managed to get such a unique looking style for the time capsules, it looks straight out of a Hollywood movie running in real time, really impressing.

    I'm very disappointed with the performance on PC though, my rig should be able to run this game maxed up no problems and I had to set everything from ultra down to medium/high on most setting to get it to run at acceptable frame rate at 1080, but there's still some sporadic breaks here and there, almost like all of a sudden the engine is streaming huge amounts of data and then stops. You can definitely tell the PC version was overlooked. In this day and age where PC gaming is back in full force, there's no excuse for this, specially since Remedy has some great track record with getting amazing looking games for their time running on standard computers with ease. (both max payne and alan wake ran on PC like butter when they came out) Plus, this game sells itself on looking good, among other things. If they can't even utilize the high end hardware you own to get the best visual experience at 60fps, that's a huge oversight.

    That said I saw enough to recommend this game to everyone, if you're into SP games with great stories getting this is a no brainer. They're doing some really bold stuff with this game, and I'd hate to see this title flopping because of shitty decisions from the publisher, so give it a go! I'll post again when I finish the campaign.

  • Overwatch

    • -HP-
    • June 8, 2016 at 10:13 PM
    Quote from Bastion

    1 hour ago, Bastion said: Mcree's fan the hammer attack needs a cooldown on it, its seriously too much for a basic attack

    next patch! :)

  • Deus Ex: Mankind Divided

    • -HP-
    • June 8, 2016 at 9:39 PM

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  • Announcing my new game - Solus - Survival/Exploration - Unreal Engine 4

    • -HP-
    • June 8, 2016 at 8:11 PM

    This is looking great Hourences, congrats on release!

    I just got Mirror's Edge 2 in the mail, but when I'm done with that I'll definitely give Solus a go! Congrats!

  • Deus Ex: Mankind Divided

    • -HP-
    • June 8, 2016 at 6:32 PM

    This is fucking cool


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  • Doom (4)

    • -HP-
    • June 7, 2016 at 10:15 PM

    http://imgur.com/a/5RWJc

  • Horizon Zero Dawn

    • -HP-
    • June 6, 2016 at 6:46 PM

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  • Overwatch

    • -HP-
    • June 4, 2016 at 10:32 PM
    Quote from Jetsetlemming

    11 hours ago, Jetsetlemming said: Junkrat is super fun and personable, but his ultimate kinda blows (lol pun). Sure, if it goes well it almost always gets Play of the Game, but you can actually just shoot the fucking thing and it dies almost instantly. It doesn't even explode on death if it's shot. They should probably change that because having your ult literally do NOTHING is really frustrating. Even when McGee gets shot during Deadeye he gets to keep 50% of his ult meter. Either give it more health (it is a rubber tire after all, not like it's something fragile), or probably better, make it blow up when shot, imo.

    Back in the beta, junkrats ult had a lot less health but it would blow up if it got shot by the other team. But that made it way too powerful of an ult.

  • Overwatch

    • -HP-
    • June 3, 2016 at 2:15 AM
    Quote from Jetsetlemming

    4 minutes ago, Jetsetlemming said: Ideally, yeah, but I mean you don't need your team to enjoy playing as him, because he heals/buffs himself and can shove people away. Mercy needs her team to think about her, as does Zarya and a few others, or it gets frustrating.

    Right, but the counterwheight for that is that Mercy can full heal a tank in a matter of a couple seconds. With Lucio's passive heal it would take you much longer, that's why I actually tend to gravitate more towards Mercy than Lucio when my team needs support.

  • Overwatch

    • -HP-
    • June 2, 2016 at 11:17 PM
    Quote from SotaPoika

    1 hour ago, SotaPoika said: This game's amazing, but mostly when played with friends! With bunch of randoms (more than 3+) it gets roll of dice if you get people with head in their ass or not (mostly yes). Players who play attacking-sniper, but not taking any proper positions or pushing, for example. With friends, it's way more fun and strategical. When you lose, you know the enemy-team outplayed you.

    Tracer is probably my favourite hero: "Cheers, love! The cavalry's here!"

    Yeah, it's the old problem with pub servers. This becomes a non issue with the competitive mode that's coming soon.

  • Overwatch

    • -HP-
    • June 1, 2016 at 10:14 PM

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    xDDDDD

  • Overwatch

    • -HP-
    • June 1, 2016 at 7:40 AM

    Mine: https://masteroverwatch.com/profile/shared/c8c37f9478e9473a

  • Overwatch

    • -HP-
    • May 31, 2016 at 6:59 PM

    If you wanna check your stats, compare them, etc. You can use this unofficial stats website:

    https://masteroverwatch.com/

  • Overwatch

    • -HP-
    • May 30, 2016 at 1:14 AM
    Quote from PogoP

    4 minutes ago, PogoP said: Damnit, Hanzo's ulti is so annoying. Is that being nerfed? It's an insta-kill across the map... goes through all walls etc. So annoying.

    I actually think it's the easier ult to dodge. You literally just strafe left or right and you're safe.

  • Overwatch

    • -HP-
    • May 30, 2016 at 12:13 AM
    Quote from Bastion

    10 hours ago, Bastion said: Maps have been decent been getting frustrated however that some places that require a vertical ability to access but look like they should have a normal way in, like in King's row's first point.

    Which places exactly? You just go inside and take the stairs up.

  • ECHO

    • -HP-
    • May 26, 2016 at 7:09 PM

    Oh man, this looks phenomenal!

  • Overwatch

    • -HP-
    • May 26, 2016 at 7:08 PM

    Sweet, added you all!

    I mostly play on Americas but if there's already a party going I can switch to EU. You'd be surprised how lag free it can be.

  • Overwatch

    • -HP-
    • May 26, 2016 at 6:07 AM

    Can you guys drop your battletags? Let's get on a few mapcore parties people!

  • Doom (4)

    • -HP-
    • May 25, 2016 at 7:14 PM

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