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Posts by FMPONE

  • Counter-Strike: Global Offensive

    • FMPONE
    • October 31, 2014 at 8:28 AM

    You can get a very minute level of control over what spawn pairings occur, it makes absolutely no sense to complain about "randomness" because it's up to the designer which spawns occur with what other spawns and at what frequency as well, iirc. It's objectively better than just having two spawns that never change, because it gives designers more options and it prevents Terrorists from having a repetitive defense, which was always the downfall of the CS maps.


    Now the doors are open, and if you don't like a CS map, it's probably because the designer did a lousey job, not because of the game-mode.

  • Counter-Strike: Global Offensive

    • FMPONE
    • October 30, 2014 at 10:42 PM
    Quote from General Vivi

    There are a lot of things wrong with it. I would start by removing random hostage spawns and keeping the positions they know to work well for tactical gameplay. At the very least, removing the ones they know are terrible.

    Also, the economy needs to be re-balanced.


    Hostage spawns aren't random, they're designer placed. The new hostage system is a major improvement on the old system IMO, the few new CS maps implemented into the game tend to get as much or more play than the DE maps do.

  • Bruges

    • FMPONE
    • October 29, 2014 at 10:39 PM
    Quote from moyyst

    I'm I the only one who thinks this looks like a painting?


  • What's going on with your life?

    • FMPONE
    • October 25, 2014 at 3:26 AM
    Quote from RaVaGe

    Dude, did you forget Ellie Goulding, the poor girl is probably in tears now


    It's disgusting how this guy goes from one chick to another, he's breaking so many hearts out there.

  • Gaming company employee threatens to kill Gabe, gets game pulled off Steam.

    • FMPONE
    • October 24, 2014 at 8:25 AM
    Quote from Sentura

    Oh my fuck just lock this thread already


    bump

  • Gaming company employee threatens to kill Gabe, gets game pulled off Steam.

    • FMPONE
    • October 23, 2014 at 4:10 PM
    Quote from Steppenwolf

    Never cease to amaze me what people get into via Twitter. Digging their own graves, sliding down slippery slope after slippery slope, ugly arguments with strangers and friends. And then the spread of half truths, lies, hyperbole and propaganda. It's like a never ending stream of piss and shit.

    Or you could just promote your products, interact with your fans, and share cool content. Twitter is pretty awesome to be honest, it's a great tool (as long as you don't threaten to kill famous people)

  • Gaming Sequels Would Like To See

    • FMPONE
    • October 22, 2014 at 4:28 AM
    Quote from (HP)

    people are still waiting for HL3? Valve is all about steam and dota2 now, get over it peeps.



    gordon... pls report 2da testchamba

  • What's going on with your life?

    • FMPONE
    • October 22, 2014 at 12:12 AM

  • Gaming Sequels Would Like To See

    • FMPONE
    • October 22, 2014 at 12:11 AM
    Quote from Sentura

    Somewhat agreed on the first two, but the scale isn't proportionate here: The first two are like lightyears ahead in importance over the rest of the list.


    I agree, but they're also the least likely

  • Gaming Sequels Would Like To See

    • FMPONE
    • October 21, 2014 at 10:04 PM

    In order of importance:

    HL3

    Stalker 2

    Portal 3

    New Day of Defeat

    New Deus Ex

    Dishonored 2

  • WIP in WIP, post your level screenshots!

    • FMPONE
    • October 21, 2014 at 8:04 PM
    Quote from ruarai

    [Blocked Image: http://i.imgur.com/GkbGBko.jpg]


    [Blocked Image: http://i.imgur.com/VoeCivn.jpg]


    Doing some more small maps. Found out how to properly use displacements thanks to this: http://www.interlopers.net/tutorials/30687. Also using some nice composition stuff with the screenshots which seems to make them prettier.


    One day I'll make a real map, I swear.

    Display More


    Very elegant, simple and cool. I like it.

  • Gaming company employee threatens to kill Gabe, gets game pulled off Steam.

    • FMPONE
    • October 21, 2014 at 6:29 PM

    Threatening to kill people has always been a good business tactic, hasnt it?

  • Long timers and new comers, your Mapcore history

    • FMPONE
    • October 20, 2014 at 6:24 AM

    God damnit.

  • [Q3] Rustgrad

    • FMPONE
    • October 19, 2014 at 11:55 PM

    I'm on this like stink on a pig. Looks freaking awesome dude, can't wait to run around it.


    edit:


    So this really holds up to scrutiny in-game. In fact, I think this is one of my favorite levels I've played recently. I love how there are so many raw ideas here, broken tiles, leaves climbing walls, tiny lights on gritty but elegant textures, interesting spaces, tons of vertical details. The level is almost overflowing with effort and thought. This is seriously an excellent excellent map. Great work. The only thing I'd say is missing is a tangible sense of purpose or geographical logic, but the sheer polish on the abstract level is enough to quiet those concerns.

  • Alien: Isolation

    • FMPONE
    • October 19, 2014 at 2:15 AM

    Ya I also just hit my limit with it. Frustrating game, too many bad design decisions spoil what could genuinely be a great experience. The premise of making your life a living hell, it turns out, is just wayyyyyyyy too easy to deliver upon. Off to YouTube I go.


    Damn.


    edit: oh my God, on YouTube I was on part 2 of like a 30 part gameplay series. I was literally hoping I was almost finished with it.

  • Alien: Isolation

    • FMPONE
    • October 18, 2014 at 7:28 AM

    For right now, this game has me intrigued and having fun. Obvious issues with it, including die -> run and do something way faster the second time knowing all of the game's tricks (thus removing a lot of the horror) ...and player navigation remains too poor, but it's still such a great experience when all goes well. I wish this game got some extra time in the oven, cause it's on the verge of something spectacular IMO. One of the best parts of the game has to be when the entire world around you is shaking in unpredictable and genuinely scary ways as you walk around with that dim paranoia where you just know the game is in total control of when it decides to Alien-fuck you.


    Hopefully that continues throughout the entire game and doesn't get annoying.


    Quote from knj

    I'm getting frustrated with it (as many said before) due to that - I will call that - random deaths. Srsly will try to play it some more and I'm really considering watching the rest on YT. I really love this game but I don't have time to replay that 15min part over and over and over again


    Totally agree. The way they handled autosaves is going to really discourage a lot of people from finishing the game at all. Seems counterproductive...

  • Star Wars

    • FMPONE
    • October 18, 2014 at 1:49 AM

    Those look really cool. Imagine working on a new Star Wars? Fucking hell, that'd be crazy.

  • HATRED

    • FMPONE
    • October 17, 2014 at 8:57 AM

    Not going to comment on the guy personally, never met him, but that background of a pile of skulls ain't exactly helping matters. Sigh~


    https://twitter.com/messofanego/status/523010516210712577

    "Hatred trailer. People chosen for execution are mostly minorities, 3/10 are white, and the developers seem to have racist backgrounds."


    ...

    I'm not going to post in this thread anymore because people ought to make games to make other people happy, or entertain them. Or at least not advocate genocide, maybe we can put the bar there and hope that everybody is at least intelligent enough to meet that very low expectation.

  • MapCore Job Census

    • FMPONE
    • October 17, 2014 at 7:58 AM
    Quote from generalvivi

    Just finished moving to Sweden to start my new job as a Senior Level Designer at Overkill on the 20th! (looks at Puddy)


    Hey Swedish Mapcore crew! Lets grab some drinks soon.


    Dude, that's awesome. Congratulations!

  • Mapcore Introductions Thread

    • FMPONE
    • October 17, 2014 at 6:27 AM

    Welcome one and all, so many new faces, great to have you all here with us.

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