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Posts by FMPONE

  • Counter-Strike: Global Offensive

    • FMPONE
    • February 18, 2015 at 2:06 AM

    I agree there are some minor issues but having run around the map it's got more good interesting ideas than it does weird issues. He probably should have just released it for everyone to play, no idea why he didn't do that. For instance, the map doesn't seem as big when you run around it, even if it is a large map, because the rotations are so fast.


    As for the example you pointed out, it's right near the CT spawn, so that's not as OP as it might seem. etc

  • Counter-Strike: Global Offensive

    • FMPONE
    • February 17, 2015 at 5:27 PM

    The overall layout is really smart and well designed. Whether the specific engagement details work is something I'll have to investigate when I get home.

  • Counter-Strike: Global Offensive

    • FMPONE
    • February 17, 2015 at 5:11 PM

    Original post was removed because it didn't have enough to do with CS:GO

  • Counter-Strike: Global Offensive

    • FMPONE
    • February 17, 2015 at 4:41 PM
    Quote from Vaya

    http://www.reddit.com/r/GlobalOffens…rike_and_16_de/


    Saw this. Might be a good opportunity for someone on here looking for a new project.


    There are a couple of people around here who could probably pull it off. Somebody should do it

  • Breaking Bad

    • FMPONE
    • February 17, 2015 at 6:11 AM

    Fuck. Episode 3 is so good.


    I hate you and your talent Vince Gilligan.

  • Breaking Bad

    • FMPONE
    • February 16, 2015 at 3:30 PM

    I agree the show is really really good. But I'm wondering how much of the show is going to be ruined or limited by the fact that we know how it ends. I can't stop thinking about that...

  • John Romero plays Doom with Double Fine dev

    • FMPONE
    • February 15, 2015 at 1:45 AM

    Just finished the Doom series. Great video. I agree the young guy was kind of annoying, but everytime he actually said anything of substance (instead of being like "right" every other word) he said something really smart and interesting, thank God.


    Really awesome.

  • HATRED

    • FMPONE
    • February 15, 2015 at 1:32 AM

  • John Romero plays Doom with Double Fine dev

    • FMPONE
    • February 10, 2015 at 1:34 AM

    Just began watching this, thanks for the recommendation.

  • de_zoo

    • FMPONE
    • February 9, 2015 at 6:58 AM

    So I got a chance to run around this, great job. Next Operation fo sho. I was not as bothered by the signs in-game as I thought I would be.


    Player clipping still a big issue, especially on rocks and stuff. I think the lighting in the level and general colors could be smoothed out and made a bit more consistent as well, and I noticed some of the aquariums looking very fake-ish, moreso than I think you'd really want. Still a fantastic level, great work.

  • Lost Ark (Korean MMoRPG)

    • FMPONE
    • February 8, 2015 at 5:50 AM

    Wow that was fun to watch

  • Where's They Hunger: Lost Souls gone?

    • FMPONE
    • February 7, 2015 at 5:06 AM

    I'm with Dux, it's a little surprising to hear it wasn't much fun.

  • What's going on with your life?

    • FMPONE
    • February 5, 2015 at 4:31 AM
    Quote from dux

    Family pressuring me into looking at buying a house. I made a thread on this a while ago and I'm just not interested in it. I'm happy renting. "But you could rent the house!" I don't bloody want to. I'm content with what I have and spending my spare money on my hobbies like my car and computer. I still put away at least 20-40% of my pay cheque into my savings anyway.


    Don't let others pressure you into spending your money a certain way, it's none of their business unless you're living under their roof.

  • [CS:GO]de_zoo

    • FMPONE
    • February 4, 2015 at 12:37 AM
    Quote from Squad

    New signs, signs and signs!


    [Blocked Image: http://i.imgur.com/M6sqYSC.jpg]


    [Blocked Image: http://i.imgur.com/C81aArR.jpg]


    Can I say something a little controversial here?


    I don't like the signs :X I also don't like that they're attached to a light-post pole type of thing. I think it will annoy players, and it doesn't look too sharp either. Furthermore, I don't think they actually would aid in player navigation since they're so overwhelming to look at.


    I think a simple plaque and/or something attached to a nearby wall would be far superior.

  • [CS:GO][WIP] de_arizona (Motel) - Source files available

    • FMPONE
    • February 3, 2015 at 5:08 PM

    It's a really cool theme and it looks cool so far, good luck with it

  • GDC 2015

    • FMPONE
    • February 1, 2015 at 2:31 AM
    Quote from Minos

    Turns out I'm going this year


    Let's have a Mapcore EOT meetup 2015 plz~~


    AWwwwwww yeaaaaa

  • What have you watched recently?

    • FMPONE
    • January 31, 2015 at 3:45 AM

    Interstellar. I know I'm like, super late to the party. Was sick though.


    Quote

    EVIL DAMON OUTTA NOWHEREEEEE

  • [CS:GO] De_Departure

    • FMPONE
    • January 30, 2015 at 9:59 PM

    Just a friendly word of advise, I would be a little careful with how true to life you make your setting, anything you can do to muddy the waters is good. But it looks awesome so far!

  • What I'm Working On

    • FMPONE
    • January 30, 2015 at 1:10 AM
    Quote from phantazm11

    http://www.pcgamer.com/veteran-counte…tails-new-work/


    Nice work and awesome lighting!


    thanks.. wow I'm lucky :/ ... haha

  • What I'm Working On

    • FMPONE
    • January 29, 2015 at 5:59 PM
    Quote from Raidix

    Looks pretty nice so far!


    But what happened to the other map you were working on (de_grace)?

    Discontinued/paused/nearly finished?


    2 problems with Grace, not a good enough layout (lessons learned) and it relied a lot on post-processing (players disliked it).


    As time goes on and I make so many mistakes, I think I can only be left with a strong finale.


    Quote from El_Exodus

    Are you telling us, that you'll quit CS:GO mapping after Santorini?


    One of the things I'm also working on, is not thinking about life after Santorini, until Santorini is done

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