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Posts by FMPONE

  • The Jurassic World

    • FMPONE
    • April 22, 2015 at 8:29 AM

    New trailer is by far the best one yet. It's kind of ironic though, even in the trailer the main characters are criticizing the stupid premise: "Aren't Dinosaurs wow enough?" UH, yeah dude!!

  • Cities Skylines: The misadventures of Steppenwolf

    • FMPONE
    • April 20, 2015 at 1:16 PM
    Quote from Seldoon182

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    Why low graphic settings on such a perfect video ;(

  • What I'm Working On

    • FMPONE
    • April 19, 2015 at 12:15 PM

    DE_SANTORINI has been updated on the workshop. I need your feedback on the layout design!

    http://steamcommunity.com/sharedfiles/fi…s/?id=396996750


    Please leave your thoughts here so they can be tracked down later:

    http://steamcommunity.com/groups/FMPmaptesters


    Special thanks to community member Rfactor for his high-level player feedback on this build.


    Meanwhile, the art is progressing. You can check out some of the geometry which will form the base of the art on the workshop.

    [Blocked Image: http://i.imgur.com/KhkLu5K.jpg]

  • Blade Runner 2049

    • FMPONE
    • April 19, 2015 at 1:01 AM

    I don't mind Gosling after Drive. Bring it on

  • Star Wars Battlefront

    • FMPONE
    • April 18, 2015 at 12:24 AM

    Surely one of the best trailers I've ever seen for a video game, but I think I'm reserving judgement until I see some actual footage of players playing the game

  • Hours in the CS:GO SDK?

    • FMPONE
    • April 18, 2015 at 12:23 AM
    Quote from Puddy

    CSGO SDK: 3 million hours (fahrenheit)

  • Games W.I.P Thread

    • FMPONE
    • April 17, 2015 at 9:08 AM
    Quote from tomm

    very cool, although I feel like the weapon should be more smooth and not so pixelly since it's basically in the player's face.. but I guess it's what you're going for.


    I think the effect is awesome, it's just too pronounced right now. A little bit more subtle basically, maybe twice as subtle, twice as small little dots, and then it's fine

  • WIP in WIP, post your level screenshots!

    • FMPONE
    • April 17, 2015 at 1:01 AM

    That is looking really sweet, dude!

  • GTA V

    • FMPONE
    • April 16, 2015 at 12:15 PM

    I feel like I'm taking crazy pills when I try to fly in this game using a mouse. Is it that ridiculously hard for anyone else?


    edit: I beat the time trial thing. It was awful. Flying with a mouse is super bad

  • WIP in WIP, post your level screenshots!

    • FMPONE
    • April 15, 2015 at 2:06 AM
    Quote from Lemurr

    More progress and a slight ambient change on my current map (click for full size):

    [Blocked Image: http://i.imgur.com/hu4XvD4h.jpg][Blocked Image: http://i.imgur.com/9p1ICsHh.jpg][Blocked Image: http://i.imgur.com/M0QpKyih.jpg][Blocked Image: http://i.imgur.com/3zMrC5Fh.jpg]


    I agree with everyone that this looks really awesome.


    Generally though I feel that that scenes which use more than 3-4 colors tend to break down, and I don't exactly feel my opinion changing here. I'd still recommend honing in on one primary, secondary, and tertiary minor color for spice. Right now every color in your scene feels like a spice color, and the scenes would probably benefit from being limited to simply 3 colors. Just my opinion, I think it would help the scenes. Great work either way!!

  • Mapcore Animated Logo

    • FMPONE
    • April 15, 2015 at 1:54 AM
    Quote from Squad

    Or maybe some talented Mapcorian can make a brandnew sound effect for it?


    I downloaded FL studio and spent some time on something, it's not great, but I tried.


    http://www.youtube.com/watch?v=dQw4w9WgXcQ

  • GTA V

    • FMPONE
    • April 15, 2015 at 12:31 AM

    This game is blowing my mind


    [Blocked Image: http://www.reactiongifs.com/r/2011/09/mind_blown.gif]

  • GTA V

    • FMPONE
    • April 14, 2015 at 10:05 AM

    Running this game in 3840x2100 or whatever ridiculous resolution I got via my nvidia plugin, it's compltely insane

  • Mapcore Animated Logo

    • FMPONE
    • April 14, 2015 at 10:02 AM

    I knew I was good

    We should put out some videos, just so we have an excuse to use this

  • Mapcore Animated Logo

    • FMPONE
    • April 14, 2015 at 2:27 AM

    That's awesome!


    Perhaps the sound effects can be less bulky, and more professionalish? Less Michael Bay, more sleek. Awesome stuff though.

  • ITT: Post maps/scenes that never saw the light of the day.

    • FMPONE
    • April 12, 2015 at 7:37 AM
    Quote from Pawl

    [Blocked Image: http://i.imgur.com/0fRAc8F.png]


    Cool stuff! Keep it up.


    One thing I would suggest is on the balconies with larger surface area, you could try different/larger window sizes or even open archways, just to mix it up.

  • What's going on with your life?

    • FMPONE
    • April 12, 2015 at 12:02 AM

    It sounds like you're going to be living in one of those random farms in Day-Z

  • NEW Unreal Tournament!!!

    • FMPONE
    • April 10, 2015 at 9:37 PM
    Quote from 2d-chris

    I could help with turbine...I miss making turbine rooms for you I like the open spaces and corridors you have there, looks pretty cool already. Some might need a little more cover I guess because it feels to me like snipers will have a bigger advantage in the level than the rest.


    BJA Ha, true I've always gotta add a turbine eh? The snipers get countered pretty hard by the flanking elevator and corridor pretty hard right now, and players kind of float up quite fast so they are hard to hit. I've reached the limit IMO for details with BSP so when I start adding static meshes and doing art I'll give you a poke!


    blackdog, yeah, we are releasing themed tiling sets of assets and deco props over time, right now we have released the Outpost23 set, which is clean industrial, I think that set would work for this level. The artists build the assets, but there's no reason why a level designer can't add the assets into the maps, and light it etc.


    FMPONE, yeah could do that, I'm a little worried about players getting stuck on slopes like that, might just give it a try though it would help the visuals for sure - I'm at a limit with BSP and quite frankly it's painful to work with now, until we fix it I'm going to be rebuilding the bottom corridor first as that has some quite major gameplay implications.


    You should tell them to look at Hammer's .bsp and learn from that. It's way easier to use than UE4's imo. Hammer bsp is so good people are still making maps for it all these years later, that says a lot for me

  • NEW Unreal Tournament!!!

    • FMPONE
    • April 10, 2015 at 10:06 AM
    Quote from 2d-chris

    Hey dudes, someone was asking about any maps to work on art for, well I promised once the map I was making is in the build I'll post here, so yeah ... it's called DM-Vortex, tis a small simple dm arena with a funky fan mechanics in the center room. If anyone is interested in helping, either with feedback or assets it would be awesome!


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    Official thread is here, https://forums.unrealtournament.com/showthread.php?17122-DM-Vortex


    Cheers and see you in the tournament!

    Display More


    That looks extremely cool!


    Maybe you could add some more branching details at the top of the vortex? Like right now the room is basically a hollow cylinder, it would be cool to see it bloom up more at the top, be more dramatic and interesting since you're always looking up


    Basically this shape


    __/

    .|_|

    .|_|


    Instead of this shape


    |_|

    |_|

    |_|


    It's just something I noticed as being a little plain

  • True Detective - TV Show

    • FMPONE
    • April 10, 2015 at 8:58 AM

    I'm excited, obviously. Lately a lot of the shoes I've been watching feel very slow paced, Better Call Saul and House of Cards. Hopefully this one will be a little up tempo

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