I think the bubbles are friendly. which is nice considering sometimes Mapcore has intimidated new users, it's hard to be intimidated by BUBBLEZ
Posts by FMPONE
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Quote from 2d-chris
Been working on a Volcano CTF map for UT, been a blast to make (phun intended) I'm a huge Volcano nerd, it's been tough to get the impression of scale, boundaries and sight lines working, particularly when your passionate about doing the theme justice. Rebuilt this sucka 3 times to get to where I am now. It's a blend of facing worlds, Eternal Cave and Lava Giant, to make that old school UT feel. It should be in the official build pretty soon.
The forums crashed yesterday before I could metaphorically shower you with my money. This shit is EPICCC
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I noticed as well that quoting is really awkward and doesn't really look like quoting atm
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Also how did HP get so many internet points...
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I think the windows when browsing a thread could use some more contrast. Right now every post looks like a continuation of every other post a little bit
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I did the math, 70% of Operation levels were created by Mapcore users. Maybe more if people lurk and I haven't seen them around. I counted 24/34 maps.
Bravo was our high watermark, 100% of the levels came from Mapcore.
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Imagine if it was really nothing. That would be awesome. I hope everyone would buy me beers for a prank like that.
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"is it related to Source 2?"
"No"
"Source 2!! w00t!!"

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Let's just say it involves the website you're posting on lol
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I like all of them except the second. You could go with the first for good visuals, the third and fourth have better readability however.
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I removed the weird/very hard to read formatting you had with your text, I don't think it was intentional
Sounds like an awesome place to work!
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We have some stuff coming up with the BMS devs, we can take it from there

Definitely a really great multiplayer game, and it'd be awesome if Mapcore makes maps for it. Plus there is workshop support!
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Quote from LizardPL
I would like to ask what do you mean by "consistent theme". Would you like to explain me a little bit?
You can better visualize the idea of a "consistent theme" by asking yourself a few key questions:
1. Where in the world does my level take place in geographically?
2. What type of theme am I going for -- clean (Season, Train, Agency) or dirty (Cache, Dust, Overpass)? In-between? a mix of the two?
3. What type of emotions do I want to evoke in players? Are they going to feel cheerful when they play this level or is it bleak, or is it cool and interesting, what is the vibe of the level?
4. What is the story of your level -- are players trying to blow up a gas station? What kind of gas station? Is it in the desert or in a big city?
5. What films, concept art, or games provide reference images for this sort of theme?
Then you match the art of your level to help address these questions for yourself and for players.
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Is taht freddy prince junior??? what a dream boat.
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You're making nice progress, but you definitely do need a consistent theme now
I recommend looking at movies, other games, concept art, etc. to help find something you're interested in personally
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Doom4, Dishonored 2 and Fallout 4...

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We had an excellent HL:DM contest what seemed like yesterday, I'm sure it was years and years ago.
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Purchased, excited to see the MP
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Quote from austinweiss13
I think this looks really pleasant, good job.