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Posts by FMPONE

  • Level Design Contract

    • FMPONE
    • December 4, 2015 at 6:09 AM

    This sounds exciting. Who will jump on board? 8)

  • Fallout 4

    • FMPONE
    • December 3, 2015 at 12:04 AM
    Quote from 2d-chris

    haha, first thing i did in that area as the typical designer thingy, run in the opposite direction and see what happens loved the start it was really well done.

    Same, ran right into the wilderness :3

  • System Shock 3

    • FMPONE
    • December 2, 2015 at 9:09 AM

    I kind of like the direction I'm seeing here, interested for sure

  • Fix Your Parents' Mindset - Why Games Are Important?

    • FMPONE
    • November 26, 2015 at 8:34 PM

    In my own personal experience, the best way to encourage my parents to support what I was doing mapping-wise was to earn some money. If you're just playing games and have no intention of making it a career, then earning money elsewhere might be a good sign that you still have your life on track.

    It's probably important to remember that parents (typically) just want the best for you, so they look for signs that you're doing alright.

  • Site Changes and Feedback

    • FMPONE
    • November 25, 2015 at 9:41 PM

    Welcome to the new staff!!!! Get hype

  • WIP in WIP, post your level screenshots!

    • FMPONE
    • November 25, 2015 at 12:13 AM
    Quote from swst.turn

    :D

    [Blocked Image: http://i.imgur.com/dAQTSEW.jpg]

    Cool use of color here

    If you want to take this idea even further, remember that on the bottom-most option of props you have an RGB shift where you could tint things yellow

  • Some staff organisation changes

    • FMPONE
    • November 23, 2015 at 8:22 PM
    Quote from Quotingmc

    In the contact methods section of member profiles can one of the slots be for steam username/link . maybe I am just out of the loop but I haven't even heard of a few of them and I don't think many people use Yahoo or MSN:


    Good point.

    Let's see what other suggestions you guys can come up with !

  • [CSGO] Workshop problems, can't modify my map.

    • FMPONE
    • November 21, 2015 at 9:23 PM

    Have you thought about simply reuploading?

  • Overwatch

    • FMPONE
    • November 21, 2015 at 7:13 PM
    Quote from Tisky

    My god Genji is hard to kill: http://plays.tv/video/56508c8c090a67095a

    Love Bastion and Soldier 76 right now, Hanzo was fun to play also. I am in love with the character designs also!

    Dude, Genji is SO much fun to use. I love that feeling of spamming throwing stars and coming up with a clutch kill.

  • Overwatch

    • FMPONE
    • November 20, 2015 at 10:35 PM
    Quote from (HP)

    Right now, it's possible you're playing with very high skill players though, so the game might feel a bit too lethal for beginners. Let the matchmaker learn for a couple hours and it should stabilize.

    true that!

    any word on modding tools? ;)

  • Overwatch

    • FMPONE
    • November 20, 2015 at 9:47 PM

    Jumped into my very first game. I'd heard Pharah was fun and it was true.

    Pretty much all of my concerns about this game being busy/noisy weren't well founded, however I will say when combat gets rolling you die very fast and as a beginner right now I'm a tad overwhelmed. I'm sure, however, I'll get the hang of it. It's a beauty and runs well. Can't wait to play more.

  • [WIP] de_meat [Looking for gameplay feedback]

    • FMPONE
    • November 20, 2015 at 9:36 PM

    I think I speak more of the theme. No way to change that really, but congrats on evoking emotion, which is important.

  • [WIP] de_meat [Looking for gameplay feedback]

    • FMPONE
    • November 20, 2015 at 8:54 PM
    Quote from Tyker

    It is a particle system with "aztec_fog_volume" attached. To check out the particles in hammer you'll have to retrieve them from the .vpk files and put them in your CSGO directory.


    In other news: I've updated the map on the workshop for those who would like to take a look in-game, and play it! There will also be a mapcore playtest of this map on the 19th!

    [Blocked Image: http://i.imgur.com/HKhYwX5.jpg]

    [Blocked Image: http://i.imgur.com/zwsAFPZ.png]

    [Blocked Image: http://i.imgur.com/Y07dJgW.png]

    [Blocked Image: http://i.imgur.com/dtNvWf3.png]

    [Blocked Image: http://i.imgur.com/Z8DDfop.jpg]

    [Blocked Image: http://i.imgur.com/GOogdUQ.jpg]

    [Blocked Image: http://i.imgur.com/C9uhlcw.jpg]

    [Blocked Image: http://i.imgur.com/JPc6qkw.png]

    [Blocked Image: http://i.imgur.com/VzIrLIj.png]


    I've also added to the swinging meat, that is the prop_physics_multiplayer, a server side flag. This would hopefully alleviate any hit/miss discrepancies when it comes to gunfire.

    And last, but not least, I've added a text description on the workshop, for those who like to read about the lore of the map: https://steamcommunity.com/sharedfiles/fi…s/?id=481597483

    Display More

    This is kind of gloomy but it's shaping up very nicely. Good job.

  • Some staff organisation changes

    • FMPONE
    • November 20, 2015 at 9:40 AM
    Quote from FrieChamp

    A new chapter for MapCore! I hail our new overlords and salute Thrik for all the contributions he has done thus far. But I hope it really won't be farewell, Thrik. For one, because your opinion and thoughts would be missed and secondly, the new MapCore site administration without your technical expertise and support I imagine to look something like this:

    [Blocked Image: http://media.giphy.com/media/j8yP359AhEW4g/giphy.gif]

    I can guarantee you that's what it would look like without Thrik.

    :lol:

  • Some staff organisation changes

    • FMPONE
    • November 19, 2015 at 5:45 PM

    I'm happy that we're beginning a new chapter, hopefully full of positivity, growth, and making this site even more fun. In the Reddit era, what really makes Mapcore special is the friendships and bonds tying us the site, so it would be stupid to fuck with that. We're not going to.

    We're gathering your suggestions for the future, let us know what you guys want to see.

  • Fallout 4

    • FMPONE
    • November 18, 2015 at 3:41 AM

    Is that real or just a meme? It's soooo true lol

  • Favorite map in any game

    • FMPONE
    • November 18, 2015 at 1:15 AM

    Avalanche/Dust2/Pavlov's House

    [Blocked Image: http://i1-games.softpedia-static.com/screenshots/Call-of-Duty-2-Map-Pavlovs-House-Russia_1.jpg]

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  • Fallout 4

    • FMPONE
    • November 13, 2015 at 4:59 AM

    H8rs be h8ing but I'm all like ..."dis mah shit"

  • WIP in WIP, post your level screenshots!

    • FMPONE
    • November 12, 2015 at 8:10 PM
    Quote from JaCuS

    [Blocked Image: http://images.akamai.steamusercontent.com/ugc/685970520135905299/348586D9D6E3C0438FD122CAFE76940B3ABBFF7C/]

    This is a) fantastic b) a little too realistic for TF2 imo

  • Fallout 4

    • FMPONE
    • November 11, 2015 at 6:50 PM

    I'm personally blown away by this one. Crafting in this game is fun as fuck, I've really enjoyed wasting time perfecting my base, I think it's the best part of the game for me.

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