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Posts by FMPONE

  • The Witness

    • FMPONE
    • January 25, 2016 at 3:36 PM

    Very excited myself! I hope I don't have to rely too much on outside FAQs to finish the puzzles :D

  • [UE4] Making an Office Environment in Unreal 4 - Tutorial

    • FMPONE
    • January 25, 2016 at 9:08 AM

    I think this will be really valuable. Can't wait for the release!

  • Need to find a new vein of motivation for personal projects.

    • FMPONE
    • January 24, 2016 at 2:34 AM

    You should do what makes you happy. If working on any particular project is not that, then take a break. Sometimes we just need a break, duder. Then again, sometimes we also need to fully move onto other stuff.

    Since you only get one life fuck it, do whatever you want!

  • The Genius of BioShock's Level Design

    • FMPONE
    • January 23, 2016 at 10:31 AM

    The most memorable moment from Bioshock for me was that part when you're in the doctor's office and you turn around and get a scare as an enemy spawned behind you and is ready to strike. I get that it's just a jump-scare and kind of cheesy design, but it's stuck with me for years so it can't be all bad!

    Of course moments like that don't work without tons of more cohesive passageways and sequences, which are definitely worth studying.

  • Has "Dust" theme become too old to replicate?

    • FMPONE
    • January 22, 2016 at 4:21 PM

    Not really. At least not in my opinion.

    It's easy to make something that looks cliched (imagine how BF3 used to look back in the day), but even cliches like that often look great and absorb players


    Not so great:

    [Blocked Image: https://i.ytimg.com/vi/XhB5scTwh6s/hqdefault.jpg]

    Great:

    [Blocked Image: http://1.bp.blogspot.com/--s2-Nmdt-eg/Tt2ADeR0ZTI/AAAAAAAAAho/qKq-D-I9BYY/s1600/BF3_5.jpg]

    [Blocked Image: https://assets.vg247.com/current//2011/05/BF3_B2K_Gulf_of_Oman_Concept.jpg]

  • Testers needed for Private Beta (Transmissions : Element 120)

    • FMPONE
    • January 21, 2016 at 2:24 AM
    Quote from (HP)

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    Through the activation of external content, you agree that personal data may be transferred to third party platforms. We have provided more information on this in our privacy policy.

    Can't believe I haven't played this yet, looks fucking incredible.

    It's one of the best HL2 SP experiences for sure.

  • de_shortmirage - my attempt at converting it in a Demolition map

    • FMPONE
    • January 16, 2016 at 10:15 AM

    Keep working on your original defuse map, for sure.

    As for Short Mirage, the demand for such a map arises as a fresh twist on familiar battleground for players. If you add in new stuff, it's a different map and the familiarity value is lost.

  • Punch Club (ex. VHS Story)

    • FMPONE
    • January 15, 2016 at 9:14 PM
    Quote from Minos

    Congrats on the release, game looks pretty fun

    Yes!

    Ill be picking this one up. Funny to see news stories about this after following this thread for so long.

  • The Half-Life 3 thread of closure and memorium AKA what Tyler McVicker just said on YouTube

    • FMPONE
    • January 15, 2016 at 4:42 AM
    Quote from dux

    Well fake or not, he is right about Kelly Bailey making music for Valve again. He did leave but came back to them.

    I think this was known before this article tho.

    To me this was poor writing from a literary standpoint but def had some cool ideas: "Temperature is a factor too and reflects on a lot. For example if it is very cold, glass will become more brittle and easier to break, whereas if it is 700 degrees the metal will start to melt and the rubber will stick to the surface and melt down."

  • Doom (4)

    • FMPONE
    • January 14, 2016 at 7:49 PM

    Hey, at least the actual GAME looks great :v

  • Doom (4)

    • FMPONE
    • January 14, 2016 at 7:15 PM
    Quote from Sprony

    Did you guys read the last part about the singleplayer campaign? Doubt is being destroyed, hope is being rebuild. Just announce a full SDK for the PC crowd and we've got a winner!

    Think they'd rather push Snap Map. When you don't give the community the same tools the devs used to me that's kind of console-y and insulting to the intelligence of the community.

    Then again, I'm speculating that we will never get a real SDK. And Snap Map does look fun, but it's not going to be the genuine article the devs used and so it seems rather hand-holdy and middling for actual mods. More like the stuff Halo 3 used to have, fun for a few hours, at least.

  • Doom (4)

    • FMPONE
    • January 8, 2016 at 12:30 AM
    Quote from (HP)

    http://www.gameinformer.com/b/features/arc…campaign=buffer

    Check the video for some new stuff.

    Look man, I'm insanely hyped for this game, I see a lot of comments going like "uhhh, I see no innovation in gameplay!". The way I see it, old is the new gold. This is exactly what I wanted a Doom game to be, oldschool fast, no reload, demons everywhere just plain fun!

    Totally agree. It looks like they actually sat down and thought this one through, not just "ok let's make a AAA shooter and call it Doom 4"

    Been playing some Brutal DOOM lately, so this is gonna be sick.

  • Doom (4)

    • FMPONE
    • January 7, 2016 at 10:57 PM
    Quote from (HP)

    I really love the look of the hell maps this time around, but I'm not feeling the particular clean look this scene is going for. This is all very hard to judge from a screenshot of course, but for this particular IP, I prefer the grittier look of what we saw before or from doom 3.

    [Blocked Image: http://cdn1.gamepur.com/images/doom/gameinformer-article-screenshot-9.jpg]

    I actually think this is my favorite one. That gradient railing is so goddamn clever and simple but injects enough abstract weirdness. To me this is one of the best of the bunch, although the scale in it does seem kind of off?

  • ITT: Post maps/scenes that never saw the light of the day.

    • FMPONE
    • January 7, 2016 at 5:26 PM
    Quote from RaVaGe

    Monthly giveaway.


    [Blocked Image: https://dl.dropboxusercontent.com/u/4055243/18.10.15/1.jpg]

    https://dl.dropboxusercontent.com/u/4055243/18.10.15/1.vmf


    [Blocked Image: https://dl.dropboxusercontent.com/u/4055243/18.10.15/2.jpg][Blocked Image: https://dl.dropboxusercontent.com/u/4055243/18.10.15/cp_tba1_a10000.jpg]

    https://dl.dropboxusercontent.com/u/4055243/18.10.15/2.vmf

    [Blocked Image: https://dl.dropboxusercontent.com/u/4055243/18.10.15/Space.jpg]

    https://dl.dropboxusercontent.com/u/4055243/18.10.15/corridor_1.vmf

    ^ The main map

    https://dl.dropboxusercontent.com/u/4055243/18.10.15/panel_1.vmf

    ^ The instance


    Enjoy guyz and guyzettes.

    Display More

    this was really promising stuff.

  • Oculus Rift

    • FMPONE
    • January 6, 2016 at 10:21 PM

    Do we know what the Vive will cost?

  • Mapcore Introductions Thread

    • FMPONE
    • January 4, 2016 at 1:11 AM

    Welcome to all the awesome new people posting in this thread~ 8)

  • Star Wars

    • FMPONE
    • December 31, 2015 at 6:04 AM

    I haven't seen the first film for 15 years and this was still way too familiar as far as I'm concerned. The art impressed me though.

  • Gibhard

    • FMPONE
    • December 31, 2015 at 12:00 AM

    you're pretty much fucking sick

  • [CS:GO] Tulip

    • FMPONE
    • December 26, 2015 at 1:23 AM

    Awesome work! it's really your best yet.

  • The Merry Christmas Thread

    • FMPONE
    • December 25, 2015 at 7:03 PM

    Merry Christmas!


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