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Posts by FMPONE

  • The Division - Open Beta Info

    • FMPONE
    • March 9, 2016 at 9:09 PM

    I want to play this.

  • Assassins Creed review by Dunkey

    • FMPONE
    • March 9, 2016 at 8:33 PM
    Quote from blackdog

    no that's not the point; Jade Raymond in a panel on GTTV couple years ago basically explained that to sell at full price you need a certain amount of content (read: play hours) so that's what they do. Then you have the trail of DLC to prevent the bleeding caused by used games market.

    This problem has been caused by gamers that kept asking "how long is the game". I mean, they are teenagers, I kinda understand why that's their concern, they don't have the experience/culture to make a distinction and demand for quality, they want time sinkers.

    So I don't hold it against Ubisoft for doing this bloated and repetitive games: they are catering to their audience. I don't think that the target they have in mind for AC is us, the 25 year older.

    Also it's not just them, any MMO is a time sinking repetitive pile of crap.

    This is a pretty interesting post, and very true I think. It is pretty easy to tell when you're playing the games, not that I do very often...

  • DE_SANTORINI

    • FMPONE
    • March 7, 2016 at 6:53 PM
    Quote from Vorontsov

    Congratulations man, I'll be sure to catch the game, since Flipsid3 is also one of my favourite teams besides Na`vi and Gambit.

    Do you have any info on if the teams are going to practice the map more seriously for strategies or executes, or will most of it come down to improvisation and aim duels?

    I've been told blad3 and bondik play the map a fair bit, hopefully the lounge guys are ready for some stratz!

  • DE_SANTORINI

    • FMPONE
    • March 7, 2016 at 5:15 PM

    So the very first professional showmatch on Santorini is happening this thursday! Between two European teams, Flipside tactics and CSGO Lounge.

    If you're into betting, you can bet on the game on lounge :)

    http://csgolounge.com/match?m=8508

  • Assassins Creed review by Dunkey

    • FMPONE
    • March 7, 2016 at 4:03 PM

    Ironically as much as he rips this series to shreds, hopefully the developers can learn from such direct feedback. Only question: can they replace these flawed gameplay decisions with ones that are any better?

    After such a video I would be surprised to see more of the same, this one really blew up!

  • DE_SANTORINI

    • FMPONE
    • March 5, 2016 at 6:27 PM
    Quote from Vaya

    auto_logic not help with that? :/

    Maybe! It's possible I've overlooked this if it's a feature.

  • DE_SANTORINI

    • FMPONE
    • March 5, 2016 at 5:35 PM

    The bending palm trees is because some maps have higher wind values and they stick so when Santorini loads it uses those wind values. Dumb, I know.

  • Assassins Creed review by Dunkey

    • FMPONE
    • March 5, 2016 at 12:29 AM

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    Man, to me he really takes this franchise apart. I noticed a lot of these bad habits in the very first game, sad to see it's only continued from there

  • Valve: Future Hardware Plans

    • FMPONE
    • February 29, 2016 at 9:45 PM
    Quote from jackophant

    Early adopters always pay a premium. As time goes on it will improve.

    I'm so ready to pay a premium to slap reality altering goggles on my face

  • Counter-Strike: Global Offensive

    • FMPONE
    • February 27, 2016 at 8:13 AM
    Quote from biXen

    Nuke has been my favourite map since I started playing this game, only tried the new one once (and on a shitty computer with a shitty mouse as I'm in LA unfortunately for my CS enjoyment ), but it seems REALLY busy and overdesigned imo. Don't know what you guys think of it, but it seems really cluttered to me. Maybe it just takes getting used to though.

    I had this impression at first too, but it fades away a lot as you become more familiar with the new design. Give it a few more chances and I think you will like it more

  • Firewatch

    • FMPONE
    • February 26, 2016 at 11:32 AM
    Quote from dux

    Finished in a single sitting of 4 hours. Good game with great voice acting and a nicely paced story that really lures you in. By mid way through you'll be very engrossed in the plot with what happens. It kept me completely hooked and wanting to find out more about what was going on. However, with all that happens to you in the game, the ending I found to be very anti climactic. First 3 quarters very good, last 3rd not so great. Gotta say the voice acting is really good too, if it wasn't then the game would utterly fall on its face.

    But I'll tell you what this game and it's story telling style really reminded me of and that was System Shock 2. You encounter no one (bare some silhouettes, briefly, early on) and your only source of company comes in the voice of Dr. Polito aka Shodan omg spoilers.

    I really enjoyed it as well.

    The lack of character animation and physical presence of other people is bit of a drag on the realness of the story (maybe spoiler, but really, you didn't think this indie game would have fully animated characters did you?). But the best moments in this game are so strong that you forget about it's flaws for a long time

  • Overwatch

    • FMPONE
    • February 26, 2016 at 11:30 AM
    Quote from (HP)

    Seeing articles like this makes me really happy!We put a lot of effort so in the heat of battle you can quickly identify and communicate the different areas of the maps to your team mates. http://onehitclub.com/2016/02/24/map…eir-importance/

    This was a really interesting article. I definitely need to think more about this when I play Overwatch.

    One thing that stuck me is the complexity of these callouts. In CS it's more like this:

    [Blocked Image: http://i.imgur.com/nlH823l.jpg]

    and in TF2 most of the maps feel to me more like:

    [Blocked Image: http://i.imgur.com/RrozlNs.jpg]

    but other times I play Overwatch and the chokes are very confined and don't feel overwhelming at all.

  • Far Cry Primal

    • FMPONE
    • February 26, 2016 at 12:52 AM
    Quote from cashed

    Releases today! Had a great time working on it and hope some of you pick it up

    hearing really good things dude :D

  • Counter-Strike: Global Offensive

    • FMPONE
    • February 22, 2016 at 10:43 PM
    Quote from Fnuggi

    I did a thing again

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    [Blocked Image: http://1.bp.blogspot.com/-mxl6rmsPWUk/Uv1jinDpflI/AAAAAAAABmU/3KiVCuHxex0/s1600/goddamn+right.gif]

  • de_nuke_zoo [New content resource]

    • FMPONE
    • February 19, 2016 at 7:25 PM

    can anyone get the actual map .vmf working? I'm not into prop farms

  • [csgo] Lighting on props broken since Wildfire Update? (+ Possible fix)

    • FMPONE
    • February 19, 2016 at 1:15 PM

    I notice that this brings high quality and low quality visual settings in line with each other. Maybe this was intentional?

  • [UE4] Making an Office Environment in Unreal 4 - Tutorial

    • FMPONE
    • February 19, 2016 at 3:09 AM

    I would also say the benches look a little bit off. Not designed enough, what about some padding in the center and some wood finish? Just a thought :) I agree with Moroes, it's just the finer details where the scene lacks IMO because it's overall very nice

  • Counter-Strike: Global Offensive

    • FMPONE
    • February 18, 2016 at 2:06 PM
    Quote from El_Exodus

    Some containers say "Made in Australia". Is there more to come? :v

    !

  • Games W.I.P Thread

    • FMPONE
    • February 16, 2016 at 11:21 AM
    Quote from TheOnlyDoubleF

    Just released a video of our 3C test map

    Feel like a beast

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    This is pretty impressive. I could easily see a narrative SP game with this kind of a main character perspective. Something like Ori in the Blind Forest or Firewatch, a little bear cub story :P

    Pretty cool.

  • [UT4] DM-Foundation

    • FMPONE
    • February 16, 2016 at 5:11 AM

    Looking very promising!

    There's nothing more satisfying than pleasant greybox screenshots. Keep it up.

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