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Posts by FMPONE

  • We Happy Few

    • FMPONE
    • June 14, 2016 at 2:16 AM

    Yessss, this game looks like a breathe of fresh air.

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  • Our Ghosts of War - UE4 WW2 Sandbox [Dev Journal]

    • FMPONE
    • June 13, 2016 at 11:30 PM

    I'm impressed with the quality of what I'm seeing here, all the assets look really strong. Just hope the game is actually fun -- in my experience games that trend very closely to sim lose a lot of charm along the way :)

  • Quake Champions

    • FMPONE
    • June 13, 2016 at 11:15 PM

    Confusing.

  • Making of CTF-LostTomb (UT4) with commentary

    • FMPONE
    • June 9, 2016 at 9:11 PM

    Just want to say I've finally had the opportunity to sit down for a few hours and watch this, and I'm blown away. Will definitely come in handy as an instructional guide for so many people.

  • Overwatch

    • FMPONE
    • June 9, 2016 at 6:35 PM

    https://giant.gfycat.com/PeacefulReason…nporcupine.webm

  • Are the custom assets can cause errors with VAC?

    • FMPONE
    • June 9, 2016 at 1:59 PM

    It won't cause any problems with VAC, if you have standard files with nothing shady (disguised code) in them. Not a problem.

  • de_colosseum [WIP]

    • FMPONE
    • June 8, 2016 at 9:52 PM
    Quote from RedHawk

    3 minutes ago, RedHawk said: Updates from today:

    Wooden planks can be broken.


    I want to make A site and mid first, then release it on the workshop and whilst I´m making B, adjust A according to the feedback received.

    Keep it up!

  • Announcing my new game - Solus - Survival/Exploration - Unreal Engine 4

    • FMPONE
    • June 8, 2016 at 4:08 PM
    Quote from Hourences

    3 hours ago, Hourences said: Thanks guys!

    Sprongy sorry it has been super hectic trying to manage it all. I wouldn't say it is too late however, we just released? Best time for a review is now actually?

    Humble Bundle you can only do after about a year, and you must first make the investment of adding in Mac and Linux then, and then after that you can make a limited return. It was huge when it started but the market is incredibly saturated nowadays.

    If you look at what we did for marketing:

    • Present with playable game at our booth at E3, Gamescom, GDC, CES, Paris Games week, and others
    • Marketing agency plus 2 part time people for months
    • Partnership with tech firms such as Tobii or Ultra-D who in turn sent it on to press and took the game to conferences
    • When EA came out, coverage on all major sites including exclusive reveals on Gamespot, 4 page articles in Edge magazine and so on
    • Short intense EA phase with multiple massive content updates, which in turn we contacted the press for time after time
    • Multi platform plus support from Microsoft, plus VR support.
    • We manufactured survival kits sent these boxes worth of cool stuff like USB chargers to the biggest streamers in the world to try and impress them
    • And a huge game, 12-16 hours long, high end graphics, very visually focused (easier to sell). Ratings on Steam at 86% and VR problems aside, pretty much entirely positive one after another. Rock Paper Shotgun was super happy with it last week in their review too.

    But in the year 2016 this is not enough anymore for an indie game, even of our size. You drop off the Steam page within 24 hours, and that is it. If this doesn't work out then I really don't know how to go on making games. You can't base such a huge investment on nothing more than luck.

    It seems like you're identifying a marketing need. I hope you aren't too disillusioned.

  • Announcing my new game - Solus - Survival/Exploration - Unreal Engine 4

    • FMPONE
    • June 7, 2016 at 11:35 PM

    Purchased without hesitation. I learned a lot from your tutorials back in the day, I'm really excited to play this.

  • What I'm Working On

    • FMPONE
    • June 3, 2016 at 2:28 PM

    Max Reiger put this together using all of the many, many Santorini greybox builds

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  • Counter-Strike: Global Offensive

    • FMPONE
    • June 2, 2016 at 12:55 AM

    Whatever this is, I'm in

    https://np.reddit.com/r/HalfLife/com…n_for_csgo_its/

  • totally random texture thread

    • FMPONE
    • May 29, 2016 at 2:07 AM
    Quote from Steppenwolf

    1 hour ago, Steppenwolf said: I started learning Substance Designer few weeks ago after being super hesitant for a long time. I always thought it wouldn't feel like proper art making but now i'm loving it. This is one of my first attempts at a proper Substance, all procedural:

    [Blocked Image: http://i.imgur.com/bjsP7OR.jpg]

    That looks phenomenal!

  • Overwatch

    • FMPONE
    • May 26, 2016 at 11:30 PM
  • VMT Editor - fast and simple editor for vmt files

    • FMPONE
    • May 23, 2016 at 10:28 PM
    Quote from Yanzl

    5 hours ago, Yanzl said: This editor is focused towards creating vmts, not vtfs. Using VTFEdit for creating vmts is more or less like using a text editor, and you have to remember or search for all the parameters. In VMT Editor you can just tweak sliders and checkboxes to get your desired material look, no parameter memorization necessary. As for DXT5 compression, they both support it.

    Would you guys consider phasing out vtfedit entirely? It's bothersome that it never got 7.5 support, plus it would put everything under one roof.

  • Overwatch

    • FMPONE
    • May 23, 2016 at 10:24 PM

    One of the best games in years! Can't wait to (officially) play soon

  • Overwatch

    • FMPONE
    • May 23, 2016 at 12:32 AM
    Quote from Tisky

    5 hours ago, Tisky said:

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    [Blocked Image: https://migrationtest.mapcore.org/uploads/emoticons/default_mapcore_smilies/hurry.gif] Bought the Origins Edition the other day. Now we wait!

    so good...

  • WIP in WIP, post your level screenshots!

    • FMPONE
    • May 18, 2016 at 3:24 AM

    That is rad!

  • Dishonored II

    • FMPONE
    • May 17, 2016 at 12:42 PM

    I will pre-order this shit now

  • [CS:GO]de_thrill

    • FMPONE
    • May 13, 2016 at 5:24 PM

    Keep it up guys! I'm sure it'll be really polished in time for the next Operation :)

  • Overwatch

    • FMPONE
    • May 13, 2016 at 3:37 PM
    Quote from dux

    45 minutes ago, dux said:

    [Blocked Image: http://i.imgur.com/uqi7hBO.gif]

    ROFL

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