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Posts by FMPONE

  • Bethesda's new review policy

    • FMPONE
    • October 27, 2016 at 6:24 AM

    Good press pre-launch can get you sales, but it will come at a cost to your rep if the game doesn't deliver. One game recently comes to mind...

  • An Interesting Sonic Game?

    • FMPONE
    • October 27, 2016 at 4:24 AM
    Quote from text_fish

    7 hours ago, text_fish said: Can you imagine online multiplayer? Who can collecct the most rings! Spin-dash an opponent to knock all of his rings in to the air. Extra points for creative movement combos!

    This would be fun

  • An Interesting Sonic Game?

    • FMPONE
    • October 26, 2016 at 6:26 AM

    External Content www.youtube.com
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    video was choppy for me until 30 seconds in.

    Now that's something that should have happened twenty years ago

  • Counter-Strike: Global Offensive

    • FMPONE
    • October 20, 2016 at 5:01 AM
    Quote from Bevielis

    5 hours ago, Bevielis said: No way! Valve actually announced the Operation Lineup in their newest blog update!

    http://pastebin.com/buhbieZ9

    Not sure that seventh map is really needed tho.

    (kidding)

  • The Genius of BioShock's Level Design

    • FMPONE
    • October 19, 2016 at 6:17 AM
    Quote from 2d-chris

    1 minute ago, 2d-chris said: yeah it's so awesome how that area worked, throws a wrench in the game, and it needed it, mid game, it's time for a change :D

    What's so funny is, when he showed all those moments of Bioshock, those are the most vivid memories I have of the game all these years later. The good ideas stick in your head !

  • The Genius of BioShock's Level Design

    • FMPONE
    • October 19, 2016 at 5:23 AM
    Quote from blackdog

    53 minutes ago, blackdog said: This was recently published, an interesting look at a particular part of the game

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    knew I shouldn't have watched it, thought it would be spoilery since I haven't played the game yet ?

    This was an awesome watch

  • Day of Infamy Mapping Contest Discussion

    • FMPONE
    • October 19, 2016 at 4:03 AM

    Strong stuff so far

  • Source Engine Optimization roadmap

    • FMPONE
    • October 17, 2016 at 10:05 PM
    Quote from will2k

    2 hours ago, will2k said: I have a couple of new optimization articles planned and outlined; one will be titled optimizing an open map in Source engine (started it back in June then shelved it because...real life :))

    Now I just have to make a little time for them, stay tuned.

    Could be really useful for people in our new contest :)

  • VMT Editor - fast and simple editor for vmt files

    • FMPONE
    • October 17, 2016 at 7:47 PM
    Quote from Yanzl

    3 hours ago, Yanzl said: Yeah there's no 3D preview. There was a plan to include it early in development, but we didn't implement it for a couple of reasons.

    It's harder to code a proper 3D viewport compared to the 2D texture previews, and implementing accurate Source engine looking shader is another challenge. It would have to emulate most of the vmt parameters, and chances are it would look different once ingame. Also Source 2 has been on the horizon now for quite some time, so it feels kinda pointless adding such a big feature only to have no one really use it. The Source mapping community is small, there's less people that make their own source engine textures, and the user base of VMT Editor right now is a small subset of those people.

    So right now Dima (the coder) has his own obligations and can't really work on the editor any more and I don't posses the coding skills to implement all that. Like I said in the OP, the source code is on Gitlab if anyone would like to contribute, but unless there's like a big demand for new features like that it probably won't happen :( .

    OK, makes sense :)

    Sauce 2 pls

  • Star Citizen

    • FMPONE
    • October 17, 2016 at 9:47 AM

    This shit is fucking nuts tbh

    The future is most definitely upon us

  • VMT Editor - fast and simple editor for vmt files

    • FMPONE
    • October 17, 2016 at 3:48 AM

    Am I crazy or does this not have a 3d sphere visualizer? Seems like a really obvious "need" IMO

    Really liking the icons tho

  • Red Dead Redemption

    • FMPONE
    • October 17, 2016 at 3:44 AM

    Rockstar games are always big threshold moments for me in gaming history. Can't wait for this bad boy

  • Counter-Strike: Global Offensive

    • FMPONE
    • October 12, 2016 at 4:54 AM

    Really well done Source lighting > Noobie UE4 lighting. Only a fool blames his tools

  • Counter-Strike: Global Offensive

    • FMPONE
    • October 11, 2016 at 4:00 AM

    Fucking dig new Inferno. Much to learn, much to study... a lot going on.

  • What's going on with your life?

    • FMPONE
    • October 8, 2016 at 2:27 AM

    Spent the last few days running away from this, thankfully (well, for people in my area at least) it turned North. Florida will be eventually entirely underwater.

    https://www.instagram.com/p/BLRaiV4liHd/

    [Blocked Image: https://i.imgur.com/whKPEjK.jpg]

  • I need your help.

    • FMPONE
    • October 2, 2016 at 9:03 PM

    You're mapping IRL! You could call your company Atlas Sits and only make chairs :D

  • Paladins

    • FMPONE
    • September 30, 2016 at 6:20 PM

    Well, it looks like the game is a success: http://store.steampowered.com/stats/ (45k concurrent players as I write this)

  • Dishonored II

    • FMPONE
    • September 30, 2016 at 6:10 PM
    Quote from El Moroes

    On 9/29/2016 at 5:00 AM, El Moroes said: SPOILER...so if you don't want to see :)

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    Fuck it, I'll wait until I play the game. Can't wait for this one.

  • Overwatch

    • FMPONE
    • September 19, 2016 at 1:18 PM
    Quote from Puddy

    1 hour ago, Puddy said: Hmmm.... Volskaya and Eichenwald?

    You're half right, Eich and Hanamura. Volskaya is my favorite map in the game, it actually solves this problem well: yes, you've got the crazy choke, but you also have a window which many characters can access, you can go over the choke, through it, and you also have the side flank. I wish every map in the game had that amount of options (and we're not talking about that many options...)

    I'm sort of fine with Hanamura being broken in that way, because it was the only map like that for a long time, but now there are two maps in the game with the same gimmick. Not a fan. They should do this with all that wasted space, but the hole doesn't actually have to be Hugh Mungus:

    [Blocked Image: http://i.imgur.com/KZLhZcv.jpg]

  • Paladins

    • FMPONE
    • September 18, 2016 at 11:29 PM

    I hope they get sued, Roadhog isn't a fucking turtle

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