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Posts by FMPONE

  • Let's feel old and depressed.

    • FMPONE
    • December 3, 2016 at 4:55 PM
    Quote from dux

    1 hour ago, dux said: *drops mic*

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  • Death Stranding - Hideo Kojima's next game

    • FMPONE
    • December 3, 2016 at 12:50 AM
    Quote from spa

    This makes me want to get a PS4.

    yeah looks like it might finally be time

  • (UE4) House Scene

    • FMPONE
    • December 1, 2016 at 8:36 PM

    Nice!

    The composition of the architecture in your rooms is a tad boxy. More than is even necessary for modernist stylings. Try to mentally address your straight lines, see if they're necessary.

  • Let's feel old and depressed.

    • FMPONE
    • December 1, 2016 at 8:10 AM
    Quote from dux

    10 hours ago, dux said: A lot of us used to be 16+ on here talking shit and mapping for everything Half-Life/Quake and now we are all 28/29+ with industry jobs or something.

    if you had told me 10 years ago we'd still be doing this I'd have said you're fucking insane. But it wouldn't have sounded too bad, either

  • Overwatch

    • FMPONE
    • December 1, 2016 at 6:22 AM

    External Content www.youtube.com
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    Setting aside basic issues of having multiple sub-reddits, there's an interesting commentary here at the end about how Play of the Game content deprives some oxygen from the pro-scene. POTG is one of those things you won't really hear critique of, it's an awesome feature that makes for automatic content on the Overwatch sub-reddit.

    Seems plausible to me that the ubiquity of POTG posts might drown out other types of discussions, though.

  • Level Design Inspiration Photo Blog

    • FMPONE
    • November 28, 2016 at 6:16 AM

    [Blocked Image: http://67.media.tumblr.com/1edcd6f5deec61…c9appo1_500.png]

    [Blocked Image: http://66.media.tumblr.com/eee2498f11c0c7…9appo2_1280.png]

    [Blocked Image: http://66.media.tumblr.com/0ec30aa7fe0a2b…9appo3_1280.png]

    [Blocked Image: http://66.media.tumblr.com/7def2c235e29d1…9appo4_1280.png]

    [Blocked Image: http://66.media.tumblr.com/44b182e8ba4142…5rsfo1_1280.jpg]

    [Blocked Image: http://66.media.tumblr.com/6ab80e5bd11371…5rsfo2_1280.jpg]

    Re-posting some of your stuff here, hope you don't mind. The photos are excellent but your thread thus far has not been very visual. Important to remember that "click-throughs" are usually rare, you should probably show people something first.

    http://leveldesigninspirationmachine.tumblr.com/

  • Valve: Future Hardware Plans

    • FMPONE
    • November 25, 2016 at 3:14 AM

    Had family VR time today, was sooo much fun. Played a lot of games, nothing really extraordinary yet. But it was fun to introduce everybody to it (and very social! being able to see what people are experiencing on your PC makes a huge difference and makes for a lot of laughs on jump-scares and shit like that.)

    I've got room-scale running in a hallway outside my room, even though it's about 10ft by 8ft, it's just not enough space. Wireless cannot come soon enough.

    my brother suggested I get rid of my bed in my room to do VR. He thought it was a joke, I thought it wasn't the worst idea I'd ever heard.

  • [CSGO] Transition

    • FMPONE
    • November 20, 2016 at 6:09 AM
    Quote from MrTwoVideoCards

    9 hours ago, MrTwoVideoCards said: Okay so for reals this time, map is coming out soon. Things left to do:

    • Final compile BSP, make sure it's all 100% gucci.
    • Do radar for both levels

    And that's pretty much it. Got busy with a bunch of art tests, updated blackgold for secret reasons, also landed a job at Gunfire Games! Past two months have been crazy busy. Thanks again for everyone providing feedback on bugs and stuff.

    Lastly I do not remember if I had mentioned this in an earlier post, but I plan to release all of the art from the map on the same day I officially release the workshop version. I don't have any documentation behind any of it (other than comments in the vmt's). I figured it best to have the thread here act as a mini AMA that others can see.

    Congrats!

  • Dishonored II

    • FMPONE
    • November 18, 2016 at 2:57 AM
    Quote from (HP)

    8 hours ago, (HP) said: :o


    [Blocked Image: https://c2.staticflickr.com/6/5544/30949680116_40ec148eda_k.jpg]


    [Blocked Image: https://c2.staticflickr.com/6/5539/30924174301_3a586c3997_k.jpg]

    [Blocked Image: https://c2.staticflickr.com/6/5336/30999746966_800ca34c54_k.jpg]

    [Blocked Image: https://c2.staticflickr.com/6/5546/22829839588_7f5aba3844_k.jpg]

    [Blocked Image: https://c2.staticflickr.com/6/5808/22747354418_c7f284a13b_k.jpg]

    Display More

    That is fucking crazy dude wow

  • Day of Infamy Mapping Contest WIP Thread

    • FMPONE
    • November 17, 2016 at 12:17 AM
    Quote from Radu

    On 11/13/2016 at 2:14 PM, Radu said: Middle point got redone a tad; still need to quickly block out the interiors

    [Blocked Image: http://i.imgur.com/B0d4Jnw.jpg]

    The presence of a narrative really elevates this. I think there are ways you can even further explain the circumstances such as a broken tread on the green tank or rubble in front of it (...and that's why it has stopped and is "static" in the level).

    Given that WW2 is lively and boom and explodey, this is stuff people should leverage in their levels.

  • Day of Infamy Map Contest Update: Deadline Extension, Regular Testing

    • FMPONE
    • November 15, 2016 at 6:10 PM
    Quote from zastels

    5 hours ago, zastels said: I hope they ban FPSBanana contests from Mapcore in the future. I hope FMPone comments on this.


    I want everyone to understand, I am still entering into this contest, but it is with a major fuck you attitude. I am not going to appease to anyone, I work my ass off for free and for a stupid dream. If Mapcore is a professional website it shouldn't associate with whimsical contests.

    I supported the extension because it will lead to better maps. If you're hard at work on your map, finding out that you have more time will be good news. This is how it is for me when I'm working on stuff as well, the goal is to ship the best thing you can and time is a big factor in that.

    The best advice I can give you is focus on the player. Ask yourself if players would support devs getting some more time to work on stuff, if you do, the answer will be yes because players know that results in higher quality.

  • Dishonored II

    • FMPONE
    • November 14, 2016 at 1:15 AM

    Can't wait

  • [CS:GO][WIP] de_sanchez

    • FMPONE
    • November 3, 2016 at 11:20 PM

    Looking quite cool and a major improvement from before. All I can say is keep up the good work

  • Titanfall 2

    • FMPONE
    • November 2, 2016 at 9:32 PM
    Quote from Buddy

    On 10/31/2016 at 0:33 PM, Buddy said: I would get this on PC if it wasn't Origin only :/

    Origin... -.-

  • [Portal 2] Repercussions WIP

    • FMPONE
    • October 31, 2016 at 6:48 AM

    BUMP

  • Titanfall 2

    • FMPONE
    • October 29, 2016 at 5:01 AM
    Quote from blackdog

    On 10/27/2016 at 11:50 PM, blackdog said: This is the only recent game I'd play.

    Agreed, at least for AAA

  • Inside

    • FMPONE
    • October 28, 2016 at 5:05 AM
    Quote from (HP)

    37 minutes ago, (HP) said: Yeah, I hear ya. I haven't seen the video you posted cos I don't want the game to be spoiled for me. Haven't played it yet... :/

    Don't be dissuaded from playing it, you should definitely check it out soon. It's honestly quite good issues aside

  • Inside

    • FMPONE
    • October 28, 2016 at 3:20 AM
    Quote from (HP)

    9 minutes ago, (HP) said: Not all games are meant to be played 10 times. lol

    I mean, I would totally play Inside again, to look at the pretty visuals and study how the game surprised me, but it might be a bit of a chore because of the intense backtracking and the fact that the actual game itself is pretty frustrating. I think these are valid complaints that you could improve and the game would be even better.

  • Doom (4)

    • FMPONE
    • October 28, 2016 at 2:46 AM
    Quote from dux

    45 minutes ago, dux said: That's just... stupid? Who's making these dumb decisions. They've got a goldmine sat here with how good this new Doom SP is and they are ignoring it in favour of the terrible MP?

    /quitslife

    I'm not sure the economics have made sense on single-player for a long time

  • Inside

    • FMPONE
    • October 28, 2016 at 2:40 AM

    This was a pretty universally praised game, so it's interesting to see some critical thinking on it

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    I agree that the actual "game" component here was pretty weak, which hurts replay value a ton. But I don't think this guy adequately accounted for the sheer "wow" factor of several ideas/sequences.

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