Posts by FMPONE
-
-
Quote from Sprony
On 1/16/2017 at 2:00 PM, Sprony said: We have been heard!
[Blocked Image: https://i.redditmedia.com/HFiuhVN9PcyG_8YCGx_75xrKzGpCGxulmqgIxZghCQ8.png?w=870&s=e69f216e66b6654fe3c7b4c4db2bcd32]
The link isn't up yet.
[Blocked Image: http://mashable.com/wp-content/uploads/2013/07/excited-baby.gif]
-
Quote from PogoP
3 hours ago, PogoP said: That Doom map looks amazing. Nice work. That mod looks so... punchy!
Finished up this scene tonight. Lots of fun learning more about Unreal blueprints. I might just spend a while learning them a bit more before I do anything else.
[Blocked Image: https://cdnb.artstation.com/p/assets/images/images/004/562/989/large/liam-tart-ss2.jpg?1484603855]External Content www.youtube.comContent embedded from external sources will not be displayed without your consent.Through the activation of external content, you agree that personal data may be transferred to third party platforms. We have provided more information on this in our privacy policy.This turned out really well. The ambiance actually reminds me a bit of your Black Mesa work
-
Quote from Castle
2 hours ago, Castle said: https://steemit.com/gaming/@thecas…se-and-download
Above is instructions on how to download and play this level. The dev tools for GZDoom have been nothing short of amazing.
External Content www.youtube.comContent embedded from external sources will not be displayed without your consent.Through the activation of external content, you agree that personal data may be transferred to third party platforms. We have provided more information on this in our privacy policy.I'm very excited to try this when I get a free moment. Very excited.
-
-
Quote from Radu
31 minutes ago, Radu said: If Mr. Brightside would release his weapon pack for us to use then it might be tempting.
External Content www.youtube.comContent embedded from external sources will not be displayed without your consent.Through the activation of external content, you agree that personal data may be transferred to third party platforms. We have provided more information on this in our privacy policy.yeah, Mapcore could easily remake hl2 if it were on Source again

-
-
I think the props turned out well, keep it up!
-
-
-
-
I think it looks really cool
-
Quote from BJA
6 hours ago, BJA said: That level was definitely a blast to work on. I mean, how many times do you have the chance to work on gum, teeth and bone environments?

I've uploaded some screenshots of areas I worked on, in case you're interested.
http://www.bja-design.de/doom_dlc3.htm
[Blocked Image: http://www.bja-design.de/doom_dlc3/boneyard_03.jpg]
[Blocked Image: http://www.bja-design.de/doom_dlc3/boneyard_04.jpg]
This turned out very well, the bottom one is so dramatic!
-
Quote from Minos
7 hours ago, Minos said: Unfortunately I can't go into details but you would be surprised how obvious everything is, and judging from your questions you already know the answers
One thing I can say is that we don't have any "esoteric" tech that other engines don't have. As for the corners, it's not much different than this http://polycount.com/discussion/175…rmal-map-decalsAlright, part 2, Lijiang Tower

Ooh, cool tutorial

That is a really killer skybox!
-
-
-
Didn't get a chance to play many games, too busy. But it's Overwatch.
-
-
Quote from (HP)
1 hour ago, (HP) said: Holy fucking shit seeing Trico moving around the environment is one of the most fascinating things I've seen in a video game, the fucking thing seems real.
The controls feel atrocious at first but you get used to it.
Game is incredibly imersive, you have to play this to be able to at the very least understand why it took 10 years to make.
[Blocked Image: https://forums.unrealengine.com/attachment.php?attachmentid=58716&d=1443386158]
ps4... soon...
-