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Posts by FMPONE

  • The Half-Life 3 thread of closure and memorium AKA what Tyler McVicker just said on YouTube

    • FMPONE
    • January 18, 2017 at 12:18 AM

    Best news of this AMA (other than reading the words unannounced titles) was hearing that the JJ Abrams movie(s) will happen.

    That is so fucking exciting!

  • The Half-Life 3 thread of closure and memorium AKA what Tyler McVicker just said on YouTube

    • FMPONE
    • January 17, 2017 at 10:31 PM
    Quote from Sprony

    On 1/16/2017 at 2:00 PM, Sprony said: We have been heard!

    [Blocked Image: https://i.redditmedia.com/HFiuhVN9PcyG_8YCGx_75xrKzGpCGxulmqgIxZghCQ8.png?w=870&s=e69f216e66b6654fe3c7b4c4db2bcd32]

    The link isn't up yet.

    [Blocked Image: http://mashable.com/wp-content/uploads/2013/07/excited-baby.gif]

  • WIP in WIP, post your level screenshots!

    • FMPONE
    • January 17, 2017 at 2:00 AM
    Quote from PogoP

    3 hours ago, PogoP said: That Doom map looks amazing. Nice work. That mod looks so... punchy!

    Finished up this scene tonight. Lots of fun learning more about Unreal blueprints. I might just spend a while learning them a bit more before I do anything else.

    External Content www.youtube.com
    Content embedded from external sources will not be displayed without your consent.
    Through the activation of external content, you agree that personal data may be transferred to third party platforms. We have provided more information on this in our privacy policy.
    [Blocked Image: https://cdnb.artstation.com/p/assets/images/images/004/562/989/large/liam-tart-ss2.jpg?1484603855]

    https://www.artstation.com/artwork/BzVo6

    This turned out really well. The ambiance actually reminds me a bit of your Black Mesa work

  • WIP in WIP, post your level screenshots!

    • FMPONE
    • January 16, 2017 at 12:33 AM
    Quote from Castle

    2 hours ago, Castle said: https://steemit.com/gaming/@thecas…se-and-download

    Above is instructions on how to download and play this level. The dev tools for GZDoom have been nothing short of amazing.

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    I'm very excited to try this when I get a free moment. Very excited.

  • The Half-Life 3 thread of closure and memorium AKA what Tyler McVicker just said on YouTube

    • FMPONE
    • January 12, 2017 at 5:44 PM
    Quote from Bastion

    13 hours ago, Bastion said: That makes an interesting topic in on itself.

    What design changes would you make to some of the HL2 levels?

    Probably more foreplay. The original Half-Life had much more of a prologue and also less vehicle fluff in the middle

  • The Half-Life 3 thread of closure and memorium AKA what Tyler McVicker just said on YouTube

    • FMPONE
    • January 12, 2017 at 5:26 PM
    Quote from Radu

    31 minutes ago, Radu said: If Mr. Brightside would release his weapon pack for us to use then it might be tempting.

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    yeah, Mapcore could easily remake hl2 if it were on Source again :)

  • The Half-Life 3 thread of closure and memorium AKA what Tyler McVicker just said on YouTube

    • FMPONE
    • January 12, 2017 at 3:26 PM

    Is the JJ Abrams movie still happening?

  • currently self teaching - any advice

    • FMPONE
    • January 9, 2017 at 11:33 PM

    I think the props turned out well, keep it up!

  • [CS:GO] de_Transit

    • FMPONE
    • January 9, 2017 at 11:00 PM
    Quote from Pink Flamingo

    2 hours ago, Pink Flamingo said: Check this out :D My first noobish map *snip*

    Please refrain from pimping your stuff in another poster's thread :)

    On-topic: those last screenshots look really sweet !

  • Merry Christmas

    • FMPONE
    • December 25, 2016 at 5:28 PM

    Merry Christmas!


  • Black Mesa Source

    • FMPONE
    • December 23, 2016 at 8:18 PM
    Quote from Sentura

    2 hours ago, Sentura said: any eta for release?...Black Mesa

    realtalk, I can't fucking believe this discussion is still happening. Like, life is a cruel sort of torture in a way.

    ETA ON BLACK MESA..... IT'S ALMOST 2017

  • Black Mesa Source

    • FMPONE
    • December 23, 2016 at 5:45 PM

    I think it looks really cool

  • Doom (4)

    • FMPONE
    • December 22, 2016 at 3:40 AM
    Quote from BJA

    6 hours ago, BJA said: That level was definitely a blast to work on. I mean, how many times do you have the chance to work on gum, teeth and bone environments? :D

    I've uploaded some screenshots of areas I worked on, in case you're interested.

    http://www.bja-design.de/doom_dlc3.htm

    [Blocked Image: http://www.bja-design.de/doom_dlc3/boneyard_03.jpg]

    [Blocked Image: http://www.bja-design.de/doom_dlc3/boneyard_04.jpg]

    This turned out very well, the bottom one is so dramatic!

  • Overwatch

    • FMPONE
    • December 22, 2016 at 3:30 AM
    Quote from Minos

    7 hours ago, Minos said: Unfortunately I can't go into details but you would be surprised how obvious everything is, and judging from your questions you already know the answers ;) One thing I can say is that we don't have any "esoteric" tech that other engines don't have. As for the corners, it's not much different than this http://polycount.com/discussion/175…rmal-map-decals

    Alright, part 2, Lijiang Tower :)

    https://www.artstation.com/artwork/overwatch-lijiang-tower

    [Blocked Image: https://cdnb1.artstation.com/p/assets/images/images/004/302/813/large/thiago-klafke-screenshot-16-12-19-13-31-47-000.jpg?1482214391]

    Ooh, cool tutorial :D

    That is a really killer skybox!

  • What about MapCore awards?

    • FMPONE
    • December 21, 2016 at 2:35 AM
    Quote from dux

    1 hour ago, dux said: I do really miss Rick's posts. I guess he got banned so much he stopped coming back as regularly :(

    Only for 1 year. That was a while ago anyway

  • What about MapCore awards?

    • FMPONE
    • December 20, 2016 at 11:32 PM

    Most missed: rick_d

    Quote from dux

    On 12/13/2016 at 4:16 PM, dux said: Never forget: Nexuz

  • What's your 2016 GOTY?

    • FMPONE
    • December 15, 2016 at 1:47 AM

    Didn't get a chance to play many games, too busy. But it's Overwatch.

  • Death Stranding - Hideo Kojima's next game

    • FMPONE
    • December 7, 2016 at 9:00 AM
    Quote from Sentura

    18 hours ago, Sentura said: Trailer felt like what it would be like if you gave a film student a multimillion dollar budget. Let's hope it's not 80% cinematics and 20% gameplay

    son, you're headed for disappointment

    it'll still be fun tho :D

  • The Last Guardian

    • FMPONE
    • December 7, 2016 at 8:58 AM
    Quote from (HP)

    1 hour ago, (HP) said: Holy fucking shit seeing Trico moving around the environment is one of the most fascinating things I've seen in a video game, the fucking thing seems real.

    The controls feel atrocious at first but you get used to it.

    Game is incredibly imersive, you have to play this to be able to at the very least understand why it took 10 years to make.

    [Blocked Image: https://forums.unrealengine.com/attachment.php?attachmentid=58716&d=1443386158]

    ps4... soon...

  • Let's feel old and depressed.

    • FMPONE
    • December 6, 2016 at 7:45 AM
    Quote from Pampers

    9 hours ago, Pampers said: I made the high school I went to, as a map in cs, and shared it around at school on floppy disks

    I wonder how many times this happened in history

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