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Posts by FMPONE

  • What have you watched recently?

    • FMPONE
    • October 17, 2018 at 11:16 PM

    Just curious but has everyone watched this? It owns.

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  • Level Design 'Side Hustles'

    • FMPONE
    • October 17, 2018 at 1:19 AM

    This show has some pretty good ideas for a lucrative side business

  • The Half-Life 3 thread of closure and memorium AKA what Tyler McVicker just said on YouTube

    • FMPONE
    • October 2, 2018 at 8:07 PM
    Quote from Klems

    9 hours ago, Klems said: got you covered fam https://www.moddb.com/mods/half-life-2-classic

    lmao!

  • The Door Challenge - 2018 - Winners!!!!!

    • FMPONE
    • October 2, 2018 at 8:06 PM

    Congrats @Klems ! Well deserved. And to everyone else who participated, this was a fun one.

  • Counter-Strike: Global Offensive

    • FMPONE
    • September 20, 2018 at 2:53 PM

    https://streamable.com/6r5h4

  • Bloodline (Netflix)

    • FMPONE
    • September 17, 2018 at 10:28 PM

    Someone will take my advice and watch this show, it owns hard

  • The Half-Life 3 thread of closure and memorium AKA what Tyler McVicker just said on YouTube

    • FMPONE
    • September 14, 2018 at 10:26 PM
    Quote from blackdog

    On 9/13/2018 at 3:27 AM, blackdog said: @text_fish will be like… ?

    I think this is kind of lame. The cool thing about Half-Life is that it was set in the 90's era, maybe very early 2000s. All this tech looks brand new and stylistically generic.

  • Bloodline (Netflix)

    • FMPONE
    • September 10, 2018 at 5:04 AM

    A bit of old news, but I'm really enjoying this one right now. It's very relatable to me as a Florida Man, they go full-bore with that Florida shit (alligators, jorts, flamingos, dolphins, the works!), but the cinematography on it is so great. The casting is absolutely top notch, all the characters are super super compelling.

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  • What's going on with your life?

    • FMPONE
    • September 10, 2018 at 5:01 AM
    Quote from st0lve

    On 9/7/2018 at 6:25 PM, st0lve said: I broke my wrist 6 weeks ago and had surgery, got 11 screws in that sucker. Which also mean that I've been off work for 6 weeks and it's been driving me crazy. Doing my final check-up on monday, hoping that it healed up nicely and that I can properly start my physio and get back into some sort of shape again.

    X-rays in the spoiler in case anyone is too sensitive to that kinda stuff.

    Oh and I'm trying to by an apartment. Not enjoyable to be honest.


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    Looks hella fucked (that's a medical term). Very best of luck to you with your recovery, keep us updated.

  • [TF2] Ctf_frosty

    • FMPONE
    • September 7, 2018 at 10:32 PM

    Looks quite polished. are there any other snow maps in TF2 worth mentioning? This has to be one of the best. Love the normal maps on the snow!

  • The Half-Life 3 thread of closure and memorium AKA what Tyler McVicker just said on YouTube

    • FMPONE
    • September 5, 2018 at 12:40 AM
    Quote from Radu

    On 9/3/2018 at 1:00 PM, Radu said: We'll see how it plays out. I just hope they don't end up the same way a vast majority of mods do. Hey @The Horse Strangler what do you think of those two projects?

    Also, found this cool thing the other day

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    That's really spiffy! Cool to think that in an alternate universe we go this fully realized version

  • The Half-Life 3 thread of closure and memorium AKA what Tyler McVicker just said on YouTube

    • FMPONE
    • September 2, 2018 at 11:14 PM
    Quote from Radu

    10 hours ago, Radu said: HL2 gunplay is pretty crap, but not something that can't be improved. All it takes is a good animator to give the weapons some kick. Are you guys familiar with MrBrightside's project to remodel and animate the weapons? He's working for NWI and has been at it for a few years though.

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    As for AI, that's trickier. I wouldn't mind something like in the new DOOM, but at this point, modders should work with what they have to their advantage. There's this commentary bubble in episode 1 where one of the level designers mentions that they added a secondary path during an encounter to give the combine AI some options to work with - either flank the player or charge right at him. That's just one example and probably not the best of how a level designer can be a bit more thoughtful of the AI's behaviours, but I'm sure there are clever ways to trick the player into thinking the AI is smarter than it actually is.

    I can't say that I'm a fan of VR, but I feel like at this point Valve could make another half-life title without introducing something new. There's so many things they could improve on from previous games, like the gunplay and AI.

    Also, part of the reason why I'm more confident with Boreal Alyph is because those guys can already work on the actual levels and gameplay. Plus the fact that their graphic standards are relative to 2008-2012 makes it a lot faster to create content. Whereas the team working on UE4 has to build every single thing that already exists in HL2 from the zero basically. That's just so time consuming. Look at Black Mesa.

    Those are so much fucking better it's mind boggling.

  • The Half-Life 3 thread of closure and memorium AKA what Tyler McVicker just said on YouTube

    • FMPONE
    • September 1, 2018 at 10:53 PM
    Quote from text_fish

    7 hours ago, text_fish said: I have so many passive aggressive, brutally sarcastic things to type right now. Instead, I shall just lament the fact that talented artists and programmers are busy remaking (premaking?) stuff.

    As much as I yearned for HL3 for many years, I agree there is something deeply depressing about seeing HL2 literally recreated in UE4. I think I wanted that for so many years that now, finally seeing it, I can kind of appreciate how underwhelming and boring the idea really is.

    I'm glad that Valve hired the people from Firewatch, a HL game doesn't really need that many gun fights or monsters to be appealing, what was always interesting about HL2 in hindsight was the 1) social commentary 2) aesthetic design 3) scripting/AI interactions 4) physics 5) immersion in the first person perspective. I have zero desire to ever shoot a combine in the face again, it's just something I could live without. HL2's combat was really really boring. Not saying they should take all the guns out of Half-Life or some shit, but it would have be to revitalized somehow to make it significantly more interesting. It's probably no coincidence, but a lot of these issues sound like they could be resolved or best addressed from shifting HL into some new terrain (such as VR). You can amplify the atmospherics that people always found interesting about HL, make the gunplay more interesting and novel, get that immersion going much stronger. It sucks because this probably means we will have to wait until VR is mature, but that seems like the most natural medium for HL gameplay to be resurrected in a meaningful way.

    One other thing that people tend to forget that HL2 was a Bush-era game, there was something vaguely subversive about seeing the Metro cops ruling over the populace, it had some kind of political relevancy.

  • The Door Challenge - 2018 - Submission Thread

    • FMPONE
    • August 29, 2018 at 9:37 PM

    Name: Shawn SnellingStory: The year is 2018. Half-Life 3 is released, disguised as yet another entry in a mapping forum contest. Our story begins in a quaint village in the sky, named "Fulcrum Town"...Engine: Source SDKDownload Link: https://drive.google.com/file/d/1E9Pg5J…iew?usp=sharingScreenshots:


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  • The Door Challenge - 2018 - General Discussion Thread

    • FMPONE
    • August 29, 2018 at 9:08 PM
    Quote from General Vivi

    1 hour ago, General Vivi said: How's everyone doing?

    Make sure you focus on the gameplay first @FMPONE ! Adding fancy graphics won't get you any points :P , I would discourage it unless it's meaningful to the experience or gameplay.

    Seeing all of these other entries... almost makes me want to do a second one :D

    Too late, my entry now has the best graphics of any game shipped this year. Or next year, for that matter.

  • Cyberpunk 2077

    • FMPONE
    • August 27, 2018 at 9:11 PM

    Very much doubt they'd post an entire 48 minutes of footage unless this game had a crazy amount of content. Doubly exciting!

  • The Door Challenge - 2018 - General Discussion Thread

    • FMPONE
    • August 25, 2018 at 11:43 PM

    think I've finished my entry ^^

    Might spend a couple of more days refining the graphics, though. (typical..)

  • Overwatch

    • FMPONE
    • August 22, 2018 at 7:27 PM
    Quote from [HP]

    1 hour ago, [HP] said: Control point map out on PTR today, set in Busan, Korea! Each 3 points feature a different distinct theme: City, Temple and MEKA Base. The design of each point should feel very different with varying environment hazards and vertical elements. Go check it out!

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    This kicks ass!

  • We Happy Few

    • FMPONE
    • August 13, 2018 at 7:48 PM

    Welp, saw this one coming

  • Red Dead Redemption 2

    • FMPONE
    • August 11, 2018 at 6:59 PM
    Quote from [HP]

    21 hours ago, [HP] said: C'mon, get a PS4 and join the cool boys club. We got girls, coke and booze.

    I guess XBOXes aren't cool anymore? How do you do, fellow kids.

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