Quote from RaduOn 3/1/2019 at 12:39 PM, Radu said:
Yeah, at this point this thread has been hijacked as an opportunity to talk about the sheer number of open world games, bad design practices and monetization.External Content www.youtube.comContent embedded from external sources will not be displayed without your consent.Through the activation of external content, you agree that personal data may be transferred to third party platforms. We have provided more information on this in our privacy policy.
I think there is a connection there. You still see some interesting single player games and legacy multiplayer games coming out, but the battle royale trend of racing to the bottom of pricing making everything free, and all going for the same BR audience, everyone chasing that same fad... there is definitely an air of unsustainability IMO.
Seems harder than ever to successfully attract an audience to a lower or mid-size game, and even huge studios are doing the same thing and immediately undercutting each other. I guess that was always the case but it’s really obvious now how the evolution played out in BR and how short each games window of access to the shifting attention span of the community really was. You better hope you can monetize them while they’re around, because otherwise I don’t see how the effort is worth it for these big studios let alone the smaller ones trying to create content outside of the big trend-seeking games.
Seems like a weird time for the market from a pure developer standpoint.