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Posts by FMPONE

  • DoD_Anemia_b1 (56k Heavy)

    • FMPONE
    • August 10, 2006 at 5:09 PM
    Quote from skdr

    The whole skybox seems to be taken straight from official dod maps.

    Wow why don't you download it and see for yourself instead of spouting off complete bullshit :roll:

    And for the record, skdr, it isn't.

  • DoD_Anemia_b1 (56k Heavy)

    • FMPONE
    • August 10, 2006 at 4:50 PM

    Brand New Images

    [Blocked Image: http://img501.imageshack.us/img501/7199/6le2.jpg]

    [Blocked Image: http://img231.imageshack.us/img231/4867/oc2os9.jpg]

    [Blocked Image: http://img208.imageshack.us/img208/5112/5xm4.jpg]

    [Blocked Image: http://img502.imageshack.us/img502/308/1em9.jpg]

    [Blocked Image: http://img511.imageshack.us/img511/8273/2uk7.jpg]

    [Blocked Image: http://img208.imageshack.us/img208/8216/3in1.jpg]

    [Blocked Image: http://img208.imageshack.us/img208/4048/4st3.jpg]

    [Blocked Image: http://img501.imageshack.us/img501/3362/7sj8.jpg]

    [Blocked Image: http://img501.imageshack.us/img501/7037/8mi9.jpg]

    [Blocked Image: http://img513.imageshack.us/img513/1200/9nq1.jpg]

    [Blocked Image: http://img67.imageshack.us/img67/7923/10pa4.jpg]

    Mini-Map

    [email='%7Boption%7D'][email protected][/email]

    MSN: [email='%7Boption%7D'][email protected][/email]

    Much thanks to:

    Dustin Diamond

    James "Talon" O'Hare

    SpineRoyal

    TheSurgeon

    AkFuttySeben

    --------------------------

  • Dark Messiah Demo

    • FMPONE
    • August 9, 2006 at 2:52 PM

    Its like a hyper polished oblivion missing alot of the great functionality and gameplay RPG type stuff. The sword combat feels INCREDIBLY solid though, I will reluctantly buy this because the combat is glorious.

    It crashed on me before I tweaked its settings, which was annoying though.

  • Flat brushes in Hammer

    • FMPONE
    • August 8, 2006 at 5:22 PM

    I assume you mean one side, but can you delete sides without creating a displacement? And if you have a displacement you'll have sealing problems if you just treat it like a normal brush. For every flat face you'd have to have a whole nother nodraw brush for sealing.

    Unless you can make a one sided brush without it being a displacement, which I've never heard of.

  • Gears of War release date announced

    • FMPONE
    • August 4, 2006 at 1:12 PM

    yeah I wont buy a 360 just to play games that belong on the PC. And not releasing a demo isn't that big a deal, just wait for the reviews.

    Releasing on the PS3 launch date seems like another stupid move (not to mention a bit childish), the game may be great but it will never have the mainstream appeal of a Halo that has had years to build up a fanbase and name for itself. I doubt very many people will turn down buying a PS3 just because of this game...

    If Microsoft was smart and really wanted to hinder the PS3's release they would have just had these guys work on Halo 3 a long time ago.

  • cs_labrat

    • FMPONE
    • August 4, 2006 at 11:48 AM

    Its all very by the book tbqh, I would mix it up. Add some different shapes atleast. Some circular areas, vertical combat. Anything to set the map apart, even if its a single room.

  • WIP in WIP, post your level screenshots!

    • FMPONE
    • August 3, 2006 at 8:52 AM

    [Blocked Image: http://images14.fotki.com/v20/fileZ127/e…/BeachMap1s.jpg]

    [Blocked Image: http://images14.fotki.com/v20/file7BV3/e…/BeachMap2s.jpg]

    website possibly down:

    http://imagesocket.com/images/BeachMap1_s_b35.jpg

    http://imagesocket.com/images/BeachMap2_s_6bb.jpg

    fantasy portfolio stuff

    placeholder skybox

  • DOD_Anemia by FMPONE

    • FMPONE
    • August 2, 2006 at 11:37 AM

    Three possible areas from the bottom of the bridge: axis side via ladder (on the far side of the bridge, where you're probably talking about), axis side via slope, or allied side via tunnel (the bridge area favors the axis a bit).

    Basically all that I did was reversed the spawns from Sturm, clipped an allied route, moved the allied spawn up and removed the sewer since I was never a big fan. I wasn't planning on keeping the layout in-tact as much as I did, it was kind of unintentional.

  • DOD_Anemia by FMPONE

    • FMPONE
    • August 2, 2006 at 9:56 AM

    Preview Video

    http://%7boption%7d

    sorry for the muddy compression guys :/

  • San Andreas...

    • FMPONE
    • August 1, 2006 at 12:51 AM

    As bad as some areas look, its a trade-off I am willing to take for flying helicopters to the top of buildings and jumping off with a jetpack.

  • BG2 map

    • FMPONE
    • August 1, 2006 at 12:49 AM

    Hmm even for a mod? Valve should really fix that >: (

  • Awesome movies (no mainstream)

    • FMPONE
    • July 31, 2006 at 8:47 PM

    Brick

    Odd little movie that serves as an homage to old film noir while in a high-school setting, the detective movie dialogue and plot are completely out of place in the location its set which makes it feel very surreal and almost Shakespear (and occassionally hilarious imo).

  • WIP in WIP, post your level screenshots!

    • FMPONE
    • July 31, 2006 at 8:41 PM

    I just hope we can see some more original stuff from you mabufo, I don't mean to be confrontational

    HL2 stuff nice, but I think most people look forward to different types of maps, especially when their ARE plenty of people who just take from the SDK. Those maps are already out there.

  • BG2 map

    • FMPONE
    • July 31, 2006 at 7:48 PM

    Looks great, love the waterfall. I've seen you making these BG2 maps for quite a while so I'm sure you've experimented with grass sprites, I think they might help the map especially on those long grassy portions.

  • Co_calamus(NS: Combat), and beta 1 release!

    • FMPONE
    • July 31, 2006 at 7:39 PM

    It looks like in some areas you couldn't decide wether you wanted it to be lit with a green, a yellow, a red or a blue color scheme. Not that multiple colors is a bad thing but I don't think these work well together. Then again it might just be a goldsource thing.

    Other than that it looks like a good NS map.

  • WIP in WIP, post your level screenshots!

    • FMPONE
    • July 31, 2006 at 7:36 PM
    Quote from ShaDoW

    Good difference between opening an SDK map and fooling around with it, and opening an SDK map and putting your name on it as a multiplayer map in my opinion.

    http://www.mapcore.net/forums/viewtopic ... ght=#94466

  • [CSS] de_dyspnoe_b2

    • FMPONE
    • July 31, 2006 at 10:36 AM

    Looks very well built, dunno if I dig all the decals but its not really a big deal.

  • I Got a Job in the Game Industry! ^_^

    • FMPONE
    • July 28, 2006 at 6:09 PM

    good for you

  • Amusing.

    • FMPONE
    • July 28, 2006 at 10:54 AM

    Its about 2 minutes too long for what it is but funny nonetheless

  • totally random texture thread

    • FMPONE
    • July 28, 2006 at 9:00 AM

    Some dark red pipes or color-contrasting phys props or basically anything to break the artificial brown monotone would help the scene

    As for the textures themselves, they work really well for what you're trying to do

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