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Posts by FMPONE

  • Dm_Ruinz [CS 1.6]

    • FMPONE
    • November 27, 2006 at 11:35 PM

    I really like this style, the crooked tower really seals the deal. Cool stuff

  • [Shocking] Super Mario World Level Editor

    • FMPONE
    • November 27, 2006 at 11:29 PM

    This is seriously like my childhood dream

  • The random model thread!

    • FMPONE
    • November 27, 2006 at 8:42 PM

    Tomdon that looks absolutely stunning. Only thing that looks a bit off is the background geometry (trees?, seems a bit simplistic :X).

    Brilliant stuff.

  • Hellgate: London

    • FMPONE
    • November 27, 2006 at 3:04 AM
    Quote from Skjalg

    psh, you're grumpy.

    Or the plot is cliched and silly

  • Hellgate: London

    • FMPONE
    • November 26, 2006 at 9:52 PM

    Sorry that trailer was bordering on unwatchable. Voice acting was atrocious and the dialogue was fucking stupid ("Forrrr the livvving hurrrr!!"). Doesn't bode well for the game.

  • WIP in WIP, post your level screenshots!

    • FMPONE
    • November 18, 2006 at 4:21 AM
    Quote from dissonance

    are those little miniature sandbags at the bottoms of all the plants?

    Yes. That map is for the smurf combat mod

  • W.I.P. Critique

    • FMPONE
    • November 2, 2006 at 9:58 PM
    Quote from JeanPaul

    I dont mean to be rude, but that ND map looks as good as it does mearly because of strong custom assets that Sa74n didnt even make.

    Its not his map to begin with. And if you think the shot is impressive "merely" because of custom assets you're out of your mind, and apparently you miss the hl2 props directly in the foreground as well.

    Back on subject atrocity I'd say that alot of your work could benefit from a general boost in detail, there are plenty of plain floors, ceilings and blank skyboxes that could benefit from decals or prop work. Another thing I've noticed is that your lighting tends to stay the same over a map, you should play with some tones that differ from the Valve maps the texture sets are from. Overall I'd say while there is tons of room for improvement everything looks pretty good.

  • New S.T.A.L.K.E.R screens! :D

    • FMPONE
    • October 28, 2006 at 7:57 PM

    If this game is bad it'll be the waste of a century. I really hope its as good as the concept is.

  • GoW Trailer

    • FMPONE
    • October 26, 2006 at 12:32 AM

    Giant gorilla man shoots aliens to tears for fears...

    yeah going to go with Apache

  • cat's map screenshots

    • FMPONE
    • October 24, 2006 at 2:49 AM

    Your atmosphere is just killer, reminds me of a softer version of the episode 1 debris scenes.

    But small images

  • warby presents: de_wanda 100% custom map for cs-source

    • FMPONE
    • October 22, 2006 at 4:31 AM
    Quote from Fletch

    The Shadow of the Colossus thing makes it really retarded.

    Indeed. I think I'd prefer a map without (even if really hot) completely random shit going on.

    but then again I wont pretend as if theres any chance of this not getting my download...

  • dm_drift

    • FMPONE
    • October 18, 2006 at 3:19 AM

    Very sweet, shame perhaps being a dm map its so small but the attention to detail is really unmistakable, every little corner was cleverly designed and the map is beautiful.

    Awesome stuff

  • [UT2k4] DM_Baroque

    • FMPONE
    • October 16, 2006 at 8:59 PM

    Unbelievable work, absolutely fantastic.

  • DoD_Anemia_b1 (56k Heavy)

    • FMPONE
    • October 4, 2006 at 9:59 PM

    Thread updated with final release information.

  • El Paso [Outlaws&Lawmen] (updated 17 jan)

    • FMPONE
    • October 4, 2006 at 1:05 AM

    I really love this map I'm quite impressed by the architecture, keep it up man

  • DoD_Anemia_b1 (56k Heavy)

    • FMPONE
    • October 3, 2006 at 7:00 AM

    Everything else aside the map is released and I hope you will take a look, thats all I'm concerned with

    Final version is on the way as well.

  • Aim_Skyline for CS:S

    • FMPONE
    • September 28, 2006 at 2:44 AM

    Excellent mapping, very good sense of scale. Goodluck with the contest

  • DoD_Anemia_b1 (56k Heavy)

    • FMPONE
    • September 12, 2006 at 3:32 AM
    Quote from spine

    I really like the look of your map, its sweet! I have tested it with 4 players and found some things

    that might need to be looked at to make the map a good one.

    Basically it needs optimizing, it's very laggy in fact almost so that

    we could not aim properly. ( I guess you know that already).

    And the last cap on both sides are to close to spawn, I know that gives

    the map a special caractere but it's just to close and easy to camp.

    I realy hope that you will look into these things because this map has a

    nice environment and feel to it, and could be a classic...

    Display More

    Check out b2 spine

    http://www.dayofdefeat.net/forums/showt ... adid=68137

    dl:

    http://www.dod-federation.com/media/map ... mia_b2.zip

  • Fortress Forever Dustbowl video fun

    • FMPONE
    • September 7, 2006 at 2:51 AM

    Wasn't blown away by the map, to be perfectly honest. I enjoyed the story behind it though, and the video's production values and voice over were absolutely... phenominal.

    Overall pretty impressive stuff, FF looks like tons of fun as well

  • DoD_Anemia_b1 (56k Heavy)

    • FMPONE
    • August 10, 2006 at 5:20 PM
    Quote from Polaris

    Looks good. Do the planes move?Unfortunately I don't have DoD:S yet so I can't try it out for myself.

    Yes they do

    Quote from skdr

    Well I'm sorry but no reason to get angry here. I just said what I saw from the shots and they look pretty much identical to Kalt skybox.

    "taken"

    It isn't. Don't know what to say other than this map has no decompiled materials. Any original models/textures is not my own due to time reasons, thats about it.

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