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Posts by FMPONE

  • Post your pic extravaganza 2007!!!~

    • FMPONE
    • January 21, 2007 at 4:12 AM

    Spellbinder i hope you are comfortable with me saying this but you are the coolest person alive

  • ol_downfall (Off Limits map)

    • FMPONE
    • January 16, 2007 at 11:57 PM

    Thank you for being so openminded about the crit, the skybox change made a world of difference to an already awesome map.

  • AS_RECON, by 3D_Mike and L.Duke

    • FMPONE
    • January 16, 2007 at 8:11 PM

    I would have a hard time calling this one a masterpiece, I was far more impressed with Avalon. Its a good map but unquestionably on the bland side.

    Nothing but respek for 3d Mike though :3

  • De_Hogsatra_2007

    • FMPONE
    • January 15, 2007 at 12:53 AM

    Ah, clearly an emotional journey for you... I think I speak for everyone when I say congratulations and keep it realz

  • looking for the creative spark

    • FMPONE
    • January 14, 2007 at 5:06 AM

    Don't map. Find refs that you would enjoy mapping then map, take a long break.

    The only times I get tired of mapping is when I force myself to do it, when you're halfway through a project you're passionate about its usually not hard to finish. Getting there for me is the hardest part.

  • ol_downfall (Off Limits map)

    • FMPONE
    • January 12, 2007 at 8:04 PM

    Man oh man, that video is just stunning. Your work continually inspires Wesley, and I can't wait to play OL. Damn shame about the interiors, they are certainly the weakest area.

    On the other hand sometimes lack of a ton of detail, as much as it is a cop out to say, helps the gameplay as much as it hurts the visuals. One thing is for sure, nothing is going to stop me from playing the shit out of this.

    Thanks for sharing with us

  • Post your pic extravaganza 2007!!!~

    • FMPONE
    • January 11, 2007 at 10:10 PM
    Quote from TeddyBear

    Sorry man, but you are Gordon Freeman.

    [Blocked Image: http://img299.imageshack.us/img299/9405/friechampcm4.jpg]

    Gordon FrieChamp?

  • de_hogsatra_2007 project

    • FMPONE
    • January 11, 2007 at 9:55 PM
    Quote from Dodger

    Sorry guys but the map won't come out today because I have some small things to do before the release so I'm holding my thumps up and chansin to release on saturday..but anyway.. is that okay?

    yeah..

    srry

    WTFU

  • hdn_resident | 100% custom | still wip

    • FMPONE
    • January 10, 2007 at 11:45 PM

    I love your work Freakadelle, awesome style!

  • ol_downfall (Off Limits map)

    • FMPONE
    • January 10, 2007 at 10:12 PM

    Doesn't look as perfected there as in the other compressed shots (naturally), but its still an incredible accomplishment to make maps on that scale and still have them look impressive.

    I think you should go with more of a night blue sky, I know that might be too similiar to the other maps for this mod, but I feel it is the natural choice in this level and it would be silly to go any other way. Not really having a clear shot of the sky in the other pictures I assumed it was night, and the ambience worked wonderfully. These shots with the clear views of the sky don't work as well imo, most especially all the yellow lighting coming from light fixture props, they contrast too heavilly with the current sky.

    That said I think the lighting on the exteriors itself is just fine (other than maybe the incredibly strong streetlight yellow), tweak the skybox aesthetics for something darker and problem solved.

  • DM_Snowdin

    • FMPONE
    • January 9, 2007 at 10:22 PM

    Now we're getting places, yes :wink:

    Crit: Reduce the thickness of those wires and also vary your texturing up a bit, you're using the same texture a ton in that shot.

    If it wasn't such a badass texture it would be pretty obvious.

  • Singapore/Thailand

    • FMPONE
    • January 9, 2007 at 8:31 PM

    That looks like pretty much the coolest place ever.

    Great shots man

  • Welcome to Threewave Patrick_H

    • FMPONE
    • January 9, 2007 at 8:26 PM

    Hey welcome to Threewave man I think you will like it her.... wait just a minute

    Congrats though

  • Post your pic extravaganza 2007!!!~

    • FMPONE
    • January 6, 2007 at 2:39 AM

    oh man rick i thought youwere billy idol

  • Insurgency Recruitment

    • FMPONE
    • January 6, 2007 at 12:10 AM
    Quote from Acumen

    buhu, i wasn't considered as prop modeler after sending some screens of my models didn't even get an "no, sry"-answer

    i suck :(

    You're still being considered! Don't worry! You should get an answer shortly!

  • Insurgency Recruitment

    • FMPONE
    • January 5, 2007 at 10:01 PM
    Quote from requiem2d

    What sort of work for the texture artists? Cheers (you can also PM me if you want, etc.)

    Make 512x512 flats or skin props that we're makin. Really happy to see you're interested, I think I speak for everyone involved in with this mod when I say you alot of talent. I've also been registered on your forums since the start, I really enjoy it and I have to say I admire what you guys are trying to do over there as much as your art.

    Contact me on MSN if you like, I will PM you and hit ya with the details :wink:

    Quote from dux

    lol stop sucking up.

  • WIP in WIP, post your level screenshots!

    • FMPONE
    • January 4, 2007 at 5:02 AM

    A few things I would do:

    -Remove that freaking horrid yellow/brown/red texture on the pipes. The base orange is PERFECT for the scene, but those other colors make it look awful.

    -Add some dust motes by the lights to add some detail to the darkness

    -Add wires up the length of the hallway for some additional detail.

    -Some props on the floor such as wires, displaced pieces of the metal (like an upturned metal panel), generic sci-fi fare

  • Old Hospital

    • FMPONE
    • January 4, 2007 at 3:28 AM
    Quote from Spellbinder

    It's really nice, lots of work put into that. Did you do the lamp posts aswell?

    Those are default.

  • Pirates, Vikings & Knights II Released

    • FMPONE
    • January 4, 2007 at 1:25 AM

    Here is my adventure in this very fun game:

    Me and Oogi going pirates every round and charging into full rooms and blowing ourselves up

    That in combination with the freaking fantastic graphics and sound was great fun. I do think that the melee combat feels a bit too frantic and laggy, though if I must find a weakness.

  • Old Hospital

    • FMPONE
    • January 4, 2007 at 1:07 AM
    Quote from RA7

    map?

    Nah, unfortunately I believe its purpose is kind of a single image example of work on OBE's portfolio, hence "Portfolio shot". Sad to see really, because it ended up looking great.

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