Spellbinder i hope you are comfortable with me saying this but you are the coolest person alive
Posts by FMPONE
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Thank you for being so openminded about the crit, the skybox change made a world of difference to an already awesome map.

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I would have a hard time calling this one a masterpiece, I was far more impressed with Avalon. Its a good map but unquestionably on the bland side.
Nothing but respek for 3d Mike though :3
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Ah, clearly an emotional journey for you... I think I speak for everyone when I say congratulations and keep it realz
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Don't map. Find refs that you would enjoy mapping then map, take a long break.
The only times I get tired of mapping is when I force myself to do it, when you're halfway through a project you're passionate about its usually not hard to finish. Getting there for me is the hardest part.
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Man oh man, that video is just stunning. Your work continually inspires Wesley, and I can't wait to play OL. Damn shame about the interiors, they are certainly the weakest area.
On the other hand sometimes lack of a ton of detail, as much as it is a cop out to say, helps the gameplay as much as it hurts the visuals. One thing is for sure, nothing is going to stop me from playing the shit out of this.
Thanks for sharing with us

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Quote from TeddyBear
Sorry man, but you are Gordon Freeman.
[Blocked Image: http://img299.imageshack.us/img299/9405/friechampcm4.jpg]
Gordon FrieChamp?

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I love your work Freakadelle, awesome style!
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Doesn't look as perfected there as in the other compressed shots (naturally), but its still an incredible accomplishment to make maps on that scale and still have them look impressive.
I think you should go with more of a night blue sky, I know that might be too similiar to the other maps for this mod, but I feel it is the natural choice in this level and it would be silly to go any other way. Not really having a clear shot of the sky in the other pictures I assumed it was night, and the ambience worked wonderfully. These shots with the clear views of the sky don't work as well imo, most especially all the yellow lighting coming from light fixture props, they contrast too heavilly with the current sky.
That said I think the lighting on the exteriors itself is just fine (other than maybe the incredibly strong streetlight yellow), tweak the skybox aesthetics for something darker and problem solved.
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Now we're getting places, yes :wink:

Crit: Reduce the thickness of those wires and also vary your texturing up a bit, you're using the same texture a ton in that shot.
If it wasn't such a badass texture it would be pretty obvious.
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That looks like pretty much the coolest place ever.
Great shots man

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Hey welcome to Threewave man I think you will like it her.... wait just a minute
Congrats though

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oh man rick i thought youwere billy idol

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Quote from requiem2d
What sort of work for the texture artists? Cheers
(you can also PM me if you want, etc.)

Make 512x512 flats or skin props that we're makin. Really happy to see you're interested, I think I speak for everyone involved in with this mod when I say you alot of talent. I've also been registered on your forums since the start, I really enjoy it and I have to say I admire what you guys are trying to do over there as much as your art.
Contact me on MSN if you like, I will PM you and hit ya with the details :wink:
Quote from duxlol stop sucking up.

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A few things I would do:
-Remove that freaking horrid yellow/brown/red texture on the pipes. The base orange is PERFECT for the scene, but those other colors make it look awful.
-Add some dust motes by the lights to add some detail to the darkness
-Add wires up the length of the hallway for some additional detail.
-Some props on the floor such as wires, displaced pieces of the metal (like an upturned metal panel), generic sci-fi fare
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Here is my adventure in this very fun game:
Me and Oogi going pirates every round and charging into full rooms and blowing ourselves up

That in combination with the freaking fantastic graphics and sound was great fun. I do think that the melee combat feels a bit too frantic and laggy, though if I must find a weakness.
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