1. Forums
  2. Discord
  3. About Mapcore
  4. Patreon Supporters
  • Login
  • Register
  • Search
Everywhere
  • Everywhere
  • Articles
  • Pages
  • Forum
  • More Options
  1. Mapcore
  2. Members
  3. FMPONE

Posts by FMPONE

  • dm_archt WIP [HL2DM] (Completed)

    • FMPONE
    • February 7, 2007 at 8:00 PM

    I wouldn't worry too much about looking like dm_drift, no offense to Dux of course but its been an established map style for ages. Of course the lighting etc you may want to tweak not to give anyone the wrong idea, but on the whole the map looks very promising

    One final thing I would recommend is getting a theme going (sorry if this sounds patronizing or stupid) but if I were you I would work on adding something interesting (rain, fog, snow, technology, color, you name it) to set the map apart and give it a unique twist.

  • dm_archt WIP [HL2DM] (Completed)

    • FMPONE
    • February 7, 2007 at 1:42 AM
    Quote from von*ferret

    depth in your walls mate

    Ah yes this is an excellent point.

    Looking like a nice start citric

  • STALKER release date and countdown

    • FMPONE
    • February 6, 2007 at 8:01 PM
    Quote from Thrik

    Yeah, Eurogamer is one of the larger gaming sites out there and is wholly well-respected; I'm not sure what you were getting at by highlighting the 'euro' in the title. You're not a prejudiced American scumbag are you???

    No, not at all. The news made my day.

    Its just that Stalker is notable for being one of the two big name european developed games coming down the pike (Crysis being the other) and I don't know alot about the site so I'm not ready to entirely discount bias. Apparently as you say they're well respected, in all honesty, I really hope you're 100% right and its as good as they say :3

    An FPS based around exploring the Chernobyl region... fuck yes this game could be the greatest thing ever

  • STALKER release date and countdown

    • FMPONE
    • February 6, 2007 at 5:35 AM

    oh thank god

    but eurogamer, I guess time will tell..

  • Post your pic extravaganza 2007!!!~

    • FMPONE
    • February 5, 2007 at 9:43 PM
    Quote from killertomato

    You live in Brazil right? Where's your tan?

    Being king of the internet requires you to make some sacrifices~

  • frontlines warfare: best photoshoped "BULLSHOTS" e

    • FMPONE
    • February 5, 2007 at 12:15 AM
    Quote from Zete

    that portable helicopter sure looks more useful than a boring old gun

    Now you're cruisin into video game logic land

  • HL2DM - [WIP] dm_phobos

    • FMPONE
    • February 4, 2007 at 5:09 AM

    Any more on this? I love it :3

  • RO-Zavod (Red orchestra)

    • FMPONE
    • February 2, 2007 at 3:58 AM
    Quote from Drevlin

    Also, should i be talking to someone about this whole spotlight thing? or does it come automaticly?

    Plz inform the mapcorenoob how things work, thanks

    Not to say I don't think you deserve it, but its probably best not to worry about it. Its something other people may mention but so far as I know its kind of a decision by a few people judging popular opinion and is decided totally without your involvement (other than making the map ) It just kind of comes as consensus. In other words, we'll wait and see

    Now as for the map itself...I have put it in the mapsfolder but I hosting my own game only gives me standard RO maps as options, how can I start up a server and run around in this beauty? Should include that stuff for an RO customs newb in the readme

  • WIP in WIP, post your level screenshots!

    • FMPONE
    • February 1, 2007 at 8:10 PM

    Looks good! Going to have be status quo and recommend you change the main walls, while the detail they provide is helpful the actual shape is awkward and really unpleasant to look at. I would say that while the original molded to the hill form but was only passable because of the sparse details. If you were to re-do the walls it should probably feel more concrete-pour and plain vertical to match your very linear displacements either that or do the exact opposite and dramatize the shape but in a way that makes more sense than the walls you have now.

  • dod_twilight_rc1

    • FMPONE
    • February 1, 2007 at 8:04 PM

    Great to see your post on mapcore! Welcome As I've said to you before, I love your level, there are tons of little creative touches (love your displacement-based map :wink:)

    Overall though I think you might want to play with the map for some more atmosphere, while it isn't bad it doesn't do the map justice.

  • RO-Zavod (Red orchestra)

    • FMPONE
    • January 31, 2007 at 3:57 AM

    That is unbelievable work.

    I really love what you did with it, the industrial metal patchwork idea is just well executed and the map itself is just over the top enough to really impress but you still really sold the environment.

  • 360 laptop

    • FMPONE
    • January 30, 2007 at 3:23 AM

    I can't read 8 pages of technojargon, but can anyone explain to me why the 360 isn't this thin to begin with if these guys can get everything ~2.8 inches and aren't getting paid to do it?

    Ease of assembly?

  • [movie] no title yet | edited: mpeg1 encoded

    • FMPONE
    • January 28, 2007 at 4:28 AM

    Haha what in the hell hessi

  • latin american shanty

    • FMPONE
    • January 28, 2007 at 12:41 AM
    Quote from Steppenwolf

    Looks pretty cool. I believe i have spottet Mino behind one of the windows.

    Lmfaooooooooooo

  • FF_Flare

    • FMPONE
    • January 26, 2007 at 8:05 PM
    Quote from JeanPaul

    I was implying that he should incroporate it rather than having it be just useless geometry.

    The irony is seriously too much for me to take

    BlisTer: the last screenshot is the one with the solid colors. Checked it out in-game, seems like an unskinned model or WIP model, my bad if thats the case. If not... have someone skin it ;p

  • The 300 movie trailer:

    • FMPONE
    • January 26, 2007 at 3:36 AM

    This is easilly my most anticipated movie of 2007.

    Awesome music, visuals, huge sense of style... they will have to try hard to fuck this up

  • /!\ OLD SCHOOL CONTEST /!\

    • FMPONE
    • January 25, 2007 at 11:02 PM
    Quote from skdr

    [Blocked Image: http://img178.imageshack.us/img178/4964/filterz1ox.jpg]

    If you look at the HUDs you don't see any sharp filtering, they just lack AA.

    Unless we're looking at the same thing and thats the joke

  • FF_Flare

    • FMPONE
    • January 25, 2007 at 9:00 PM

    Some of the most over the top architecture I've yet seen from this mod, really inventive. I like the red section, but the blue lighting seems really grating and weak, I'd make it a bit more neutral and less contrasty

    The only other weakness is that the texturing is a bit repetetive and there are some solid color sections that bring the areas down.

  • /!\ OLD SCHOOL CONTEST /!\

    • FMPONE
    • January 25, 2007 at 8:02 PM

    Slimz4president

  • dm_archt WIP [HL2DM] (Completed)

    • FMPONE
    • January 25, 2007 at 8:00 PM
    Quote from Minotauro

    I really like it, reminds me a lot of dux's map though.

    Yeah this def reminded me of dm_drift. In a good way :wink:

    Like the texturing, but the lighting needs more style, if you're going for outlandish architecture the lighting should probably follow suit just to help highlight the extreme variations.

Discord

The Mapcore Discord is our lively IRC channel of the 2000s reborn. Chat about level design, gaming, and more.

Latest Posts

  1. Building a Huge Library of Free Images for Everyone

    Eric Matyas
    August 3, 2026 at 6:14 PM
  2. CS:S | cs_manoir | Map creation process by D'artagnan

    Thrik
    August 3, 2026 at 10:42 AM
  3. Custom Gamemodes Contest

    Angel
    July 20, 2026 at 11:46 AM
  4. FAQ

    Angel
    July 20, 2026 at 10:14 AM
  5. Tangerine

    Harry Poster
    July 18, 2026 at 11:10 AM
  6. Any of the old guard still around? D:

    Warby
    July 12, 2026 at 8:23 PM
  7. About our archived forums

    Thrik
    June 30, 2026 at 2:12 PM
  8. Mapcore Discord

    mason_fan123
    June 24, 2026 at 8:52 PM
  9. [CS2] Valley

    Serialmapper
    June 22, 2026 at 11:56 AM
  10. Free Music / SFX Resource - Over 2500 Tracks

    Eric Matyas
    June 18, 2026 at 12:32 PM
  1. Privacy Policy
  2. Contact
Powered by WoltLab Suite™