Posts by FMPONE
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Awesome work warby. The "unit 05" text could use some sprucing up though in my opinion.
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thats just brilliant stuff reno

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Quote from the0rthopaedicsurgeon
I used sprite textures on brushes cut to the right shape. The whole thing's based on this, and since I'd used the stock poster decals too much, I copied that one instead.
Good stuff man, great ref too
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Thats brilliant work man, congrats on the release. Will get some proper playing on later

Is the white on red letter symbol thing in the first screenshot a custom texture?
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Lighting on the props in the last shot is messed up, theres too much brown on what looks to be naturally a black and whiteish scene. I'd work on that, but other than the colors its simply excellent.
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Not too impressed, the CoD games always had shit story because they were just telling little impressions of the war, so the game trying to incoporate a story just seems really silly. As for the graphics, I'd say its downright ugly. The open field portion with the sniper is hideous, STALKER looked better.
All in all this doesn't seem like a Call of Duty game... Infinity Ward appears to be trying to just create a totally new IP and use the CoD game for sales purposes. Heres to another mediocre shooter

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happy birthday heres some beef
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DUX GOT BEEF
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i think its a bit overdone, keep it simple so you don't appear like a freak to the outside world

perhaps just the outline of hurgs face and "EOT" somewhere, nothign too fancy or dramatic... simple is best
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Quote from Method
FMPONE: Thanks man
How can I make it look even better?-Method
added detail, take a look at that ref you're using, decals etc are absolutely vital to increasing the level of visual detail going on in the shot. Wires hanging in the foreground would also work wonders for the composition.
One major problem with the shot is that you have alot of background detail and the shot just kind of builds up to that, you have to add interesting things to the foreground like trash and posters, gutters in order to balance the scene out... just take a look at reference shots of alleyways in major cities and you should get a great idea of the kind of simple detail that adds to the complexity of a scene.
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garbage, grafiti, electrical boxes are pretty much a must for an urban environment like the one you've got going
I would also add the kind of metal mesh objects going over the railing in that reference, add in some lighter blue hues to create some contrast in the scene, and "no flat surfaces" applies of course. Thats all I got baby, you're doing an incredible job with that scene keep it up!
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wow good lord that is so awesome

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holy FCKNG SHIT
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Its good but your work is still sloppy as ever. I think you should really spend more time on these things, the rapid pace of development really shows and ruins alot of genuine creativity and hard work

Textures do not just "flow" into other textures, there has to be a seamless quality and coherence of models and textures. That seems to completely elude you in those shots unfortunately.
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light blue= areas where you went too geometric, a wall just doesn't "end" it is broken up, you basically just use triangles which looks hideous

dark blue= areas where your models just look silly next to each other and should be replaced with more coherent sets
red= areas where your texturing is poor, you should work on making textures look more natural together and flow into one another with decals and wood dividers or anything that doesn't call attention to the lack of smooth transition
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Quote from Zete
insurgency lols
WE'VE BEEN CAUGHT IN THE IRONY TRACTOR BEAM, GENTLEMEN
ins is worldwide, iraq 1st release, but the middle east is a fucking boring environment and as cliched now as ever and I pretty much hate it as a mapper.
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sounds exactly like billy idol circa white wedding.
im not making this up. looks like the billy joel gone punk and not sleeping for 15 years
also not making that up, exhibit a:
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all in all rick d smokes six hundred cigarrettes a day, lives in a darkened cavern in england with internet access, drinks vodka distilled in chloric acid and wears beanies soaked in the musk of never having been washed. rick d is a barbarian and probable bad ass
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wow shocking :roll:
First to the totally fresh topic of ww2 now to the even more original shooting arabs with shiny american guns! Thanks video game market for your continued ingenuity
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doesnt release his damn maps for some reason
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has become a bit of a negative nancy
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Wow if I was a member of dystopia right now I'd be thanking the lucky stars...
amazing work warby
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hurggggggg shirtsz