1. Forums
  2. Discord
  3. About Mapcore
  4. Patreon Supporters
  • Login
  • Register
  • Search
Everywhere
  • Everywhere
  • Articles
  • Pages
  • Forum
  • More Options
  1. Mapcore
  2. Members
  3. FMPONE

Posts by FMPONE

  • Competition: HL2DM 1024-unit Official Entries

    • FMPONE
    • May 1, 2007 at 12:24 AM
    Quote from JeanPaul

    What?

    Rick_d has started a server for the maps (see his post above), and if I understand correctly von ferret's map is taking 5.75 hours to compile

  • The random model thread!

    • FMPONE
    • May 1, 2007 at 12:02 AM

    Awesome work warby. The "unit 05" text could use some sprucing up though in my opinion.

  • Competition: HL2DM 1024-unit Official Entries

    • FMPONE
    • May 1, 2007 at 12:00 AM

    thats just brilliant stuff reno

  • Competition: HL2DM 1024-unit Official Entries

    • FMPONE
    • April 30, 2007 at 8:41 PM
    Quote from the0rthopaedicsurgeon

    I used sprite textures on brushes cut to the right shape. The whole thing's based on this, and since I'd used the stock poster decals too much, I copied that one instead.

    Good stuff man, great ref too

  • Competition: HL2DM 1024-unit Official Entries

    • FMPONE
    • April 30, 2007 at 8:24 PM

    Thats brilliant work man, congrats on the release. Will get some proper playing on later

    Is the white on red letter symbol thing in the first screenshot a custom texture?

  • Uni Animation

    • FMPONE
    • April 30, 2007 at 8:10 PM

    Lighting on the props in the last shot is messed up, theres too much brown on what looks to be naturally a black and whiteish scene. I'd work on that, but other than the colors its simply excellent.

  • Call of Duty: Modern Warfare announced

    • FMPONE
    • April 28, 2007 at 7:15 PM

    Not too impressed, the CoD games always had shit story because they were just telling little impressions of the war, so the game trying to incoporate a story just seems really silly. As for the graphics, I'd say its downright ugly. The open field portion with the sniper is hideous, STALKER looked better.

    All in all this doesn't seem like a Call of Duty game... Infinity Ward appears to be trying to just create a totally new IP and use the CoD game for sales purposes. Heres to another mediocre shooter

  • Wahey it's my birthday

    • FMPONE
    • April 28, 2007 at 5:37 PM

    happy birthday heres some beef

    [Blocked Image: http://www.csumeats.com/images/Ground%20Lamba.jpg]

    DUX GOT BEEF

  • Summer is coming - maybe MapCore T-Shirts?

    • FMPONE
    • April 27, 2007 at 6:05 AM

    i think its a bit overdone, keep it simple so you don't appear like a freak to the outside world

    perhaps just the outline of hurgs face and "EOT" somewhere, nothign too fancy or dramatic... simple is best

  • WIP in WIP, post your level screenshots!

    • FMPONE
    • April 27, 2007 at 5:29 AM
    Quote from Method

    FMPONE: Thanks man How can I make it look even better?

    -Method

    added detail, take a look at that ref you're using, decals etc are absolutely vital to increasing the level of visual detail going on in the shot. Wires hanging in the foreground would also work wonders for the composition.

    One major problem with the shot is that you have alot of background detail and the shot just kind of builds up to that, you have to add interesting things to the foreground like trash and posters, gutters in order to balance the scene out... just take a look at reference shots of alleyways in major cities and you should get a great idea of the kind of simple detail that adds to the complexity of a scene.

    [Blocked Image: http://www.infomotions.com/gallery/seattle/Images/DSCN4090.jpg]

    garbage, grafiti, electrical boxes are pretty much a must for an urban environment like the one you've got going

    I would also add the kind of metal mesh objects going over the railing in that reference, add in some lighter blue hues to create some contrast in the scene, and "no flat surfaces" applies of course. Thats all I got baby, you're doing an incredible job with that scene keep it up!

  • WIP in WIP, post your level screenshots!

    • FMPONE
    • April 27, 2007 at 4:32 AM

    wow good lord that is so awesome

  • The random model thread!

    • FMPONE
    • April 26, 2007 at 10:09 PM

    holy FCKNG SHIT brain fried

  • WIP in WIP, post your level screenshots!

    • FMPONE
    • April 26, 2007 at 8:02 PM

    Its good but your work is still sloppy as ever. I think you should really spend more time on these things, the rapid pace of development really shows and ruins alot of genuine creativity and hard work :/

    Textures do not just "flow" into other textures, there has to be a seamless quality and coherence of models and textures. That seems to completely elude you in those shots unfortunately.

    [Blocked Image: http://uploadhouse.com/fileuploads/73/735556ad8434e11114a40cef40aeeedfaecde.jpg]

    light blue= areas where you went too geometric, a wall just doesn't "end" it is broken up, you basically just use triangles which looks hideous :/

    dark blue= areas where your models just look silly next to each other and should be replaced with more coherent sets

    red= areas where your texturing is poor, you should work on making textures look more natural together and flow into one another with decals and wood dividers or anything that doesn't call attention to the lack of smooth transition

  • Call of Duty: Modern Warfare announced

    • FMPONE
    • April 26, 2007 at 7:59 PM
    Quote from Zete

    insurgency lols

    WE'VE BEEN CAUGHT IN THE IRONY TRACTOR BEAM, GENTLEMEN

    ins is worldwide, iraq 1st release, but the middle east is a fucking boring environment and as cliched now as ever and I pretty much hate it as a mapper.

  • Write about the person above you...

    • FMPONE
    • April 26, 2007 at 4:20 AM

    sounds exactly like billy idol circa white wedding.

    im not making this up. looks like the billy joel gone punk and not sleeping for 15 years

    also not making that up, exhibit a:

    [Blocked Image: http://rickd.marmalademan.net/includes/me.jpg]

    [Blocked Image: http://www.planet430.it/var/planet/storage/images-versioned/41400/2-eng-GB/inside_the_actors_studio_billy_joel2_lanci_full.jpg]

    all in all rick d smokes six hundred cigarrettes a day, lives in a darkened cavern in england with internet access, drinks vodka distilled in chloric acid and wears beanies soaked in the musk of never having been washed. rick d is a barbarian and probable bad ass

  • Call of Duty: Modern Warfare announced

    • FMPONE
    • April 26, 2007 at 2:31 AM

    wow shocking :roll:

    First to the totally fresh topic of ww2 now to the even more original shooting arabs with shiny american guns! Thanks video game market for your continued ingenuity

  • Write about the person above you...

    • FMPONE
    • April 23, 2007 at 3:30 AM

    doesnt release his damn maps for some reason

  • Write about the person above you...

    • FMPONE
    • April 22, 2007 at 11:36 PM

    has become a bit of a negative nancy

  • The random model thread!

    • FMPONE
    • April 21, 2007 at 6:17 PM

    Wow if I was a member of dystopia right now I'd be thanking the lucky stars...

    amazing work warby

  • Summer is coming - maybe MapCore T-Shirts?

    • FMPONE
    • April 17, 2007 at 11:28 PM

    hurggggggg shirtsz

Discord

The Mapcore Discord is our lively IRC channel of the 2000s reborn. Chat about level design, gaming, and more.

Latest Posts

  1. Building a Huge Library of Free Images for Everyone

    Eric Matyas
    August 3, 2026 at 6:14 PM
  2. CS:S | cs_manoir | Map creation process by D'artagnan

    Thrik
    August 3, 2026 at 10:42 AM
  3. Custom Gamemodes Contest

    Angel
    July 20, 2026 at 11:46 AM
  4. FAQ

    Angel
    July 20, 2026 at 10:14 AM
  5. Tangerine

    Harry Poster
    July 18, 2026 at 11:10 AM
  6. Any of the old guard still around? D:

    Warby
    July 12, 2026 at 8:23 PM
  7. About our archived forums

    Thrik
    June 30, 2026 at 2:12 PM
  8. Mapcore Discord

    mason_fan123
    June 24, 2026 at 8:52 PM
  9. [CS2] Valley

    Serialmapper
    June 22, 2026 at 11:56 AM
  10. Free Music / SFX Resource - Over 2500 Tracks

    Eric Matyas
    June 18, 2026 at 12:32 PM
  1. Privacy Policy
  2. Contact
Powered by WoltLab Suite™